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-   -   [added] Tower of Frozen Shadow (sublevel) (https://www.eq2interface.com/forums/showthread.php?t=15666)

cooldeath 05-18-2011 07:39 PM

[added] Tower of Frozen Shadow (sublevel)
 
3 Attachment(s)
This is a sub level to floor 4, darkness rising, and has been the most requested map for Velious. This is for when you drop down into the darkness below, and can't see anything and easily get lost. I'm glad to finally get this done because I get lost there too!

Tested both map versions, the zone rec is off a tiny bit, but really shouldn't be that noticeable.

Enjoy

~Xeblikaa of Crushbone

Code:

<ImageStyle Name="exp07_dun_tofs_upper_3" displayname="ToFS: 4 - Darkness Rising Sublevel" menugroup="Velious" zonerect="-126, -84, 115, 95" heightmin="260" heightmax="280" availablepriority="-1">
<ImageFrame Source="images/maps/map_exp07_dun_tofs_upper_04.dds" SourceRect="0,0,752,564" />
</ImageStyle>
<ImageStyle Name="exp07_dun_tower_of_frozen_shadow_8" displayname="ToFS: 4 - Darkness Rising Sublevel (Raid)" menugroup="Velious" zonerect="-126, -84, 115, 95" heightmin="260" heightmax="280" availablepriority="-1" >
<ImageFrame Source="images/maps/map_exp07_dun_tower_of_frozen_shadow_04.dds" SourceRect="0,0,752,564" />
</ImageStyle>


gm9 05-19-2011 08:53 AM

Fixed your XML (all your tag names started with spaces for some reason). I also changed your internal zone names to fit into the number scheme that is already in effect, but would like your confirmation that this works since your image file names indicate yet another internal zone name you seem to have worked with but you changed it for some reason?

Finally, am I right in assuming that those two map images are identical? In that case we can use the same image for both zones and save some memory that way.

cooldeath 05-19-2011 11:32 AM

I couldn't find the original maps to base a name off of, so i made up a DDS that I knew would not conflict with the internal name thus the 04 at the end.

Yes both map images are the same and could probably use the same image.

Adding this type of map is new to me because of the already existing in game ones, so that's why things might be a little screwy.

I'll check it out to see if it works.

*edit*
both maps tested out fine.

cooldeath 05-22-2011 06:48 PM

Is there something else you need me to do? I have not heard anything since I last tested the changes as good.

gm9 05-22-2011 09:19 PM

Nope, all is well, my impatient friend, should be on the updater now. :)


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