DynamicData Request list [test 1/28 update]
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The following is a list of dynamic data I would like to see in the game. Most of it is already available for view in the game somewhere. (if so I’ve listed where) I’m not asking for new windows or any kind of design work.(we can handle that :D) Just give us the ability to add/modify these. ----- 1/30/05 Updated against the Gamedata.xml from the 1/28 test patch. (thanks death! ) And, yes i know some of it doesnt work right now, but obviously, its planned to.) /sigh i wish we had striketrough...
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Constant loc is in the tool tip for compass also. If they just gave us a way to display the data from teh various tooltips in our windows i think alot of the problems we have would be solved.
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14) Hotkey names (The name of the spell, etc.. its in the tooltip)
15) Chat text, so we can put chat in other windows if we want. |
16) Target's Level (target window's tooltip) (on test!)
17) Target's Power % (Currently appears over head) (on test!) |
18. What zone the members of the group are in.
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I got the % of Death Debt XP to work on my mod.
Here is the Code I used: Code:
<Text DynamicData="/GameData.Self.ExperienceDebtCurrent" Font="/Fonts.FontArial14" LocalText="100%" Location="383,20" Margin="0,0,5,0" Name="ExpToNextBubble" ScrollExtent="32,20" Size="32,20" TextAlignmentVertical="Center" TextColor="#FF4040">100%</Text> Hope this helps, and Yes I agree if we had more info on those items that would be very nice. |
This looks like its going to be a great mod. I wish i could help. I totally just at xml
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19 - casters buffs on witch groupmember in any window. (I have had some already say why, my reason is being an enchanter and having that dumb Breeze thats great but is single target with only a 3 mins time and a 16 second recast and 2 second cast. the only easy way to keep track is to go down the line casting on the member if they need or not, and to cast on all 6, by the time i get too #6 with no wait between i have 1.5 mins left on the first guy i cast on. so if i could see whos is running out i can cast on a few speradicaly.) sorry for the long explanation but to drop the ? is he thinking.
20 - Basicaly any thing you can see read move or such that has anything to do with the UI i would like to beable to manipluate. eg.. Breat bar is broken when adding it to another window, Target con and solo/group broken in same manner, changing the Death screen in anymatter Crashes game and will every time you log in dead till file deleted. list goes on. Great ideas sofar are #'s 2,10,11,16,17,18 |
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21. Pet health bars for group members (eq1 had it) and as a conj that is constantly sucking down my pets health for mana, it might get me a few pity heals thrown my pets way. =D what happened to 18? =P |
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22) Whether DynamicData or just on the Tooltip, Power cost to use a spell/ability. (Currently available via Examine) |
oh and the thread on the offical boards linking to this is here. It's fallen pretty far back so if someone would bump... i mean... post a comment (bumping is illegal there, ooooo:rolleyes: ) that would be appreciated. =P
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Mission accomplished :D
Again, though, some solid ideas here, some of this would *really* make my life easier. |
[deleted] Status Points, perhaps. Gamedata.Stats.CurrentStatus Gamedata.Stats.LifetimeStatus |
23) Armor Condition
Yesterday we went to Varzoon with a tank who had 10 % as armor condition. It was horrible. When a player is in my target, I want to know his armor condition... |
not the most important but I'd like to have it in one of my windows:
24) number of kills of mob types and rank as shown on the slayer status posters (e.g. 538 gnolls, master hunter) |
How about implied target's hp.
me->target->mob |
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26] Berzerk indicator for berzerkers.
It shows up as a 'buff' while it happens, bit would be nice to make it a data that can be referenced for other things; sort of like the autoattack data. |
Thanks for the input
I'm taking the list (items 1-26) and passing it along to design for review.
Feel free to keep adding more here as you stumble across things you would like to display as part of your mods. MrBobble |
Thanks!
Thanks for the update!
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Awesome! thank you, mysterious bobble man. |
Ok, here goes:
27) Area of zone in which your in (the yellow text that shows up when you walk around) (most of this stuff is from the Character window part of the MainHUD, which seems to be unfinished. I might as well ask anyway) Basically everything from the Spell Effects scroll box, but here's a few that come to mind 28) Speed 29) DPS 30) Stealth speed,ammount,see stealth, invis, seeinvis, ammount, ect 31) Hp/mana regen # and % 32) Number of kills 33) Number of deaths 34) Autoattack on/off 35) Race/class/subclass (not sure if these are available or not already) 36) Attack Speed That's all I can think of right now :rolleyes: |
37) # of kills towards title
like the wanted sign that shows how many skeletons/orcs/gnolls you killed. I would like to have that in a window that is easier to check up on. |
I know this is kinda odd. but how about invintory scroll box, as an option over looking though all your bags.
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How about Dynamic Data value for a tooltip for the clock. The /time info would be fine if we could just turn it into a tooltip for the MainHUD.Clock
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