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-   -   Notes ingame? (https://www.eq2interface.com/forums/showthread.php?t=1583)

Eloa 02-23-2005 09:13 AM

Notes ingame?
 
Is it possible to write to a file from ingame? I remember hearing something about being able to make your own notes and they save. If this is true, would it be possible to say, click a button and it sticks the /loc, target name, and zone into a note. Then the game would save that, and it could be worked so that this would be an uploadable text file to EQ2MAP Site that would convert it into POI's?

Just an idea, it'd be grand if it were possible. Though I doubt it

Deathbane27 02-23-2005 10:32 AM

Setup:

1- /joinchannel YourMom123 (Or some other unique channel that no one else would be in)

2- Have logging OFF.

Macro (Sorry, can't be done with a button script, needs spaces and thus needs a macro):

/: ; log ; loc ; tellchannel yourmom123 %t ; who longerthanlongestnameposs ; log

What this does: Turns logging ON, gets your loc, gets the target's name (without telling the world), gets the current zone (without extra junk by searching for a name that can't exist), and turns logging back OFF.

That's the only method I can think of.

Tobiah 02-23-2005 10:48 AM

Quote:

/: ; log ; loc ; tellchannel yourmom123 %t ; who longerthanlongestnameposs ; log
Damn how did you figure that out?

/respect Death

Eloa 02-23-2005 10:54 AM

Is it possible to specify a log file?

Deathbane27 02-23-2005 06:22 PM

I tried, but /log doesn't seem to accept parameters.

Zonx 02-23-2005 08:29 PM

Quote:

Originally Posted by Tobiah
Damn how did you figure that out?

/respect Death

Lol, that's esentially how we took raid attendance in EQ1. Syntax is a tad different but same idea.

Generally a good idea to start and end the macro with predictable messages for later parsing incase you need to log something else between macros, or maybe you're running several log macros (maping, POIs, etc). For example...

/: ; log ; tellchannel yourmom123 POI_MACRO_START ; loc ; tellchannel yourmom123 %t ; who longerthanlongestnameposs ; tellchannel yourmom123 POI_MACRO_END ; log

This way you can easily grep out the POI_MACRO start to end.

Eloa 02-23-2005 08:50 PM

Hmmm, I dont want people to be uploading their entire logs. But maybe I can get it to where they upload it, it's examined, code is extracted for POI's and the file is deleted. That oughtta work. Not the most efficient, but all thats available I guess.

Maybe possibly I could create a new UI window that will SHOW the information then use an external program to pull the info out into a file...dunno, not THAT good with vb yet. Anyone wanna try to tackle this for me? There could be a reward...

Quib 02-23-2005 09:14 PM

Quote:

Originally Posted by Eloa
Maybe possibly I could create a new UI window that will SHOW the information then use an external program to pull the info out into a file...dunno, not THAT good with vb yet. Anyone wanna try to tackle this for me? There could be a reward...

This is borderline EULA-breaking if not completely against the EULA. EQ2's active memory is off limits.

An active log reader could pick the data out of the log as it's written and upload it, and would be fair-play though.

Quib

Eloa 02-23-2005 09:29 PM

Good call on the EULA, though I dunno since it would just get the info that would normally go to the log. But the active log reader would do the same thing, yet much more friendly for the SOE staff. Anyone wanna write something up?
Lets use this Scenario:
Theres a macro in game that uses the above command to write to the log, it should have a default, but changeable if need be, trigger and end text sequence. Default could be BEGIN POI.
After that it would send the target name, level (if possible), current zone (as db27 said above), and the /loc. Those would then need to be edited into a MySQL entry.

Maybe taco can find some time to do this after the generator...

taco-man 02-23-2005 10:42 PM

i will certainly give it a shot after we finish up the website but you over estimate my programming skills :P i only took 1 class on programming my whole life

Findarato 02-23-2005 11:46 PM

/show_window Inventory.HTML

a built in web browser, write to a HTML doc and open it with the web broswer. simple as pie.

just dont go too complex, the reder on it isnt perfect.

Zonx 02-23-2005 11:46 PM

Not a real programmer, but I do alot of programerish stuff.

You'll want the syntax on that macro's command lines to be in the form of Task first, event second. As in POI BEGIN not BEGIN POI. It'll parse much faster if you can skip the begin comands for other tasks right off ;)

Eloa 02-24-2005 05:28 AM

Quote:

Originally Posted by Findarato
/show_window Inventory.HTML

a built in web browser, write to a HTML doc and open it with the web broswer. simple as pie.

just dont go too complex, the reder on it isnt perfect.

If I read right, and I'm sure I did. This can be (only) edited outside of the game, and read ingame. I want the exact opposite. In game it has to write to a file, then you have to be able to read it.

Eloa 02-24-2005 05:29 AM

Quote:

Originally Posted by taco-man
i will certainly give it a shot after we finish up the website but you over estimate my programming skills :P i only took 1 class on programming my whole life

I'm trying to help you build your programming skills. You mad programming skills, you can do it!


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