Quote:
Originally Posted by SOE-Rothgar
I've started ripping out some of that old code and man, I can clean up LOTS of stuff. Since there's no concept of a single "active" quest anymore I can take out lots of messaging where we attempt to pick a new active quest whenever you complete or delete the current active quest. Things are much cleaner now that every quest has its own concept of being active or not. If a quest is flagged as active, it'll show in the new active quest window.
We also cache your update history and send this data back and forth whenever it changes. I also believe we serialize this info on your character, so I can get more savings by taking this stuff out.
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All the more reason to DO EET
That "pick a new active quest" code always seemed kinda kludgy in action, never seemed to pick a quest I'd actually want to look at next. (Instead it would sometimes go to the zone before in the list or something like that). I won't miss it, hehe =)