ProfitUI_CE Submissions
If you make a change to ProfitUI Community Edition, please post a message in this thread. This is where I will look first to see what I need to test and/or push to the update server. This will also help prevent pain and confusion whenever two people work on the same file.
-= Therendil =- |
2 Attachment(s)
Added Shrink Mercenary to Merc Window.
Added EQ2U to Quest searches and Google to Item searches. Renamed EQ2I to Wikia. |
2 Attachment(s)
Changed Run to Speed on XP window.
Changed Font of Speed, Tithe and Status to be easier to see. Mostly did this for my myself but others will prolly like the change too. I'm adding a default ProfitUI_1920x1080_eq2_uisettings.xml for Profit of 1920x1080 since there wasn't one. |
Just downloaded these four files. I'll push them to the update server as soon as I can give them a quick sanity check.
-= Therendil =- |
All four files have been pushed to the updater.
Zidu, thank you for your contributions and thank you for remembering to add the "last change" comments. I do appreciate that. If I have missed anyone's contribution, please let me know. I think I've caught all the recent changes, but if I missed something, remind me. -= Therendil =- |
This was a nice change especially with the issues I'm having with my UI right now. However, it put that part of the top bar as primary showing the speed, tithe and status. I would rather have the order back to the way it was with the exp showing across the top bar first and roll over to speed, tithe, status. Is there away to have a choice?
|
Quote:
If you want the xp bar to always show change the window settings to None for title bar and frame. If you want only speed, tithe and status change to Frame Only. If you want speed, tithe and status to show and if you hover in show xp for everything change to Frame and Tile Bar which I think is now the default windows setting. |
Hm. Missed that when I checked the files. I would prefer to see the old display order retained for the general release, with the xp part shown by default and the speed bar shown on mouseover.
Is it possible to make this an option that users can set, or have variant versions of the xp bar? If it's not practical to do that, we should go back to showing the xp bar by default. In that case, we can always offer the variant xp window as a separate download. -= Therendil =- |
1 Attachment(s)
I really didn't think people used what I called the gobbledygook xp bar so much, especially now that Tithe only showed on the other bar.
I switched it back to default behavior for titlebar and frame to show xp bar and on hover in show tithe. Profit uses titlebar and frame settings to show different things on the experience window and some users don't know this so hopefully they will figure out how to show tithe. Titlebar and frame settings are also used on hotbars to show countdown timers and hopefully people figure that out too. The following xp window is now titlebar/frame for xp and tithe on hover in Frame only for tithe bar only None for xp bar only The following line is what modifies this behavior if anyone wishes to change to their desire. Code:
<Page Name="WC_Titlebar" OnHoverIn="Parent.WC_Frame.Visible=true" OnHoverOut="Parent.WC_Frame.Visible=false" OnShow="Parent.WC_Frame.Visible=false" PackSize="a,f" ScrollExtent="476,20" Size="476,20" Visible="false" /> |
re installed everything
Hi to you Threndil
I have recently re formated my PC and installed this time windows 7 but now I am getting this message when I start ever quest ,,,,,,,,,,,,,,,, EverQuest II has detected an unrecoverable error and must shutdown. <verify> G:\live\eq2\framework\core\devices\DirectX9RenderDevice.cpp (15683): DirectX Error. (D3DERR_INVALIDCALL) 00bad1e5 006c0000 do you know if installing your UI will solve this problem occurring ,,,at the moment I can not open EQII the station launches crashes as soon as I click ok button on that message above thanks for your help from this aussie guy |
Quote:
|
Quote:
Quote:
Quote:
Quote:
Quote:
So... I will push the latest version of the XP window to the updater so that people will see the behavior that they have seen in the past. We can work on figuring out how to make it a selectable option or variant file or whatever. I believe in giving people all possible choices, so I'm in favor of making this change if we can figure out how to do that. Zidu, thank you for all your hard work and thank you for understanding that all of your ideas might not make it to prime time. This is exactly the sort of discussion that makes ProfitUI Community Edition what it claims to be. -= Therendil =- |
Updated _ProfitUI_QuickRaidButtons.txt
1 Attachment(s)
I went ahead and added level 96+ spells to the QuickRaidButtons file.
Previous to this update any spell 96 and above on the quick cast would cast the lower level version of the spell. This affected all healers and a few dps classes with buffs on the quick cast buttons. Keep in mind if you wish to use a lower level spell that's a GM or Ancient you should manually edit the file yourself. This is the drawback of a UI that doesn't use in game editing of quick cast buttons. Updated _ProfitUI_QuickRaidButtons.txt below. |
I have pushed this to the updater. I have no way to test it myself, but it's a low-risk change. If anyone does spot a problem, let me know.
-= Therendil =- |
Mission Timers Tab
1 Attachment(s)
I didn't know the mission timers tab wasn't up to date for the quest journal so I'm linking to a post from last year with the fix.
http://www.eq2interface.com/forums/s...ad.php?t=17975 The change was made by Mystara0001 and it's the one I've been using since then. I edited the file and added the following. <!-- Last update 2015-01-24 by user Mystara0001 --> <!-- Added Mission Timers Tab --> File below. |
Good catch. I remember the fix. I didn't realize that it had fallen through the cracks.
