ReVERT Release Candidate Beta
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****THIS IS THE *OFFICIAL* THREAD FOR THE ReVERT THEM BASED ON THE FETISH FRAMEWORK. **** ATTENTION: DUE TO MY BEING A CHEAPSKATE (AND OTHER RL ISSUES, I HAVE NOT UPDATED THIS THEMESTYLE IN A LOOOOONG TIME. HOPEFULLY SOMEONE ELSE WILL BE NICE AND FIX IT FOR THE LATEST FETISH MOD PLEASE SEE THIS POST FIRST AS ALL UPDATES WILL BE NOTED HERE. NOTICE: THIS THEME HAS BEEN TESTED ONLY FOR FETISH CLASSIC. COMPATIBILITY WITH FETISH NIGHTFALL IS NOT GARAUNTEED. ============================== ReVERT Theme for FetishClassic Motif (RC3) ============================== I had to completely rework everything because I lost the data on my computer due to a crash. Most everything is the same as it was in RC2. This is completely compatible with FetishClassic 4.2, through patch 10. File is attached at the bottom, but is now uploaded to Downloads, waiting for approval. ----------------------------- OLD: ReVert RC2 ----------------------------- So, nothing much REALLY changed. I've fixed the alignment issues of the windowframes and titlebars. I have also changed some of the buttons to reflect more the Solaria/Vert Style. I am including an impromptu update as of now! Please see the bottom of this thread for screenie and file. Please remember that you MUST have the FetishFramework installed in order for this to work. Thanks ------------------------------- OLD: ReVert RC1 ------------------------------- Well, now that that is out of the way, I have decided to release a beta of the ReVert theme that I have been working on. This has been tested to work with Fetish Classic only. I decided to use the FetishFramework for a variety of reasons. First, Zonx: In his wonderful effeciency, combined all the umpteen XML images into two easy to use condenced files. Therefore, because I'm lazy ^_^ I decided to grab his work instead of trying to make my own. In any case, I am attaching a screenshot of how some windows look in game. There are several alignment issues that I have not particularly addressed. Especially with the titlebar and pageframe. Also, I have not yet converted the buttons into a style more appropriate to the ReVert theme. This will be forthcoming. You will also notice that I have not touched his Target/Implied windows, nor the player or group windows. Sooner or later, I will address this issue. UPDATES FORTHCOMING: --------------------------------------- 1 | Progress Bars (includes player, group, experience, casting and breath) 2 | Windows associated with above progressbars. 3 | Alignment issues, fix minor bugs and perform tweaks. 4 | Let me know if I am missing anything FUTURE CONJECTURES: ----------------------------- Not really related, but I am working on the idea of (read: daydreaming) an integrated HUD version similar to TyeJae, based on the ReVert theme. It will maintain the core FetishFramework, except for all the visible units. Not garaunteed, more like a fun side project. It will NOT replace this whatsoever, but will be available as a seperate download completely. If I ever get that thing started/completed I will look forward to your responses, advice, and critiques. Please try to post in this thread only. Thankyou, DC |
For the record, I'm very happy you've taken on this project and will do my best to help if its needed. Looks awsome so far :D
This is exactly what I hoped would happen with the FetishFramework, other modders would use it as a basis for new themes, giving users the option to apply whatever look they want to whatever functionality mods they want. |
That looks nice, kinda need to work on the XP bar, but it looks great so far.
The framework is what is really important like the poster above me said, great things will come from your work. |
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Good work Zonx and DC. I'll be following this mod closely. Who knows, maybe I'll even get into modding myself and do some work on the new windows. :) |
Any ways to have just the group window look installed?
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I forgot to mention that the knowledge books is completely different then can found in normal Fetishworks. |
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aw crap, I meant chat window. I'll take a look at fetish's stuff
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I Like It!
M |
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The real credits go to: Fetish for having the forwithall to come up with the framework in the first place. Kudane and Sokol for the SolariaUI, and of course Vertebrae, who started it all ^_^ You'll see that I am contemplating working on a HUD based UI like TyeJae to complement, but not replace, ReVert UI. I'm contemplating having a Mech look to it. we'll see how far THAT goes. |
I wish the hell I knew how to do mods then I could actually help out with this stuff instead of having to ask for stuff to be made. You guys in the Interface community are awesome people to do this stuff for free. I applaud and commend you for making my gaming experience that much better. Hats off to all of the modders and a special hats off to Humudce, my prayers are with his family.
M |
really nice looking clean UI, :nana: now *I* really need to get Fetish working :(
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.... Maybe not. Do you use EQ2MAP? Could be you havent run the updater. That always messes with everything. If you dont use EQ2map, you need to go into your custom folder and delete whichever XML has MAP in it ............ Unrelated, I have an update for this, but I haven't uploaded it because Im zonked.(read: extremely tired). Will upload when I wake up I guess. |
Minor Update
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Since this is only a minor update, will just post here. I discovered somoe nice progress bars from Wyynds myUI, which were ported from an EQ1 side UI called SARS. I haven't had much time to dink around with it, but I did some experimentation with the experience window. Basically I added my own vitality markers.
heres the screenie from UI Builder. Have not tested in game yet. Besides all my toons (a whopping one) have overflow vitality EDIT: Reworked the vitality markers some more, as they were too durn subtle. Not exactly extatic with the new ones either, but at least they are more visible. I haven't worked on overflow markers yet. DC |
Have you put out an updated RC yet?
I cant wait to try it, only thing that was stopping me was your player/group/Xp bars ^_^ |
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I feel like a thorn in your side :P
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Me likes them exp bar's ;)
Reminds me I gotta do something with the daft default one's I got.. :p One question how do you work out the the exact spacing for the markers? |--|--|--| --10-20-30% Etc |
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lol |
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Thought I would post a SS of a Classic Vert Group window I finished today.
its in the UI editor at 400% so its not really going to be that bit ;) Small problem with my group window, I am basing my UI off the Tables2 framework, and well... tables is still having the problem with the progress bars. but other than that it works fine :P |
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Reason I ask is... Say I used a frame from one mod and a progress bar from another... Would that mess up the spacing for EG: the bar shows 50% but the frame shows it as say 65% or any other combination of ? ;) *EDIT* Get some sleep before you reply, I get the feeling the "sense" is going to break down around about now hehe :p |
DC, if you have not modified Zonx's Experience bar in any way, there is a way to make it show it shows 100 ticks. I was confused about this as well when I first started using Fetish, but he told me the solution.
First, right click on the window and do window settings and set it to Frame Only. This will bring up a few more buttons for you to see. The right arrow (I believe) is the button that will give you 100 ticks. If you click it, and you don't like it, you can push it again and it will be reverted. Have fun. :) EDIT: Just realized that Laff was talking about the new exp bars you are trying to put in. Sorry! Ignore this post. :) And it looks to me like each VERY SMALL tick is 1%, so maybe that's how it works out. |
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where did these popst come from? Anyway, if you can go ahead and link the XML file? I can switch to my group bars when I get done tweaking them. I'd appreciate it Quote:
PS, bar has lines about every 3 pixels, maybe very two. The werent calculated purposely to be an accurant representation of XP %, although it DOES look to be 1% for every "tick" |
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