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-   -   Mercenary pane, persona window (https://www.eq2interface.com/forums/showthread.php?t=17718)

tknarr 01-16-2014 12:52 PM

Mercenary pane, persona window
 
1 Attachment(s)
Here's a candidate for the default persona window with the changes to the mercenary pane. It was working on Test last night as far as I could test it, I'll test it on Live once the servers come up and make any fixes needed.

tknarr 01-16-2014 03:57 PM

1 Attachment(s)
Final iteration, default variant. This has the timer text working, overlaid on the current merc slot while the merc can't be resummoned. I just don't have room to put it anywhere else, and I can't overlay it on top of the hire/unlock text at the bottom.

Tolewyn 01-16-2014 04:45 PM

I put this file in and now the game is popping up the unlock window for my existing mercs instead of recalling them.

tknarr 01-16-2014 06:10 PM

Quote:

Originally Posted by Tolewyn (Post 104675)
I put this file in and now the game is popping up the unlock window for my existing mercs instead of recalling them.

Yes. Remember that the button at the bottom is no longer the resume button. The only functionality it has is hire or unlock. The buttons on the left and right just below the current merc slot are where the suspend and resume functionality is now. Unfortunately I can't do anything about this because the functionality behind the buttons is controlled by the game engine, not UI scripting, and the dynamic data I'd need to script it properly (things like whether the current merc is active or suspended) isn't present.

Tolewyn 01-16-2014 06:24 PM

I haven't seen those buttons. Can you post a screenshot showing them?

Tolewyn 01-16-2014 06:40 PM

Never mind. I got it now.

Sensmule 01-16-2014 09:38 PM

Downloaded the file and replaced the old one. Doesn't seem to be taking effect.

Therendil 01-17-2014 05:42 PM

Tried the new file and it seems to work fine. Took me a bit to figure out the suspend/resume buttons because they don't look or behave like regular buttons. They do work, however.

-= Therendil =-

tknarr 01-17-2014 09:56 PM

Quote:

Originally Posted by Therendil (Post 104690)
Tried the new file and it seems to work fine. Took me a bit to figure out the suspend/resume buttons because they don't look or behave like regular buttons. They do work, however.

-= Therendil =-

Yes, they're icons set to act like buttons (like the view-merc button used to be). I can't do anything about that, if they aren't declared as an icon element the game client won't toggle them or correctly or recognize them for what they're supposed to be. Same with the view-merc button (which used to be an icon) and the hire/unlock button, if they aren't declared as button elements they don't work. My guess is the game client's searching for the element type as well as the name, and the dynamic data isn't there to let me completely set the pre-defined elements aside and script my own.

Zanthara 01-25-2014 03:28 AM

ProfitUI Updater failing with Wrong file hash error
 
I tried to update ProfitUI to fix the merc window issue with the latest EQ2 update. I downloaded and installed the latest updater, just in case. The changelog says the latest change is:

Jan 16, 2014 (tknarr)

However, no matter what I try, the update fails with the following errors:

d.p.u.s.core.model.Downloader - Wrong file hash - Could not update E:/ProgramData/Sony Online Entertainment/Installed Games/EverQuest II/ProfitUI_1024x768_eq2_uisettings.xml
d.p.u.s.core.model.Downloader - Wrong file hash - Could not update E:/ProgramData/Sony Online Entertainment/Installed Games/EverQuest II/ProfitUI_1280x1024_eq2_uisettings.xml
d.p.u.s.core.model.Downloader - Wrong file hash - Could not update E:/ProgramData/Sony Online Entertainment/Installed Games/EverQuest II/ProfitUI Readme.txt

I'm running Java 1.7. I've tried wiping the ProfitUI files and directory and reinstalling. Nothing seems to fix the problem. Ideas?

tknarr 01-25-2014 04:31 AM

Have you tried running it as administrator? That's sometimes needed to deal with permissions issues in folders created by an installer (they tend to assume that they'll be the only things modifying things, therefore other ordinary users don't need write permissions).

