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Either way, if SOE changed something around Nov/Dec last year and didn't bother telling anyone, or it's something bum with the "blank zone" handler; it doesn't matter since SOE techs & devs won't talk to me about it, and don't see to give a squat as long as the game runs without someone else's stuff.
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That pretty much sums it up right there. If you add a custom UI or add on you are no longer under their realm of support.
That being said EQ2 is an old program it will no ever use more than 4 gibs of memory. If I recall they have even said it will crash at 2 gigs of memory. However I somehow got past a ton of memory crashes would have to go back and see what settings I changed. I get this game stall issue as well and tried it with and without eq2maps and still get the error on housings zones, instances like the sig quest line and a few other places.
Yes it also appeared around the release of CoE or shortly before so yes Nov/Dev of 2012 for me.
Clear your cache and or reinstall the game might fix the crash issue but really memory related issues are hard to track down. Its not a matter of HOW much memory you have it can be something as simple as a driver for something being loaded to some browser running and other things.
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Nope. I've never had more than one installation of EQ2, since it is fairly impossible to run more than one anyway. The installation is in the default \Public\ user folder as well.
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Um really? I can run multiple copies of EQ2 on the same machine and do it all the time.
EQ2 is a multi instance programming meaning it doesn't even require the /x switch to run more than 1 copy.