EQ2Interface

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-   -   Patch on! (https://www.eq2interface.com/forums/showthread.php?t=1491)

Dolby 02-17-2005 01:59 PM

Patch on!
 
Looks like today the changes that have been on test for the past week have gone live. Here are the following highlights of what this patched rolled out:

  • See your enemies in a whole new way with our new /con system!
  • Short-duration group buffs now last 10 minutes! Single-target buffs last 15 minutes!
  • No more fizzles on spells that are blue or lower to you, and less fizzles on other spells!
  • Shorter timers and less restrictions on instanced zones!
  • Give your beloved house pets a name!
  • All tradeskill classes can now refine their own materials and components!
  • Wizards and Warlocks go nuke happy!
  • Tanks now tank better with increased mitigation!
  • Strike back at your rival city through new sabotage quests!
  • More encounters added for soloers and small groups, including solo instanced dungeons!
  • You can now store empty bags inside other bags!
  • Improved examine information for spells, arts, potions, and more!
  • Four new level 50 epic raid zones have been added!
  • Now easier to search for potions, poisons, activated items, and food!
  • Even more residents of Norrath gain their voices with our optional voiceover download!
  • Choose different Traits, Traditions, Tactics, and Training options!

[More]


The following interface files have been changed as per the patch message which was wrong on test so I think nothing much has changed since my compare on test on the 9th (see 2.9.05 test server compare):
  • eq2ui.xml
  • eq2ui_examine.xml
  • eq2ui_FrameStyles.xml
  • eq2ui_gamedata.xml
  • eq2ui_ime.xml
  • eq2ui_generictexttemplate_chatfont.xml
  • eq2ui_mainhud_experience.xml
  • eq2ui_mainhud_target.xml
  • e2qui_mainhud_impliedtarget.xml
  • eq2ui_mainhud_mainchat.xml
  • eq2ui_mainhud_persona.xml
  • eq2ui_proxyactor.xml
Interface Authors can find a compare between pre and post patch here.

Drakhon 02-18-2005 08:37 AM

Would love more info on the sabotage quests... could SOE be one step before implementing the eagerly anticipated RvR to EQ? PLEASE say it is so!!! :p


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