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Unread 04-06-2005, 01:44 PM
Quib Quib is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Jan 2005
Posts: 720
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Quote:
Originally Posted by tacs
Why do you guys keep using works like "impossible" and "can't" when somebody asks for a change? Is there some sort of API which you guys have to follow forbidding some segments of code?

Adding fog seems relativly easy to me, create fog which cover the whole map, as a character's location changes remove fog from the area within a certain radius of their location.

My suggestion would be to allow adding of your own hotkey points ingame to the map.

Another idea is to add in the location next to the mouse as it moves over the map, so that we can see the location on that section of the map, rather than just at the given points on hte map.
There is no API, we aren't even doing any programming as far as the in-game UI is concerned (the updater taco-man made and the EQ2MAP website aren't included in this "no programming" statement), we're simply modifying some XML files that EQ2 uses to determine where to show info. We have very limited ability to pick-and-choose what is and isn't shown.

The fog is a magical image layer that we can't reference in XML, that the game draws through some hardcoded routine that we know very little about.

The location arrow is controlled by EQ2, and we can't constantly modify data based on its location on the map.

Your location is best retrieved in real-time by holding your mouse over the compass. Any other loc display updates significantly more slowly.

We've really racked our brains on how we could use an in-game system to add POIs to the map, but there just isn't any possible way. The in-game HTML window isn't robust enough to format and send the info to the EQ2MAP website and there's no other way with the UI to even interact with outside files, let alone the internet.

Quib
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