Omg I got this working! (well within the UI builder anyways)
As to what happens in game, Me going to find out now
Oh well It dont work in game... (what a surprise lol)
Heres what I started with
In Tradeskills.Tradeskills made page called float and placed 2 text objects Upper and Lower
In ProxyActor.CombatBubble.UpperText placed OnShow=Parent.Parent.Parent.TradeSkills.TradeSkills.float.Upper.Text=('LocalText ') Parent.Parent.Parent.TradeSkills.TradeSkills.float.Upper.LocalText=('LocalText')
And Ditto for the LowerText OnShow
Placed the Text to = LocalText also (to make sure)
Works in UI Builder when you toggle the visability....But not in game
SO
I added ismodule=true to CombatBubble Page and also to the float page in Tradeskills
Dont work either in game (still works in the Builder)
Next..
Set the OnShow on the CombatBubble page to
OnShow=Parent.Parent.TradeSkills.TradeSkills.float.Upper.LocalText=('UpperText.L ocalText') Parent.Parent.TradeSkills.TradeSkills.float.Lower.LocalText=('LowerText.LocalTex t')
With all of the above in there this still works in the Builder...
The text in the float page text objects dont even change once in game... I would expect it to at least display the first set of floaty numbers to appear...
So now I am stuck!!, If this is surposed to work off LocalText or Text even why dont it?
The paths are right, The syntax must be right as I wouldnt get a result in the Builder even..
Is it because there is nothing to "refresh" the 2 text objects?
Maybe the local text is changing with them just its not updateing on screen?
Any ideas?
EDIT.. As a note putting it in OnActivate dont do nothing in game either