Adventure Assistant
A friend and I have just started a project called Adventure Assistant.
Initially it's a log parse which will give you in-game information, however we see it going beyond the standard sort of thing which is seen in most similar application. The project is ongoing, and we want to get the EQ2 community involved. We will be adding features which players request, want and need. If this project is going to be a success, and useful to players beyond what's already out there, we will need player input and support. Come and take a look, and tell your friends. http://**********/ |
Looks like it could be fun and useful. Even though you are only requesting $5 after the start of the year, I find that I little disappointing. Looks at all of the work the people here have done, and are offering their services free of charge. The other nice parsers out there also haven't charged. Even though I'm sure your mind is set, you might consider just having a 'donation' link - this would allow you to at least get some compenstaion for your efforts, while helping the EQ2 comunity.
Also, your site states that 5 seconds after the battle is over the stats are ready to be posted - how is this determined? If it's only after it does not pick up any more aggressive actions, you might run into trouble. As I've run into some occassions where it's a close battle and the mezzer will hold the target down, and tell us all to back away for a short time (for power to rebuild). Or if you get an add right afterwards. With other parsers I've often found that 10 seconds is optimal (maybe have an option to change the timer?) Anyhow, good luck on your parser - I really love how you added options for healers (most parsers center purely around DMG). Also, the 'in game mode' is pretty nifty as well. I know that combatstats did this as well, and I think it is a swell benefit for those that don't run dual monitors. |
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- Donations don't work. Although some people do donate, it's almost pointless. - I have, and will continue to spend money supporting both the site and the development of the app. - Asking people to pay for AA will help give people motivation to continue to support the project. Developing ideas, giveing feedback etc. - Charging for AA, and maybe making us a bit of 'beer money', will keep me motivated to keep developing it, updating it to support new EQ versions, and adding in requested features. It will also motivate me to make sure that the app is written to a high standard, and the data given is accurate. You will notice that a lot of the other 'nice parsers' have, over time, become unavailable and unsupported. Many contain inacuracies, which AA does not contain. The only things missing from AA are charmed pets (which I believe are impossible to parse, but I am yet to look at this in much detail) and something minor which I forget at the moment. Quote:
The combat timeout values are determined from the last combat action detected. There is an option to set the combat timeout values to you liking. I will be adding the ability to remove the timouts completely as well, so you can just use the AA command (via EQ macro) to end combat. Quote:
Combat stats did not do an in-game mode like Adventure Assistant, as far as I am aware at least. AA puts EQ in to full screen mode, and then puts the AA toobar on top of EQ. I believe CombatStats required you to run EQ in windowed mode, losing you screen real-estate. There are also other benefits to AA over CombatStats and the like. There are voice and visual warnings of agro on group members. In a crowd of mobs this has proved extremly useful. You can see that someone is under attack even if they are not being damage yet. This allows a healer to get their reactive heal, ward etc on the right person before they are dead :-). |
This looks fantastic, but I do have one request. Is it possible to make this thing skinable so it can be visually altered to match different interfaces?
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I wish you all the best for your AA tool, but for once i will not use a 3rd party tool which doesn't not provide the source code for modification/vision and, in addition, is not free. |
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If I had said 'all other parsers' then that would have been incorrect, but I didn't. :nana: |
I find it frustrating that people believe they will get more money by forcing someone to pay for a tiny script they have written.
Instead, what they get is either people going the other direction, or someone reverse engineering the program and creating a crack for it. I would love to donate for the project, but I refuse to pay for it. Good luck to you though. |
Since you're charging for it, this is an advertisement, and I seriously doubt you've arranged with Dolby or Ogaming to pay for the priviledge of advertising here.
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