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This is just a rough draft i threw together last night. If ya want to help out with suggestions or adding your own content let me know! I signed up for angelfire just so you guys could check it out :D http://www.angelfire.com/mech/tonyis3l33t the link to the file is in the little paragraph near the bottom. You'll see it. in case you dont have Microsoft Word: http://www.microsoft.com/downloads/d...displaylang=EN ________ Pattaya estate agents |
Attached the doc to your post. Great Job, if the file size gets any bigger send me a PM. :)
Btw you dont need to copy the default folder over. You just need eq2ui.xml and eq2ui_skininfo.xml and it when you save your custom interface it will copy over the modified files from the default folder. :) |
Awesome job tony. It should be a hosted web page here.
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can't open it =\
I guess it's word 97'? either way I cant open it. Is it possible to put it into .html ?
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hmm
must be something wrong with mine then.. I'll reinstall it thanks =)
[a dung beatle! I was happy with coastal crab =\ lol] |
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When I saw your post, I wanted to kiss you for creating it.
I've been fiddling with the thing for a while, and had gotten partially through figuring out how the hell to use it, but your guide has helped save me a LOT of time and a lot of "scrapping" of things where I royally messed up. There's 1 part that you may want to modify though. At the beginning of your step-through, when taking out the "Persona" section, you put "Delete BioGrouperBkg, and BioGrouperBkg" which I'm assuming was supposed to be, "Delete BioGrouperBkg, and BioGrouperFrame". In any event TY so very much! |
Are all of the buttons in the display pane operational? Most of them don't seem to work for me, and in the included doc with the builder.zip it doesn't explain the other half of the buttons after the "snap to grid", but tony explained them so I was curious.
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Thank you ;)
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Word viewer link
Bill broke your word viewer link, try this instead:
http://www.microsoft.com/downloads/d...displaylang=en -=Yite=- |
so after ive modded do i put the XML files back into Default or leave them into the "myui" folder?
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i still need help..haha its confusing to noobs..atleast to me? :P haha does anybody got aim or something so its easier to ask questions back and forth when/if i have any?
aim: omg its artiee welll, i kinda of understand it..but still need help, on like..how to shirnk stuff and al that good stuff. |
Updated WordView link:
http://www.microsoft.com/downloads/d...DisplayLang=en |
is this still helpful? i had a few PM's from people asking me how to use the ui builder
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I got to this part "Now we will do a couple of mods. First off, lets get rid of that bio page in the persona. Why? I don’t like nor do I use it. It just takes up space! So fire up the program and load up eq2ui.xml
Make sure you Play button is pushed in. Click the MainHUD tab in the right-hand window." then things went wierd on me, I went to click the character development & Achevements window to move it and everything disappears. no idea where it went just all gone. |
[quote=Maginus;70643]I got to this part "Now we will do a couple of mods. First off, lets get rid of that bio page in the persona. Why? I don’t like nor do I use it. It just takes up space! So fire up the program and load up eq2ui.xml
Make sure you Play button is pushed in. Click the MainHUD tab in the right-hand window." QUOTE] Insert - Choose MainHUD in the left tree menu and then click on the 'Eye' icon to make the MainHUD visible. Then the right window will behave as expected simply expand MainHUD in the tree menu and select the window you want to modify. This is a workaround to a bug that was introduced in the last UIBuilder version. |
You have to turn Play mode off. Otherwise, when you try to move stuff, it will resize the entire parent selection (or something to that degree).
It's a bug with the current UIBuilder. |
Wow seems easier to go learn html lol, I knew how to edit the files in eq1, for some reason haveing problems understanding eq2 code. guess I'll keep trying
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Play mode doesn't work right ATM. Back when that was written play mode would let you drag the window around. Now trying to do that causes everything to move to some rediculous location offscreen instead of moving just the window.
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Hmm what do you do when there is no equi.xml file in a custom UI?
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Copy that file from the \Default folder into your \CustomUI folder (ie \ProfitUI I assume) and open it in UIbuilder. You can now delete the file again. The next time you open UIbuilder you can open the UI via the "Recent Files" list even though the file is no longer there. |
wow I'm gonna have to pay someone to give me a serious tutoring on this program, lol. eq1_ui's were so much easier...
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trust me, it's easy as cake...both the .xml and UIBuilder. |
eq2ui.xml is the root node of the entire UI. It tells the game and or UI builder what files to load. It use to be standard to include ones custom files in this file. With the introduction of the eq2ui_custom.xml file most complete set do not supply the eq2ui.xml file any longer as it is not advisable to change it. (modification protection :rolleyes: ) So thats why you do not see it any longer in custom UI's. If it is missing just simply copy it over from the default UI directory so you can load your custom UI into the UI Builder.
