EQ2Interface

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-   -   Milquetowst Info Center (https://www.eq2interface.com/forums/showthread.php?t=5356)

DBurgdorf 01-04-2006 09:22 PM

Milquetowst Info Center
 
From the window's own introductory text:

----- BEGIN QUOTE -----

Welcome to the Milquetowst Info Center, your one-stop in-game EQ2 reference window! Here's what you'll find under the various tabs....

(1) "Misc": Links to useful Web sites, a basic hunting guide, lists of classes, character traits, racial traditions and languages, a breakdown of faction levels, an overview of religion in Norrath, an explanation of heroic opportunities, a list of available mounts (mostly horses), "Game Update" patch notes, the famous "Things I Wish I'd Known Earlier" message from the official EQ2 forums (now completely updated), and finally, a guide to optimizing the game's graphics settings.

(2) "Spells": A complete list of spells and combat arts for every class, along with a list of the "fun" spells available to members of each class.

(3) "Writs": Breakdowns by city and tier of available writs (a.k.a. city tasks), notes about status items, and a list of city faction rewards. (The latter list also appears under the "Houses" tab, since many of the rewards are house items.)

(4) "Quests": An overview of lore and legend quests (a.k.a. creature mastery quests), lists of heritage, signature and access quests, and detailed information about the collection quests available throughout Norrath. (Walk-thrus for some heritage, signature and other important quests can be found here, as well, though in general, for walk-thrus, you're better of consulting Allakhazam's Web site or eq2i.com.)

(5) "Harvest": Complete lists of the items which can be harvested from various zones, as well as an overview of which artisan classes have a use for the various types of harvested material.

(6) "Cookbook": An overview of how food and drink work in Norrath, and complete lists of all provisioner recipes. And for non-provisioners, there's also a handy list of food and drink items with the maximum possible (five-hour) duration.

(7) "Alchemy": Extensive information about potions and poisons.

(8) "Houses": A list of housing prices, a list of furniture items that can help to significantly reduce the status cost of your home, a list of placeable books, a list of house items you can obtain by completing newbie racial quests, some notes about carnivorous houseplants, notes about consignment containers, and lists of guild status and city faction rewards (many of which are house items).

(9) "Socials": A list of all social commands (a.k.a. emotes) in the game, arranged according to which ones are voiced and/or animated. You can have your character perform an emote simply by clicking it on the list.

(10) "Notes": Whatever you want to have available for your own reference while you play, that isn't already included somewhere else, can be added here!

Obviously, no single person can compile the amount of information included in the Info Center single-handedly. I owe an incredible debt of gratitude to the many people and Web sites from which I've stolen -- er, "borrowed" -- information. :D

As well, of course, many thanks go to all those who are using the Info Center, without whose input it wouldn't be nearly as useful as it has become!

Inevitably, there will be errors and omissions in the data presented here. If you notice anything that needs to be corrected or updated, or think of anything that's not here that really ought to be, then by all means, let me know! You can post suggestions or comments to the "Milquetowst Info Center" forum thread at eq2interface.com, mail them in-game to either Rainbeau or Fayberry on the Permafrost server, or send them via real e-mail to [email protected]. Thanks!

And if you happen to have characters with too much money on the Permafrost server, feel free to send a plat or three to one of my characters! :D

----- END QUOTE -----

As it says above, if you have any suggestions or comments, post them here!

-- Darryl (Milquetowst)

Milquetowst Info Center

DBurgdorf 01-04-2006 09:47 PM

Quote:

Originally Posted by jsbake2
All I get is a pure black box where the infocenter should be. Any suggestions?

Sounds like you didn't edit the eq2_mainhud.xml file.

-- Darryl

jsbake2 01-04-2006 09:53 PM

I added it to the file, launched EQ2, it didnt work so I checked it again and it has deleted itself.... any suggestions?

DBurgdorf 01-04-2006 10:03 PM

Quote:

Originally Posted by jsbake2
I added it to the file, launched EQ2, it didnt work so I checked it again and it has deleted itself.... any suggestions?

Deleted itself? That sounds like you're trying to put it in the default UI folder. All the files, including the modified eq2_mainhud.xml file, need to be in the same custom UI folder.

-- Darryl

jsbake2 01-04-2006 10:07 PM

I wasnt talking about a file deleting itself, I was talking about the entry to the xml file deleting itself. When EQ2 loads it says it had a update and when it updates it removed the addition to the eq2ui_mainhud.xml file.

<include>eq2ui_mainhud_infocenter.xml</include>

To your eq2ui_mainhud.xml file.

^^ That is what it removes.^^

qintanyon 01-04-2006 10:12 PM

because you added it to the default xml file instead of to the one in your custom directory most likely.

