Quote:
Originally Posted by Zonx
Fog of War is in fact a client inserted layer that absorbs input (blocks mouse-over and click) unless uncovered. Its quite possible the layer's visability is being hidden indoors but input absorption isn't.
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That's what I'm thinking.
I'm thinking they might have changed it for indoor zones a bit, since they've added their own maps for some indoors. But in so doing, their code no longer works for custom maps of indoor zones: the fog appears to be "there" but with 0 opacity, and never clearing.