Verified Fix for Rivervale East loading problem
Thanks to diztorded's explanation on how the ui know when to swith to a new map section, I figured that the y coord for the availablerect for rivervale_1 is not correct.
Currently rivervale_0 has an availablerect="-110,-450,340,350", and rivervale_1 has availablerect="380,110,920,350". This means that the max y coord for rivervale east is currently set to the middle of the zone. I changed the rivervale_1 availablerect="380,110,920,350" to availablerect="380,-450,920,350" which sets the boundry to the northernmost edge of the map. I was able to zone back and forth across the map at the northern and souther extremes, and in all cases the correct map loaded. Of course, this will get wiped when I run the updater, so I guess am am requesting that one of the project team verfies this for themselves so that they can update core_mapstyles.xml. Thanks for the excellent ui mod! Gravlox |
thanks for figuring out the fix, ive been gone, but im back and will be doing this fix unless it was already done.
EDIT: it should be fixed, let me know. |
Verified in-game. Thank you. :nana:
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jop, map showing up everytime now, one remaining problem is that the map is a bit off, about 5 mm to east and south.
this is a constant ofset, so if somebody gives me a hint what parameter to tune i can adjust it to move map north and westwards |
the zonerect
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