DBurgdorf 01-04-2006 11:03 PM

Quote:

Originally Posted by jsbake2
I wasnt talking about a file deleting itself, I was talking about the entry to the xml file deleting itself.

I assumed that was what you meant. You're trying to modify the eq2ui_mainhud.xml file in your default directory. As I said, all the files, including the modified eq2ui_mainhud.xml file, need to be in the same custom UI directory.

-- Darryl

Tharix 01-05-2006 06:48 AM

Don't see the spells of the Subclasses
 
Hi!

I like your Mod really but have one problem.

I can see the spells of the Basic-Classes but not of the Sub-Classes.
From every Class I am able to see Level 1 - 20 but the Levels 20 - 60 show nothing but a blank page.

What might be the problem in this case?

Edit:
Now I recognize, the the Notes-Stuff does not work proper too on my site.
Some of my notes are readable, others not.
Is there a limitation for the length?

Fait 01-05-2006 07:41 AM

D,
I haven't installed it yet. I will do it tonight when I get home. However, knowing your other works, I can't wait. You've topped yourself with this one. You may not have done the research but it was your foresight to bring it all together. Thank you.

DBurgdorf 01-05-2006 08:29 AM

Quote:

Originally Posted by Tharix
Now I recognize, the the Notes-Stuff does not work proper too on my site. Some of my notes are readable, others not. Is there a limitation for the length?

If you're talking about the files under the actual "Notes" tab, then the problem you're having probably isn't related to length, as those notes (unless you've edited them yourself) are all just tiny "placeholder" files. But if you're referring more generally to data files in whatever location, well, you might be on to something, though I've had no trouble seeing any of the data myself....

If you could, list out exactly which files you can't see, and then we can check easily to see if in fact they're all the largest files.

-- Darryl

Tharix 01-05-2006 08:44 AM

Quote:

Originally Posted by DBurgdorf
If you could, list out exactly which files you can't see, and then we can check easily to see if in fact they're all the largest files.
-- Darryl

Dear Darryl,

I am talking about the editable files in the /infocenter/notes - folder.

I edited no. 1 - 5.
No. 2 and 5 are readable, the others are not readable what means I see nothing at all when I hit the buttons. (The placeholders you putted into the folder work without problems too)

One thing to mention in this context: I am playing on Innovation, a german server and using a german interface.

Many greetings
Alexa :-)

DBurgdorf 01-05-2006 09:43 AM

Quote:

Originally Posted by Tharix
One thing to mention in this context: I am playing on Innovation, a german server and using a german interface.

While it doesn't explain why you can't see the larger spell list files, the fact that you're working in German *may* explain why some of the files you edited yourself aren't showing. Some 'special' characters, if included in a text file, might cause the file not to be read properly.

-- Darryl

Tharix 01-05-2006 10:57 AM

Me again:

I checked it out with the US-English-Version and it works great.
No problem with the Notes and everything is shown in the Sub-Classes.

So there must be something within the xml-files that leads to my problem, I think.

Do you have any idea what must be modified to resolve my problem?

Nitefang 01-05-2006 11:46 AM

Very nice
 
Curse you for making me rethink my entire mod ! - curses I say !

lol, kidding of course :p

Thank you for a most excellent Mod - glad to see you back and doing your thing again.


I give this one 5 bananas :nana: :nana: :nana: :nana: :nana:

shurikt 01-05-2006 12:01 PM

Awesome
 
I've been hanging on to the old Help button mod, but this one is BETTER!

/em hug Milquetowst

Tuche 01-05-2006 12:40 PM

ok.

ive a little problem

i use ProfitsUI ( http://www.eq2interface.com/download...fo.php?id=3948 )

i downloaded ur files, but in profit folder and added that line . . .

so i run eq2.

the info window already shows up in the loading screen.

and when everything is loaded, i cant seem to close it . . .

skyl32174 01-06-2006 01:13 AM

.....
 
i am getting a black box where the info center is not sure why i edited the xml file but still get a black box
<include>eq2ui_mainhud_infocenter.xml</include> thats what i put in any ideas

DBurgdorf 01-06-2006 07:55 AM

Quote:

Originally Posted by skyl32174
i am getting a black box where the info center is not sure why i edited the xml file but still get a black box
<include>eq2ui_mainhud_infocenter.xml</include> thats what i put in any ideas

Best guess: You edited the eq2ui_mainhud.xml file in your default UI folder, rather than putting the edited version of the file in your custom UI folder.

I've modified the installation instructions on the download page to clarify things just a bit, as you're not the first to make that mistake. :)

-- Darryl

Dozer 01-07-2006 07:00 PM

Absolutely awesome mod.

