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-   -   [Live] Update Notes: Tuesday December 13, 2017 (https://www.eq2interface.com/forums/showthread.php?t=18482)

Offical Forums 12-12-2017 08:14 PM

[Live] Update Notes: Tuesday December 13, 2017
 
POPULATION / ZONE PROGRESSION
General
  • The portals that appear after defeating the zone bosses in Plane of Disease and Solusek Ro's Tower will now return you to the appropriate location within Coliseum of Valor.
  • You now have 5 minutes to accept your queste reward upon successful completion of the Plane of Innovation, Plane of Disease, and Solusek Ro's Tower Public Quests before the zone will remove you.
  • Public Quest bosses in Plane of Disease: The Emergence and Solusek Ro's Tower: House of the Rising Sun now scale their hitpoints properly, based on the number of participating players.
  • Coliseum of Valor now employs a banker.
  • All zones previously set up as lockout zones have been migrated to persistent instance zones. This mostly effects older content and will not affect any current expansion zones.
Plane of Magic
  • Himaduri should no longer fall below the city of Khali'Vahla.
  • Ilarmna should no longer fall below the city of Khali'Yrzu.
Echoes of Innovation [Public]
  • The main battery should now once again correctly charge empty power cells.
Plane of Innovation: The Wasteyards [Raid]
  • Clockwork Poison should no longer grow quite as fast.
  • Clockwork Poison should no longer apply multiple times from the same target. However, the ability cast from different targets will still produce multiple stacks of the spell on the target.
  • Corrected an issue that caused Karnah to take less damage than intended.
Plane of Innovation: Parts not Included [Event Heroic & Duo]
  • Version 1 of Fixit Microtock now spawns on the ground in front of the pile of scrap near the entrance.
Plane of Innovation [Heroics]
  • Corrected many instances of spells being cast by wrong bosses. This was causing damage to be a lot higher than intended.
Solusek's Tower: Radiance [Challenge Event]
  • Corrected an issue that caused Cinder, Guardian of Ro to heal more often than she should.
Torden, Bastion of Thunder [Heroics]
  • Corrected many instances of spells being cast by wrong bosses. This was causing damage to be a lot higher than intended.
Bastion of Thunder: Storm Chase [Event Heroic & Duo]
  • The gates at the entrance leading to Arkose should remain open if you leave the zone and return after some time.
Plane of Disease: Virulent Incursion [Raid]
  • Wretch and Plaguen have returned. They should now properly enforce required progression for those attempting to pull them out of order.
Plane of Disease: Infested Mesa [Event Heroic & Duo]
  • A collectible shiney will no longer spawn within the bone bridge.
Plane of Disease: Infested Mesa [Duo]
  • Grimror will apply an appropriate leech debuff on his attacker or his attacker's owner if there is only one living player found within the zone.
Plane of Disease: The Emergence [Public Quest]
  • The Necrotic Sea inflicts less damage.
Plane of Disease: The Source [Heroic & Solo]
  • After defeating either Wavadozzik or Darwol Adan, all members of your group should port to the opposite room successfully.
Plane of Disease: Outbreak [Solo]
  • The bats around Rallius Rattican inflict less damage, but should still be pulled with care, or not pulled at all!
Solusek Ro's Tower: Monolith of Fire [Solo]
  • The pillar rings during the So'Valiz encounter will take longer to reach the bottom.
  • Activating the wrong claws more than once during the encounter with So'Valiz will no longer outright kill you.
Solusek Ro's Tower: Monolith of Fire [Heroic & Solo]
  • Moved a couple of collectible shiney spawns down from ledges on the first floor so short races can reach them.
  • The claws around each pillar in So'Valiz's room now mirror each other.
  • Collectible shinies can now be collected on the sun rays after defeating the Avatar of the Sun.
Brackish Vaults [Duo]
  • Bosses within the zone should no longer cast the ability "Armor Buster".
Zek, the Scourge Wastes [Heroic & Solo]
  • Timed quests can now be acquired if you are above level 100.

ACHIEVEMENTS
  • The "[Guild] Raid: Wretch" achievement has been reset.

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