I didn't mean resizeable in-game so much as in the underlying code. If I understand your code correctly, each guage would have to be coded at actual size, meaning you'd have to define image and progressbar sets for every size. I was shooting for a model where the image and progressbar definitions are only done once but the code for the rest of the objects changes. I think in the long run your method saves on a lot of really annoying math.
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