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Unread 01-31-2013, 07:45 PM
lordebon lordebon is offline
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This person is a EQ2Map developer.
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It's not EQ2MAP related, more likely a memory issue . The UI log always has crap like that in it, they're not errors so much as just notices that the game XML parser makes as it loads the UI (IIRC, even the default throws those notices). If you admit to using any kind of custom UI SOE will always say it could be that (as they don't want to waste time on issues that could be caused by custom UIs, thus they ask you to use the default and see if it's repro-able).

What is your system like? (Old or new, how much physical memory, what rough level of settings you run EQ2 on - try bumping them down and see if that prevents the crash). The problem being specific to housing with crashes is very well known: normal zones are SOE built and use a limited spectrum of objects to keep the zone running smooth, but the huge amount of house items available (and their moveable/dynamic nature) means a lot more memory needed compared to a zone that might be physically bigger but made up of identical set of textures reused over and over.
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