I personally only use the UI Builder to align objects in the windows I make or mod and to test out some scripting. Other then that I use Notepad++ to do all my editing. Now there are times when I am aligning things and I decide to add something, I will add it though the UI Builder. The UI Builder has came a long way form when SOE first released it. Yes it still has issues but it is better then nothing. :) |
I've never had a programing classes or anything, but yet in EQ1 I made custom UI's just by teaching my self and playing with the programing. So ya xml is easy but it's taking me longer with eq2_xml files. They seem far more complex. I tried modifing a vanguard gauge ui I found here to get rid of the text on the gauges, but that just ended up makeing the entire background disappear instead. Although it did get ride of the text too lol.
Then I tried to mod the target window on the same UI cause the window was way bigger than the gauges, preventing me from using some of my hotbuttons when I had it close to them, thing was resizable so I tried that first and it worked....until I targeted something or someone and then it resized itself back the way it was. So sorry if I sound like an idiot here Dragowulf, I guess I'm just not as smart as you... |
Yes the joys of eq2 ui modding - much is hardcoded, leading to the "unexpected" results you are seeing. All you can do is learn from experience I guess, that's what we all did. It's getting easier and easier of course because you can learn from what other modders have done before you. If there are specific questions regarding specific windows feel free to ask for help in the XML modding forum. :)
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Yep, I'm not technially a programmer by trade and I've learned all I know about EQ2 UI Modding by messing around in UIBuilder, seeing how bad it blows up in the game, and asking questions here and looking into other UIs.
We don't bite... much ;) |
lol no one is as smart as me!!!!!!!
(you don't sound like an idiot);) Naw, but seriously...back in the old EQ2 days i wanted to mod. I started on in UIBuilder and worked my way up, now I know .xml. Trust me, I'm not that great. gm9 is the great one, some of the things he has in ProfitUI I can't even follow. Crazy man. Just mess around in UIBuilder, you don't need any classes or anything. If you just start from there you should get the main concept of it in weeks. |
I will add my voice to the growing chorus. I am not a programmer and never have been. While UI builder, bugs and all, can be overwhelming at first, keep at it! Messing with other people's mods and making them bend to my will is how I learned.
The community here is fantastic. Some of the answers can seem short, but the faceless code monkeys on the other end of the internets' tubes are fonts of knowledge. They've helped me again and again with goofy bugs that stumped me and then they helped me some more. Don't let early setbacks discourage you. I wish you much success. |
This is great Info I am gonna give it a try. I have always wanted to do some custom stuff myself.
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I have not been able to get anywhere with UIBuilder. I click on the MainHUD tab, and a gazillion overlapping windows open up. I can't drag the large windows out of the way because it won't let me drag them past the boundaries of the container window.
I just want to modify the 5x_c2c custom raid window, to add more "Heal" buttons to each each member. If I start over and select only the Raid window on the left, I see only a red rectangle with no buttons in it, whether I press Play or not. How do I get to where the buttons appear, and allow me to add or edit them? Before I have modified the SetPrice window (from Pooka set price presets) in XML, but that took a lot of trial and error, to make the window bigger and add buttons. And the default size of the window still comes up too small, so I have to expand it each time I use it. |
Welcome to the sometimes rewarding and often frustrating world of Everquest 2 UI modding. First off I find it is easier to edit just the piece I'm working on instead of loading the MainHUD file and dealing will a thousand tabs. But there are some UIBuilder behaviors you have to be aware of. The most frustrating being the addition of the visible=false to the first sub-page of the window your working on. And there is also the occasional addition of extra "/" where you don't need them. As for having the graphics show up, well I have found that any graphical elements that are defined by a style don't show up in the UIBuilder. So things like borders and background graphics don't show up. This means that when I'm working on a UI piece I have to go back and forth to the game to get the borders to line up the way I want.
Oh and when you copied over the UI pieces to your working folder did you also copy over the image folders to? I hope this has been helpful and good luck. |
The problems you listed are only occuring because you do not load eq2ui.xml which therefore I cannot recommend (there are a couple of other issues with that also). ;)
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Select the MainHUD tab like you did. Then on the object list to the left , select the window you like to edit. Next press the blue arrow at the toolbar to move it to the top, now the window should be visible. |
Also note that UIBuilder is now smarter about saving files... i.e. a standard save only saves the file containing the object selected in the left hand object tree. So you can move, hide, reorder stuff all you want... just don't save windows you don't want permanently changed.
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Lost following the Guide
Don't understand where/how to do this step:
Next thing ya gotta do is create a file in the root EQ2 Directory (C:\Program Files\Sony\EverCrack II\) and name it eq2.ini Here is what it should look like (you change myui to whatever you pasted the XML files into) I don't want to mess up what I use for the game while I am creating a new one. Thanks for any help. Is it simply opening notpad, typing in the info and saving it as a neweq2.ini? Edit: Not able to click on anything and move it... Li`Ayr of the Befallen server |
if you already have an eq2.ini just keep it.
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