Oh, one other thing I've wondered about was did you ever implement the texture atlas system Silverfrost was talking about here?
http://www.eq2interface.com/forums/s...ead.php?t=7911
After reading the
NVIDIA whitepaper and the
Gamasutra article it sounds like the UI textures could be assembled into a large texture or a volume texture to reduce render-state changes. Would this be done in a pre-processing step or by the game client itself?