-= Therendil =- |
2 Attachment(s)
I updated _ProfitUI_QuickRaidButtons.txt per a user request.
<!-- Last update 2016-07-19 by user Zidu --> <!-- Added Amends to Paladin quickcast per user request --> <!-- Fixed Spell ID of Ro's Balde VIII for Wizard --> I'm also posting eq2ui_mainhud_persona.xml that was updated in May by others users that should be added to the updater. <!-- Last update 2016-05-05 by user Ypselon --> <!-- Added more space for Platinum display --> <!-- Last update 2016-05-01 by user Blackhood --> <!-- Added Restore Items Page --> <!-- Added Fervor --> <!-- Added Resolve --> <!-- Removed Decline Legends Of Norrath Challenges from Options --> Post by Blackhood adding Fervor and Resolve http://www.eq2interface.com/forums/s...3&postcount=24 Post by Ypselon adjusting Platinum Display http://www.eq2interface.com/forums/s...2&postcount=37 Both files below with change log updated. |
These two submissions have been pushed to the updater. Thank you for your continued help, Zidu.
-= Therendil =- |
GU 101 Public Quests
1 Attachment(s)
Updated the Active Quest Window to show GU 101 Public Quest timers and steps.
New file below: <!-- Last update 2016-08-24 by user Zidu --> <!-- GU101 Public Quests will now show in Active Quest Window --> |
3 Attachment(s)
I updated the EQ2 startbutton with a button to turn on/off your targets cast bar. The Info Center was removed as this info wasn't being pushed on the updater anyways and in it's place the Night Vision button was moved there. This works for both Min/Max on the XP window.
Change log of Experience Window for Min. and Docked <!-- Last update 2016-09-03 by user Zidu --> <!-- Updated the EQ2 Startbutton for when Minimize is chosen(Docked to left side of XP window)--> <!-- Added T for easy on/off Show Target Casting Window. This is now in former NightVision Spot --> <!-- Removed Info Center and replaced with NightVision. Info Center was nolonger being pushed on updater for bandwith reasons? --> Change log of Startbutton.xml for when Maxed and separated. <!-- Last update 2016-09-03 by user Zidu --> <!-- Updated the EQ2 Startbutton for when Minimize is chosen(Docked to left side of XP window)--> <!-- Added T for easy on/off Show Target Casting Window. This is now in former NightVision Spot --> <!-- Removed Info Center and replaced with NightVision. Info Center was nolonger being pushed on updater for bandwith reasons? --> Updated the display of coin on the persona window to be more pleasing. Added DarqUI's Render Mount drop down on Mount Tab. Change log of Persona Window <!-- Last update 2016-09-03 by user Zidu --> <!-- Adjusted display of coinage ----> <!-- Added DarqUI Render Mount Dropdown in Mount Tab ----> Files below: |
This looks good. The only issue I have is that it uses something from another published UI. I'm fine with that as long as Darq gives permission. I'm sure he will, but as a matter of policy, (and as a courtesy to other authors) I do require explicit permission before using someone else's code.
-= Therendil =- |
Quote:
The other change I'm currently working on is integrating a spell timer monitor. It's a version of Drums which is no longer updated and the branding and files retain the names. I'm just not sure if Darq wants anything going to the updater that adds 4-5 new files. Everyone should know without his ongoing support this project would be in bad shape. I'll post something in a few days if anyone wants a stand alone spell timer they can drop in Profit or any other UI if this can't be added to the CE updater. |
Zidu, you are welcome to use ideas from DarqUI that you feel will improve Profit. A happy Profit community means a happy custom UI community in general.
I realize the DrumsUI mods were more spread out into multiple files and folders, but it's worth a shot to simplify the timer down to fewer files. Most of the ProfitUI mods seem to have an XML file for the window itself, and one accompanying user configuration file. So if it's possible to package the timer into this two-file format I think Profit users will be more familiar and happier using it. Thus far the update server is handling monthly ProfitUI traffic, so don't worry about a few more files. They should not cause a problem. Therendil and I will work out the download. . |
Drums Spell Timer for Profit CE
5 Attachment(s)
This what it looks like adding Drums Spell Timer into Profit.
A modified Profit Control Center The Drums Spell Timer Settings Window to track spells. The drop down is disabled to only show this window. The Drums Spell Timer Window which also has a button to settings window. Three files are needed to make this work. I added _ProfitUI_ in front of the original names to make things easier to find. _ProfitUI_DrumsUI_MenuWindow.xml _ProfitUI_DrumsUI_ST.xml _ProfitUI_DrumsUI_ST_Settings.xml Modified _ProfitUI_custom.xml to add the 3 includes for Drums Spell Timer Updated filed below: |
This all looks very good. At this point I just need to be sure that I know which files are going into this update.
I like having a link out of the Control Center to a FAQ thread. Good thought there. I realize that the UI dev community is very generous about letting people use their code. I still consider it polite to ask when the code is currently maintained by an active author. I am far less concerned about code that has been abandoned for all practical purposes, as in fact ProfitUI was. Quote:
We would also be in tough shape without the help of the community members who have dived in to make fixes, but without the excellent new updater and the hosting that Darq has provided, all that good work wouldn't be going anywhere. -= Therendil =- |
All times are GMT -5. The time now is 08:59 AM. |
vBulletin® - Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
© MMOUI