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Unread 04-08-2005, 12:35 PM
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Server: Antonia Bayle
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Been playing with this a bit, and it is so utterly cool. It's just a shame that you can't reset Playtime in-game the same way you can in the UIBuilder's run mode.

Another thought/question that occurred to me while fiddling with things: animated imagestyles seem to begin playing the moment you load in. Given that there's an option to enable/disable looping, I'm thinking there must be a way to force a reset to the first frame—otherwise you'd never be able to make sure the user actually saw the full animation from start to finish on a non-looping imagestyle.

So, my thought/question is: has anyone figured out how to force this reset? If so, having imagestyle changing buttons that would change the timer style to Xminutes then force that non-looping style to reset to its initial frame would do away with the need for the "start point" slider. (And free up the space currently used by the slider for the duration selection buttons)
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