Quote:
Originally Posted by Swelter
The mass production function also has problems. It doesn't like the 'returns' by way of "systematic conservation" from a previous crafting and can't seem to 'see' any other ingredients but the returns. An unsatisfactory workaround is to destroy the returns if you are using a depot box for your crafting.
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I'll take a look at that, but I don't think it's controlled by the UI.