Removing and reinstalling Java seems to have fixed the problem. FWIW, I installed only the 32-bit version of Java 7. That's what I got by letting Java decide which version to install and it seems to work. Not going to bother with the 64-bit version.
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thank you!
Thank you very much. I removed all Java versions apparently I had 2 stray versions LOL and reinstalled Profit. Seems to working just fine now.
Again thank you! Peachie Freeport Server |
Probably a leftover from the bad old days when Java installed some updates in separate installations. But you did the right thing. One installation is trouble enough.
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Some Info on Experiment Window
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Hiya
Just wanted to say thanks for continuing to support this interface. I have attached two screens of my experiment windows. Screen #1 is the screen i get when i click on the experiment tab. Screen 2 is what i get when i hit the experiment button from screen 1. As you see on screen two there does not appear to be a way to actually start the experiment run. I don't see a start or experiment button. I may be missing something but wanted to make you aware since you said you do not have a toon with experimentation. Thanks again. Foz |
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The mass production function also has problems. It doesn't like the 'returns' by way of "systematic conservation" from a previous crafting and can't seem to 'see' any other ingredients but the returns. An unsatisfactory workaround is to destroy the returns if you are using a depot box for your crafting.
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Hoping to Tradeskill
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Thanks for all of your hard work on this UI! I've been using it for a long time now and would prefer to keep using it. All of the solutions provided (and I've done them all) still crashes me at a crafting station. I'm probably missing something simple, but I'll keep watching for additional updates. |
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I am patient enough to wait for an update. :) |
Still no Start button on Experimentation
K
I must be missing something...even with the latest autoupdate i still do not have a start button when i try to experiment on an item. I reverted back to default by deleting eq2ui_tradeskills.xml and i am able to start and complete an experiment..however i would like to use the profitui tradeskill window not the default. Can anyone please offer a suggestion? |
The only solution I have is to use the larger variant in Profit. That version's a slight variation on the default UI's window (I just moved the stop button and icon bank around a bit).
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Heya
Thanks for the fast response....that worked. Just so i fully understand, is the solution you suggested going to be the permanent fix or are you still thinking about making more attempts to fix the profit ui default window for the tradeskills so it can handle the experimentation info properly? |
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