Adding emotes to C2C-Buttons?
Hi,
how would I insert a say-text or sth. similar for both group- and raidwindow's curse-cures? ive been previously using the profit raid window for a while, where it was quite easy to execute whatever code you liked by pressing the quick buttons or cure buttons (without _ever_ experiencing chat-lines not getting announced ingame). there you would have something like this: Code:
<Data Name="Button4" Macro="SpellForMyLevel='Gravitas' what I'm getting at is, that you could easily put in multiple lines which all got executed by just separating them with a newline in the .xml file. would something similar be possible to the cure-buttons _and_ the click2cast-buttons, to allow more customizeable quickbuttons? |
Editing RaidAbilities is easy. A peek at the Add-Ons listed on the main download page will show RaidAbilitiesEditor which includes options for generic announcements in various channels.
ClickCures is not currently setup to support announcements. Since inventing this feature, I've only had a few requests for announcements on cures. I will probably add support for it in a future release. Until then you can do the following to add an announcement to the Cure Curse buttons in the raid window. 1) Open eq2ui_mainhud_raid.xml in Notepad 2) Search for all occurances of... Code:
parent.parent.parent.parent.parent.CancelSpells.Activated=parent.parent.parent.parent.parent.parent.Persona.InstaClick Code:
parent.parent.parent.parent.parent.CancelSpells.Activated=parent.parent.parent.parent.parent.parent.Persona.InstaClick |
hm.. sorry if that sounds stupid, but i shouldve been more precise.
i wanted to use /tellchannel X Y, which does in theory work, but when i put tellchannel x cursecure Parent.Parent.Basic.Name.LocalText the last... variable? does not get interpreted/evaluated and remains as parent.parent... ingame same applies to the raid quickbuttons, id love to be able to use a tellchannel there as well, which is according to the screenshot not an option in the raidabilitieseditor |
try the following
Code:
tellchannel channelname 'cursecure' Parent.Parent.Basic.Name.LocalText You can replace the text between the single quotes with whatever msg you want to preceed the target's name. |
Custom channels for raid abilities will require a more involved enhancement to the raidabilities xml to do it right.
Roughly the following - Add a new "Channel" attribute to the Data objects to hold custom channel names. - Update each of the Exec# scripts to press a new ChannelEval button. - Add a new ChannelEval button to check if Channel != '' || Channel != false. If true, press a new Channel button. - Add a channel button similar to the Group, Raid and Tell buttons that when activated executes the chat command to the channel named in the Data object. And of course get these changes incorporated into the editor. |
Quote:
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Lol, was planning on that ;)
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