Heads up on new Window
MainHud.DetrimentalEffects
It is the same as SpellEffects except now only good effects will be shown in SpellEffects and only negative effects will be shown in DetrimentalEffects. |
I have posted the xml of the new window in my test server compare report.
http://www.eq2interface.com/forums/s...ead.php?t=9291 |
Outstanding,
Thank you both. Great idea on having those in their own window btw... |
Does this new Detrimental Effects window allow for dymanic data to create countdown timers like the maintained window? I don't know a lot about modding UI files but I know enough to be dangerous :D
-Phalydne |
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I have a burning question before this goes to the International servers. I updated on the US server to find this window is well behind some of my hotbars. Its a pain to move this window out of its default location so I was wondering if I can edit this file to put it center screen the first time I load and then drag it around. I've played some with XML but so far got more baldness than success :P
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Find the Location="X,Y" parameter in the second line of the file. It describes the pixel position relative to a 1024x768 grid.
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