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-   -   [Test] Test Update Notes: Wednesday, January 21, 2009(0) (https://www.eq2interface.com/forums/showthread.php?t=12300)

Offical Forums 01-22-2009 01:20 PM

[Test] Test Update Notes: Wednesday, January 21, 2009(0)
 
ACHIEVEMENTS
Monk
  • Mongoose Stance has changed to improve the trigger chance of the monk’s stances.
ITEMS
  • Cloak of the Overlord and Cloak of Antonia Bayle now have additional ranged bonuses.
  • The proc text on Ripper’s Stiletto now more clearly states that it triggers only from attacks made with that weapon.
  • Razhish’s Cloak of Flowing Power has had its proc replaced with Praetor’s Strike.
  • A number of the Frostfell reward armors have been changed to create a more balanced stat progression.
  • Drum of the Ethernaut Chronicler’s proc now functions on both spell and melee attacks.
ITEMIZATION
  • Many raid drops have been upgraded and or had effects added.
SPELLS
Guardian/Paladin/Monk
  • The primary taunt lines have been adjusted to have no recovery, quicker reuse, and lower power to improve their efficiency versus the AOE based threat classes.
Paladin
  • The paladin’s heal spells will now generate additional hate for the paladin.
UI
  • The collection window should no longer sometimes disappear after resizing it.
  • “/marketplace” now works in that same way that “/togglemarketplace does”.
  • Players should be able to zoom in and out correctly again.

More...

gm9 01-22-2009 01:32 PM

Quote:

Originally Posted by Offical Forums (Post 80137)
UI
  • The collection window should no longer sometimes disappear after resizing it.

Still broken. That's why I always write "should" myself as well. ;)

EQAditu 01-22-2009 02:44 PM

Ha, if I only knew how many times I wrote "should" or "tries" in release notes.

Landiin 01-22-2009 06:56 PM

ROFL, Has become such a well used word around here.

keezyrick 01-22-2009 07:12 PM

How about this missing from notes tidbit?

Code:

<DynamicData Name="TimeSinceAutoAttack" />
<DynamicData Name="TimeSinceSecondaryAutoAttack" />
<DynamicData Name="TimeSinceRangedAutoAttack" />

This is in the eq2ui_gamedata.xml on Test. This should be interesting to see integrated into the HUD. It is part of the Self data, so I expect I will try to put together a timer view over the other data when active.

What I am unclear about is how it will be cleared, what the max data range is and how it is represented (seconds I assume).

Assuming it is activated by FIRST AutoAttack, and is reset by NEXT AutoAttack, what happens when the encounter ends? Does it get set to zero? Is there a flag for triggering it as visible?

Lots of possibilities for this long asked for feature. I have not had time yet to implement and test it. Has anyone else?

gm9 01-22-2009 07:36 PM

Quote:

Originally Posted by keezyrick (Post 80152)
How about this missing from notes tidbit?

Check the community UI thread, that's where it came from and where it is discussed. Visibility triggers are being added with the next patch.


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