Accept on Enter for all "Accept Item" windows
There are a number of popup windows that appear after, say, transmuting an item, or clicking a Thalumbra Umbrite Chest, where the user is forced to move the mouse and click an "Accept" button to put the loot in inventory.
I've been looking at my UI files, but I don't see which file(s) are involved. Would this be something that you do with an "OnEnter" event? |
That's the RewardPack popup, and you may want to experiment with IsDefaultButton="true" on the various accept and decline buttons to make them respond to the Enter key. I haven't fooled with the loot reward window so no first-hand experience there.
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Thanks for the tip! I'll try messing with it!
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Such a useful feature
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Nice work Sigrdrifa, thanks. Thanks Darq, you're always so helpful and accommodating with people. Will you be offering this as an option in your Unified/Notify versions? Accredo |
I'm still trying to find the "OK" button for when you have selected an item to transmute, when it asks you "Are you sure you want to transmute {itemname}?"
I tried eq2ui_tradeskills_transmuting.xml but no joy. |
Been so long I don't remember, but try eq2ui_popup_rewardpack.xml
I think I had it in my UI, but maybe that was just the quest accept window :confused: |
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But it doesn't seem to affect the transmutation pop-up: Attachment 8302 Win10 is probably my least-favorite-ever version of Windows, and the configuration of search results is not working well for me. I tried looking for the word "transmute". I find /UI/Default/eq2ui_tradeskills_transmuting.xml and a bunch of EQ2Map files. Adding IsDefaultButton="true" to this file's Transmute Button appears to have no effect, and when I look in the UIBuilder, this isn't a screen we're actually using anymore. No search I've tried returns the text "Are you sure" in any of the UI files. At the moment, I am experimenting with:
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It looks as if it's eq2ui_hud_choice.xml that controls the Transmute buttons. I have it working!
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It's a good feature to be sure, but no need for me to duplicate Sigrdrifa's work. Just drop her windows into your custom folder and everything should work just fine. DarqUI doesn't modify any of these components. . |
Sigrdrifa, how does the accept on enter work for NBG rolls? if at all?
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My base UI is Profit, which has an include file, _ProfitUI_Settings_LootOptions.txt, which makes "Greed" the default if you hit "Enter" (I didn't track down which file calls the include): Code:
<?xml version="1.0" encoding="utf-8"?> |
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