Could you post a walk through on how to name the notes tabs in game? I made a ton of notes, and would like to sort them accordingly. IE, how do I change the name of "note01" to say "weaponsmith"?

Thanks

DBurgdorf 01-07-2006 07:36 PM

Quote:

Originally Posted by Dozer
Could you post a walk through on how to name the notes tabs in game?

It's very easy. In the "infocenter" folder, in the "notes" subfolder, find and open (with your favorite text editor) the "eq2ui_notes_box.xml" file. Change "Note # 1" to whatever you want the first button's label to be, change "Note # 2" to whatever you want the second button's label to be, and so forth. Just make sure not to accidentally change anything else! :D

-- Darryl

P.S. -- If any of your notes files are things you think others might be interested in, feel free to send them to me for official inclusion!

athan621 01-07-2006 09:35 PM

im getting that black screen to..heres what i did downloaded the thing put it in my custom ui folder then whent in to my default folder and coped the eq2ui_mainhud.xml file by rightclicking it and hitting copy.I then put that file in my custom ui folder by going in to the file and i hit the right mouse click and then hit paste when i go to rename it eq2ui_mainhud_infocenter.xml it asked me if i want to put that one over the file that comes with the download called eq2ui_mainhud_infocenter.xml.....please help me :)

DBurgdorf 01-07-2006 10:01 PM

Quote:

Originally Posted by athan621
...when i go to rename it eq2ui_mainhud_infocenter.xml....

Um, why are you trying to rename it?

-- Darryl

athan621 01-08-2006 02:17 AM

First, unzip the eq2ui_mainhud_infocenter.xml file and the "infocenter" directory into your custom UI folder.

Second, if you don't already have an eq2ui_mainhud.xml file in your custom UI folder, copy the one from the default UI folder. Then edit it to include the following line
<include>eq2ui_mainhud_infocenter.xml</include>

Please note that you *must* have the modified eq2ui_mainhud.xml file in your custom UI folder; if you just edit the file in the default UI folder, it won't work, as the patcher will overwrite it when you load the game!

OK now this is what i did copying what you wrote. first unzip it which is the folder and that file in the download that worked out ok.then the second step says if you dont have a mainhud_infocenter file copy the one from the defalut folder and edit it so it says <include>eq2ui_mainhud_infocenter.xml</include> thats what i did then last thing says u must have the edited file in the custom ui folder..i renamed it casue thats what it was telling me.

DBurgdorf 01-08-2006 03:33 AM

Quote:

Originally Posted by athan621
OK now this is what i did copying what you wrote....

The instructions you copied say *nothing* about renaming any files. The eq2ui_mainhud_infocenter.xml file is the main UI mod file, included in the download. The eq2ui_mainhud.xml file is a key instruction file which tells the game which other files to load.

An edited copy of the latter file (eq2ui_mainhud.xml) needs to be in your custom UI directory, so that the game knows to load the former file (eq2ui_mainhud_infocenter.xml). But you absolutely do *not* want to rename either file, and I honestly have no clue where you even got the idea to try doing so.

-- Darryl

Tharix 01-08-2006 08:56 AM

Darryl,

no idea concerning my question with the localisation-modification (german)?

If you don't have any idea please tell this too, otherwise I think that you forgot my problem. :(

DBurgdorf 01-08-2006 11:20 AM

Quote:

Originally Posted by Tharix
no idea concerning my question with the localisation-modification (german)?

Well, you said you'd tried loading the Info Center with the English version of the game, and it worked fine, so it would seem that there's something wrong with the German version (or at least with your setup thereof). But as I've absolutely *no* knowledge of the non-English versions of the game, I'm in no position to offer anything more specific. There may very well be differences in the way files are set up or in how the XML is structured, but I don't know the first thing about them. Sorry.

-- Darryl

Tharix 01-08-2006 02:54 PM

Thanx for the info, Darryl. :) :o :D

Edit:
Hmm, found something out;

I shortened one of the Notes that did not work respectively didn't show anything. And what do you assume: Now I see the (shortened) text.

athan621 01-09-2006 03:32 PM

OK srry guess i read that wrong..

DBurgdorf 01-11-2006 05:31 PM

Update!
 
I just uploaded an updated version of the Info Center.

It contains four new files: a look at which player-crafted furniture items provide the best status cost reduction, a list of placeable books (arranged by what the books look like), a list of the "fun" spells (or "fluff" spells) (or "flavor" spells) available to members of each class, and a guide to optimizing your display settings.

The guide to display settings is not mine, by the way; it's the guide originally posted to the official EQ2 forums over a year ago by "ShamaKavella." But it's *incredibly* informative.

I've also corrected a few minor typos and errors in other files.

