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-   -   Crafting window should be giving focus to reactions (https://www.eq2interface.com/forums/showthread.php?t=18079)

Sigrdrifa 06-17-2015 10:52 AM

Crafting window should be giving focus to reactions
 
Using the ProfitUI crafting window, once the combine has been started, focus should be given to the reaction buttons. It is not currently... I have to use the mouse to click a button to establish focus, then can proceed to use the numeric keypad as usual (4-5-6, 4-5-6).

Therendil 06-18-2015 12:53 PM

Interesting. That's not the way it works for me. In fact the biggest reason I use ProfitUI is the way key focus stays on the crafting window.

It is possible for the window to lose key focus. For me that most often happens when I hit ENTER before the combine finishes. In that case, I need to get focus back on the window.

But normally I just cruise along with my hand over the numeric keypad, hitting the numbers as needed to counter reactions or just buff the process.

-= Therendil =-

Therendil 06-19-2015 09:46 AM

I did forget to ask one really important question: are you using the crafting window in single-pane mode or double-pane mode? I always run in single-pane mode and I recall that key focus works differently there. I don't know for certain how it differs, so I will test that today when I do crafting daily tasks.

-= Therendil =-

Sigrdrifa 06-19-2015 02:19 PM

Quote:

Originally Posted by Therendil (Post 106062)
I did forget to ask one really important question: are you using the crafting window in single-pane mode or double-pane mode? I always run in single-pane mode and I recall that key focus works differently there. I don't know for certain how it differs, so I will test that today when I do crafting daily tasks.

-= Therendil =-

This is in double-pane mode.

Therendil 06-20-2015 10:19 AM

Thought so. I haven't had a chance to confirm it, but my memory is that the single biggest reason I don't use double-pane mode is exactly the issue you raise.

I don't know the details of the code, so I don't know how easy it would be to implement the change.

-= Therendil =-


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