View Single Post
  #1  
Unread 08-31-2007, 09:59 PM
lordebon lordebon is offline
Fetish Core author
This person is a EQ2Map developer.
Featured
 
Join Date: Jun 2005
Server: Crushbone
Posts: 2,667
Default Does anyone know...

... how to properly read the .DRAW and .HIT files that you can dig out of the various EQ2 .VPK files?

It seems that theres 3 total files: a .HIT which seems to be the collision mesh (which is what determines when you 'run into' something) (just from opening it in notepad, it says that heh) and .DRAW is the render mesh (which is what you see) and then .SP is the shader palette.

I don't have much experience in 3D rendering, but I've kinda tried on-again-again-and-off-again to extract the 3D objects, but I don't know what kind of software I can use. What I'd ideally want is a way to represent it in a 3D program.

Any thoughts?
Reply With Quote