Custom Window loading
Adding a eq2ui_custom.xml was a nice step in the direction for including external custom files and windows. For the most part it just cuts down in compatibility issues with game updates, as compared to including in default files.
However, I'd still love to see a way to show custom windows, without having to include code in default windows. The only ideas I would really have by this would be to have some type of property in the top level page of a window, that would set it to show on loading. Or at least the possiblity of loading. In other words, a property that would be called upon parsing the window. onParse='visible=true' or onParse='show_window Custom.WindowName' edit: as gm9 suggested, a "ShowOnLoad" boolean value would rock |
/signed
Making window loading self-sufficient in the way it is done for default UI windows would be quite helpful as it would allow UI elements to completely reside within the Custom tree and still show automatically. A simple tag on the window's root page like ShowOnLoad would be enough, further scripting can be done via the OnShow event. Additionally, I'm running into lag problems with my SubclassDetection on slow systems when triggered right upon UI load, so a LoadDelayed property to load a window only after everything else has been initialized would be sweet. |
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Count me in for this as well, I have my custom windows set via OnShow right now, but some of the OnShow links from one window to another don't seem to want to work (conflicts I think, still looking into it).
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Aye, have been using the Experience window
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While Rothgar has got that loving feeling towards us I'll shamelessly /bump this and will point out that there are other good requests in this forum too. :p
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Yeah definitely. We need more event trigger functions.
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