-- Darryl (Milquetowst)

P.S. -- One thing I'd like to include, but haven't, is a list of the evac points in various zones for the scouts' "Escape" spell. I haven't yet found such a list assembled by anyone else, and haven't yet gotten up the interest to try to compile one myself. If someone happens to know of such a list, please send it to me or let me know where I can find it! Thanks!

Othesus 01-12-2006 09:13 AM

Hey, I've been a long time user of your mods, the custom journal and the custom help window.

Some things your journal had that seems to be missing from this mod are the list of access quests, lore and legends quests, and the hunting guide.

DBurgdorf 01-12-2006 11:34 AM

Quote:

Originally Posted by Othesus
Some things your journal had that seems to be missing from this mod are the list of access quests, lore and legends quests, and the hunting guide.

Someone obviously didn't read the "Welcome to the Info Center" message closely. :D

All those items can be found under the "Writs, Etc." tab.

-- Darryl

Landiin 01-12-2006 11:57 AM

Great job DBurgdof, I'll be including this in the next release of eXtreme. It's well layed out and full of info. Again great job man:)

Slinthas 01-12-2006 12:32 PM

ok, well...i really want this to work lol, but its not. Im using Fetish Nightfall, with the goth theme, and all I get is the black box. I put both your files in my fetish directory, I edited the mainhud to include what you said was needed, but all I get is the black box. Could it be because of fetish? (i wouldnt think so but you never know) or anything else you can think of? ( no i didnt install it to my default ui directory)

Othesus 01-13-2006 05:17 AM

Quote:

Originally Posted by DBurgdorf
Someone obviously didn't read the "Welcome to the Info Center" message closely. :D

All those items can be found under the "Writs, Etc." tab.

-- Darryl

Aaah, yes you're right... I was looking in all the folders and I didn't see those ones. In the old milquetowst_info they were in the quests folder.

One thing I'm doing with my hunting guide is putting in the exact levels for the special small instanced areas. I really hate getting to a new place only to find out that everything is already grey or, on the other hand, seeing that everything is way too tough, zoning out, and then finding out the quest only allowed you access one time only.

I'm glad you're back making great UI mods again!

DBurgdorf 01-13-2006 08:22 AM

Quote:

Originally Posted by Othesus
In the old milquetowst_info they were in the quests folder.

Well, the idea is that you have the "Heritage Quests" tab and then the "Writs, Etc." tab which is sort of "Other Quests." :D

Quote:

One thing I'm doing with my hunting guide....
If you're putting together a newer and/or more complete hunting guide, I'd be happy to replace mine with yours when you're done!

-- Darryl

madlordofmilk 01-13-2006 07:15 PM

Mounts
 
You forgot the GL40 mounts: Mistrunner and Nightmare =)
Cost: 400000sp, 19p, 20g, 1c
Speed: +48%
Other Bonuses: +200 to all resists

Also, there's the DoF quest mount:
+40% speed
"This paticular mount can be earned through questing. Talk to El'Khazi, Purveyor of Fine Carpets. He is said to be at the croc hunter camp Just northwest of the docks in the Sinking Sands. This is a 4 part quest."


Btw, got the exact details from http://eq2.tentonhammer.com/index.ph...splay&ceid=103 :cool:

::EDIT::
Btw, the four t6 drinks at the bottom all last 2h15m at pristine... also, what does the m/c in the drink/food section mean?

::EDIT2::
Ghoulbane walkthrough is missing the "Kill Everling in Nek Castle" step - it comes after the 3 nameds listed (torig, creator, and spectre)

Ypselon 01-13-2006 09:05 PM

The Problem with the German Server is, that UI Info Files larger than 4500 Bytes are not displayed. On the EU/US Server there not that Problem.

Rrys 01-14-2006 11:30 AM

Things tab
 
Did this tab get brought over? I've looked but can't find it or its contents inside the info center.

DBurgdorf 01-14-2006 06:33 PM

Quote:

Originally Posted by Rrys
Did this tab get brought over?

No, the copy of the "Things I Wish I'd Known Earlier" post from the official EQ2 forums did *not* get moved from the old help window to the Info Center. While interesting, it's not really the sort of thing you're going to be referencing regularly while in the game, and more importantly, as the original post hasn't been updated in almost a year, it is now rather seriously out of date.

-- Darryl

sololife 01-18-2006 01:47 PM

A big thanks
 
This is the handiest addition I could have ever imagined being available. Thanks very much.
Careful, you might get a request to join their team soon. ;)

One more thing. I may have missed it somewhere in here, but is your handle here your name on Permafrost? I've been on Perma since release and can hook you up with a good weapon or adeptIII fighter ability possibly.


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