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-   -   [added] The Vasty Deep (https://www.eq2interface.com/forums/showthread.php?t=15148)

cooldeath 11-30-2010 07:42 PM

[added] The Vasty Deep
 
8 Attachment(s)
This was much easier a map to create then I thought it was going to be. A great zone to learn to use availablerect.

Testing came out great, no significant problems.

Code:

<ImageStyle Name="exp06_dun_vastydeep04_0" displayname="The Vasty Deep" menugroup="Odus" zonerect="-62, -64, 72, 91" >
<ImageFrame Source="images/maps/map_exp06_dun_vastydeep04_0.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp06_dun_vastydeep04_1" zonerect="-62, -64, 72, 91" availablepriority="-1" availablerect="-9, -9, 9, 24" heightmax="-4" heightmin="-24" >
<ImageFrame Source="images/maps/map_exp06_dun_vastydeep04_1.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp06_dun_vastydeep04_2" zonerect="-62, -64, 72, 91" availablepriority="-1" availablerect="-9, -9, 10.5, 27" heightmax="-24" heightmin="-45" >
<ImageFrame Source="images/maps/map_exp06_dun_vastydeep04_2.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp06_dun_vastydeep04_3" zonerect="-62, -64, 72, 91" availablepriority="-1" availablerect="-10.5, -12, 10.5, 15" heightmax="-45" heightmin="-55" >
<ImageFrame Source="images/maps/map_exp06_dun_vastydeep04_3.dds" SourceRect="0,0,436,506" />
</ImageStyle>


cooldeath 12-01-2010 06:23 PM

Since a few people have asked, I do plan to texture both (and future) maps that I make. I will however, release them like this first, so that they can be utilized and not have to wait for a map while it's being textured. It just might take a while until i get the hang of it.

cooldeath 12-02-2010 09:22 PM

[Map] The Vasty Deep Textured
 
Textures done, not bad for my first try I think.

Drumstix42 12-02-2010 10:56 PM

Great work, all around. Nice to see new maps.

cooldeath 12-03-2010 12:44 AM

Thanks, all around making a map isn't nearly as difficult as I thought it would be. I admit though that Vasty Deep is really easy because of how small it is.

gm9 12-10-2010 02:33 PM

Added, and again sorry for the delay. Great maps. :)

One small issue with your XML: Please add displaynames for all of your images, so that (1) I can be lazy and don't have to come up with them, and (2) I don't have to fix our parser's code that apparently has a bug in that situation (duh!).

cooldeath 12-10-2010 05:38 PM

That's not a problem, once again the tutorial pointed me to not make the display name for insignificant levels of a zone (being the bottom 3 levels that were tiny) it's not a problem for me to add that in the future though.


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