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-   -   The Big Patch (https://www.eq2interface.com/forums/showthread.php?t=910)

Dolby 01-06-2005 02:02 PM

The Big Patch
 
Today SOE rolled out "the big patch" that added many new features, quests, zones, etc and many bug fixes. Below are the headlines from this patch.
  • Tons of new quests, mostly for solo players!
  • Two new dungeons available for groups at levels 25 to 30!
  • Traits, Traditions, and Tactics choices have been reset for all characters. See details below.
  • Presenting yet another way to personalize your character: Training!
  • Lots of artisan recipe and ability fixes!
  • Eat healthy! New examine information added to explain the benefits of food and drink!
  • Brawlers get built-in shields!
  • Guild followers can spend the status they earn at city merchants!
  • Now easier to equip rings, wrist items, and weapons!
  • Slash that dot! Maps now show your current heading!
  • Lots of UI tweaks and enhancements!
  • More bug fixes than you can shake a moss snake at!
Read More

Some XML files have been changed with this patch. I dont believe anything changed from test but I will double check after work late tonight. You can view the changes to the xml in this thread.

Drumstix42 01-06-2005 02:11 PM

Quote:

*** Controls, Commands, and UI ***

- Character Select: If you choose to delete a character, you will now be asked to type in the character name.
- Inventory: The overflow slot now features a context menu that allows you to examine the item, move it to your inventory, or destroy it.
- Inventory: The default behavior when dragging a stack of items or coins has changed to drag the entire stack. To choose a quantity, hold down the Shift key while dragging. Holding down the Control key while dragging still picks up a single item from the stack.
- Inventory: You can now drag bag windows if your mouse pointer is over an empty slot.
- Inventory: If you attempt to equip a weapon that is not compatible with what you're wielding, your current weapons will be unequipped for you. For example, if you are currently holding a sword and shield and attempt to equip a two-handed weapon, both the sword and shield will be unequipped.
- Inventory: Equipping items in the wrist and finger slots is much easier.
- Inventory: Double-clicking a second dual-wield weapon in your inventory should now allow it to be equipped properly.
- Inventory: Added information on the value of various kinds of food and drink in the examine window and tooltip.
- Guild UI: Class and Name columns are now sized according to their content.
- Guild UI: Guild UI now displays the guild status earned by each patron in the "Standing" column.
- Guild UI: Fixed the confirmation screen for guild demotions.
- Main UI: The society window's members list will now sort correctly on rank, level, current status, and total status when you click on the column headers.
- Main UI: Fixed a bug causing only the first embedded item link to get the link color.
- Main UI: Custom chat channels now use their assigned channel colors.
- Main UI: Maps now have a heading indicator instead of a dot.
- Main UI: Coins in your bank and in a trade window now have a tooltip.
- Main UI: Clicking on a map icon now creates a temporary waypoint and a wisp to that location. For real this time.
- Main UI: Various points of interest have been added to the city maps.
- Main UI: UI window settings should now save more consistently.
- Main UI: You will receive notification when players on your friends list log in and out.
- Main UI: The tooltip on the experience bar now reports experience debt more accurately.
- Main UI: The con color of quests is now visible on the quest acceptance window.
- Main UI: Hotkey macros can now have up to three command lines, which are executed in order.
- Main UI: Hotkeys should no longer flash when a heroic opportunity starter chain fails.
- Main UI: Only relevant hotkeys should flash during a heroic opportunity.
- Main UI: Items that cannot be equipped no longer show their condition in the examine window.
- Main UI: Items can now be dropped anywhere in the trade window. If you drop an item somewhere that doesn't make sense, it will be placed into the leftmost available spot.
- Tradeskill UI: When repeating a recipe, the components window will now remember which particular items you previously selected.
There are the changes to the UI in text ;)

Quote:

- Main UI: Clicking on a map icon now creates a temporary waypoint and a wisp to that location. For real this time.
We can die peacefully now :)

Dolby 01-06-2005 02:15 PM

Any one check to see if /loadui was fixed?

Drumstix42 01-06-2005 02:22 PM

In all my searchings at the EQII forums, it is still bugged.


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