Kaldran 01-25-2014 05:41 AM

Changed server and forgot to transfer the files as binary files. Textfiles got changed to unix format and made the hash check fail. Fixed now.

Rareonyx 01-25-2014 05:43 AM

ProfitUIReborn Not updating/ Merc window still bugged
 
This is what I get when I run ProfitUI Reborn

com.sun.deploy.net.FailedDownloadException: Unable to load resource: http://updater.pala.de/profitui.jnlp
at com.sun.deploy.net.DownloadEngine.actionDownload(Unknown Source)
at com.sun.deploy.net.DownloadEngine.getCacheEntry(Unknown Source)
at com.sun.deploy.net.DownloadEngine.getCacheEntry(Unknown Source)
at com.sun.deploy.net.DownloadEngine.getResourceCacheEntry(Unknown Source)
at com.sun.deploy.net.DownloadEngine.getResourceCacheEntry(Unknown Source)
at com.sun.deploy.net.DownloadEngine.getResource(Unknown Source)
at com.sun.deploy.net.DownloadEngine.getResource(Unknown Source)
at com.sun.javaws.LaunchDownload.getUpdatedLaunchDesc(Unknown Source)
at com.sun.javaws.Launcher.updateFinalLaunchDesc(Unknown Source)
at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source)
at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source)
at com.sun.javaws.Launcher.launch(Unknown Source)
at com.sun.javaws.Main.launchApp(Unknown Source)
at com.sun.javaws.Main.continueInSecureThread(Unknown Source)
at com.sun.javaws.Main$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

I have downloaded the 5.01 version and updated my java also have checked the .ini file and nothing works. Anyone have a suggestion?:nana:

Kaldran 01-25-2014 01:22 PM

The old updater is not supported anymore, please update to the most current version.

Zanthara 01-25-2014 01:50 PM

Quote:

Originally Posted by Kaldran (Post 104751)
Changed server and forgot to transfer the files as binary files. Textfiles got changed to unix format and made the hash check fail. Fixed now.

Thanks. Everything is working now!

Langley88 02-02-2014 10:51 PM

These types of information can be published and translated into many languages to allow distribution of information around...

Jazzlvraz 03-02-2014 03:25 PM

I'm hoping I'm simply missing something obvious. I hired one mercenary on a new character and the mercenary tab of the persona window showed me the "change appearance" display, as I expected.

I hit the "show all my mercs" button, and now I can't get back to the first display; clicking the blue "View Your Current Mercenary" button does nothing. Could someone please let me know how to toggle between the two views?

I run the latest updater every time I launch the game, so I'm assuming my installation's up-to-date. My persona window file's dated 21 January, with a size of 238KB.

tknarr 03-02-2014 03:57 PM

Quote:

Originally Posted by Jazzlvraz (Post 104976)
I run the latest updater every time I launch the game, so I'm assuming my installation's up-to-date. My persona window file's dated 21 January, with a size of 238KB.

You're using the large variant? One problem I found with the new updater's that it handles variants in the wrong order, downloading the zipfile with the new XML after having unpacked the zipfile to get the variant. That led to an annoying dance: install the variant to update the .zip, uninstall the variant and then install it again to extract the .xml files from the correct .zip. I'll double-check the large variant tonight, I do know the default one's working correctly.

Jazzlvraz 03-02-2014 04:10 PM

Quote:

Originally Posted by tknarr (Post 104977)
You're using the large variant?

I am, yes, and I'd noticed the dance, too. Perhaps I screwed up the steps; I'll check my end, as well.

EDIT: The default variant does indeed work correctly. I can get used to it if need-be; thanks for helping with ugly mercs :-).

tknarr 03-02-2014 04:37 PM

Quote:

Originally Posted by Jazzlvraz (Post 104978)
EDIT: The default variant does indeed work correctly. I can get used to it if need-be; thanks for helping with ugly mercs :-).

The large variant's not that different from the default mechanically, it's mostly layout. That the default works may indicate I didn't copy over the XML completely correctly. It'll be easy enough for me to check, and I'll do an update if needed.


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