Apply this to whatever you want to flash while autoattack is on...
DynamicData="/GameData.Self.Name" OnAutoAttackEffector="AutoAttackEffector" OnRangedAutoAttackEffector="AutoAttackEffector"
Then copy/pase the AutoAttackEffector object from the Player window into the top level of your window. Its a ColorCycleEffector object but can probably be changed to some other effector, so long as you use the same name.
The DynamicData setting may not be needed but doesn't do any harm to objects without a text property.
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