Too bad we can't do a packet trace on it while its trying to run. Ran into bugs like this for text muds and the client I use lets you look at the incoming and outgoing data, so you can see what broke. But, then that client is designed to "play" the game, not just update maps for someone else's. lol
Kind of odd, what ever is causing it, but at least it seems to have gone away after a few hours (I assume the DB updated in that time). Nice to know you have a fix for it though.
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