Quote:
Originally Posted by Eloa
Wait a minute, I may have read your post wrong. Do you mean ingame?
I thought you meant after you submit, but after rereading I see that wasn't said like I thought it was.
That has been implemented.
If you do mean ingame, it is possible, and I have a way to do it, it just needs to be put in...
|
You figured out how to dynamicly position a PoI in-game based on input in the PathFindLocation textbox? Ooh, cool. Share!