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-   ProfitUI (https://www.eq2interface.com/forums/forumdisplay.php?f=41)
-   -   Ranger problem (https://www.eq2interface.com/forums/showthread.php?t=13287)

Airian 09-04-2009 06:02 AM

Ranger problem
 
Since the last few weeks me and other rangers i have spoken to have had a problem with profitui..here it goes.

So most of you guys know that we(rangers) add /auto 2 to our melee CAs, so when we use melee CAs our ranged auttoattack will trigger instead of the melee auttoattack.

The problem me and other rangers are having is that when we use our melee CAs (even tho melee CA is set to /auto 2) it sometimes triggers melee autoattack instead of ranged autoattack, and it happends more frequently.

Just want to let you guys know :)

lordebon 09-04-2009 06:20 AM

Quote:

Originally Posted by Airian (Post 85597)
Since the last few weeks me and other rangers i have spoken to have had a problem with profitui..here it goes.

So most of you guys know that we(rangers) add /auto 2 to our melee CAs, so when we use melee CAs our ranged auttoattack will trigger instead of the melee auttoattack.

The problem me and other rangers are having is that when we use our melee CAs (even tho melee CA is set to /auto 2) it sometimes triggers melee autoattack instead of ranged autoattack, and it happends more frequently.

Just want to let you guys know :)

This should have nothing to do with your custom UI, I think it's just the way the game works... when you use a melee CA it tries to turn melee autoattack on, that is likely what is happening.

pooka 09-04-2009 11:44 AM

I've been seeing this. I think it's a queuing issue. You click a macro which begins casting a ranged ca and turns on your ranged autoattack. That works. If however, you click a second macro which queues another ranged ca, ranged autoattack is turned on as soon as you've clicked it. The first ranged art fires and ranged is on, then the second art fires and activates melee.

The best advice I can give is /feedback

Landiin 09-04-2009 01:28 PM

I would think turning off autoattack on spell cast would fix this.


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