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im not quite sure i understand you correctly, but but heres a slightly simplified version of the function i wrote for the site that takes the pathfind location and zonerect and gives you the x,y coordinates on the map
incase mean is lost in translation this function is need: pathfind location, zonerect returns: x,y location on map. PHP Code:
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Updated ! :)
- some of bug fix. - auto-calc LOC , Pathfindlocation. (but there is small magin of error about 3~4 point in conversion. I guess that it's come with numerical computation error.) |
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It's source code.
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very cool man
![]() a few more suggestions: 1) Have the program check registry to find out eq2 install path. It goes to that path, and checks the eq2.ini file to find out what the custom ui is. it goes into that custom ui folder and scans all the icons_*.xml files. the program can convert the icons_adv02_dun_sundered_splitpaw_0.xml into map_adv02_dun_sundered_splitpaw_0.dds and load the map up at the same time as the icons. This way, regular users can see just a list of zones and decide which one they want to add icons to. I do, however, like the advanced mode, too. I suggest you keep the browse functionality in there as well. 2) also: A File->Save As... command can always be useful. suggested menu: File Open Zone <--shows dumbed down version, only see a list of zones Open Icon Page <--same as current "File->Open" Open Map File <--same as current "Map->Open" Save As... Save POI Add Map POI Delete Map POI Post POI's to maps.eq2interface.com AutoCalc Location Help If you decide to be generous enough to provide them help in the program ![]() 3) A status bar at the bottom that always shows current /loc of the cursor when you hover over the map. |
Thank you for suggestion.
:D
1) It's uses relative path. I will set work-path in INI file. 2) Delete POI is easy. :D I'm not well-spoken, HELP menu is difficult. (This words is help with online Korean-English dictionary. :o ) 3) Using statusbar is good idea. :D I worried about form size, don't think about it. |
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Updated !
It Applied suggestions except 'Open Zone'. |
Very cool. Nice work nomas. If I still had eq2 I would use it. I am sure everyone will love this when the advertise gets out.
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this may help you for the "open zone"
zone internal name (ie whats used in the filename) A Pirates Hidden Stash steppes_mini01 Antonica East antonica_1 Antonica West antonica_0 Blackburrow Level 1 blackburrow_0 Blackburrow Level 2 blackburrow_1 Blackburrow Level 3 blackburrow_2 Blood Skull Valley cmmn_epic01_orc Cauldron Cove and Hollow nektulos_epic01_cauldroncove Cavern of Tangled Weeds enchanted_mini01_1 Cazic Thule Inside cazicthule_2 Cazic Thule North cazicthule_1 Cazic Thule South cazicthule_0 Chamber of Immortalilty vrsn_epic01_boss Chamber of Rulgax runnyeye_epic01_eye Commonlands East commonlands_1 Commonlands West commonlands_0 Condemned Catacombs qey_catacomb01_ Cove of Decay steppes_epic01_cove Crows Resting Place qey_catacomb_epic01 Darkblade Den fprt_sewer_epic04 Deathfist Citadel Basement deathfist_3 Deathfist Citadel Ground deathfist_1 Deathfist Citadel Sewer - Jail deathfist_2 Deathfist Citadel Top deathfist_0 Dire Hollow - Grim Tidings nektulos_mini02 Edgewater Drains I fprt_sewer03_0 Edgewater Drains II fprt_sewer03_1 Edgewater Drains III fprt_sewer03_2 Everfrost everfrost Fallen Gate fallengate Feerrott (East) feerrott_1 Feerrott (West) feerrott_0 Firemyst Gully antonica_epic02_firemyst Forbidden Sepulcher everfrost_epic02_icespire Freeport: Beggars Court fprt_hood04 Freeport: Big Bend fprt_hood01 Freeport: East Freeport fprt_east Freeport: Longshadow Alley fprt_hood05 Freeport: North Freeport fprt_north Freeport: Scale Yard fprt_hood06 Freeport: South Freeport fprt_south Freeport: Stonestair Byway fprt_hood02 Freeport: Sunken City fprt_adv01_sunken Freeport: Temple Street fprt_hood03 Freeport: The Graveyard fprt_adv02_graveyard Freeport: The Ruins fprt_adv04_ruins Freeport: The Sprawl fprt_adv03_sprawl Freeport: West Freeport fprt_west Gobblerocks Hideout fprt_sewer02_ Grozmags Trial tutorial_island02_epic01 Lavastorm lavastorm Lost Village of Kugup feerrott_epic02_froglok Miraguls Menagerie everfrost_epic01_menagerie Nektropos Castle Level 1 nektropos_castle_0 Nektropos Castle Level 2 nektropos_castle_1 Nektropos Castle Level 3 nektropos_castle_2 Nektulos Forest nektulos Oakmyst Forest qey_adv01_oakmyst Obelisk of Lost Souls cave obelisk_of_lostsouls_0 Obelisk of Lost Souls level 1 obelisk_of_lostsouls_1 Obelisk of Lost Souls level 2 obelisk_of_lostsouls_3 Obelisk of Lost Souls level 3 obelisk_of_lostsouls_4 Permafrost Basement permafrost_3 Permafrost Level 1 permafrost_0 Permafrost Level 2 permafrost_1 Permafrost Level 3 permafrost_2 Qeynos Tradeskill Area qey_tradeskill01 Qeynos: 1 Room Apartment qey_ph_1r01 Qeynos: 2 Room Apartment qey_ph_2r02 Qeynos: Castleview Hamlet qey_village04 Qeynos: Graystone Yard qey_village03 Qeynos: Nettleville Hovel qey_village01 Qeynos: North Qeynos qey_north Qeynos: Qeynos Harbor qey_harbor Qeynos: South Qeynos qey_south Qeynos: Starcrest Commune qey_village02 Qeynos: The Baubbleshire qey_village06 Qeynos: The Elddar Grove qey_elddar Qeynos: The Willow Wood qey_village05 Rivervale (East) rivervale_1 Rivervale (West) rivervale_0 Ruins of Varsoon (Center) varsoon_1 Ruins of Varsoon (East) varsoon_0 Ruins of Varsoon (West) varsoon_2 Runnyeye Citadel runnyeye Sepulcher of Jhanda qey_catacomb_epic02 Serpents Lair fprt_sewer_epic03 Soluseks Eye Level 1 solusekseye_0 Soluseks Eye Level 2 solusekseye_1 Soluseks Eye Level 3 solusekseye_2 Soluseks Eye Level 4 solusekseye_3 Soluseks Eye Level 5 solusekseye_4 Splitpaw Crawler Nest adv02_dun_sundered_splitpaw_2 Splitpaw Delving into Darkness adv02_dun_sundered_splitpaw_0 Splitpaw Den adv02_dun_sundered_splitpaw_hub Splitpaw Upper Tunnels adv02_dun_sundered_splitpaw_1 Stormhold Level 1 befallen_0 Stormhold Level 2 befallen_1 Stormhold Level 3 befallen_2 Stormhold Level 4 befallen_3 Sullon Mines orcishwastes_mini01_1 Tallon Hording Halls orcishwastes_mini01_0 The Caves Level 1 qey_adv03_caves_0 The Caves Level 2 qey_adv03_caves_1 The Caves of Wonder enchanted_mini01_0 The Crypt of Betrayal qey_catacomb03 The Deathly Scarab Hive qey_catacomb_epic03 The Down Below qey_catacomb01 The Enchanted Lands East enchanted_1 The Enchanted Lands West enchanted_0 The Eternal Gorge cmmn_epic02_mage The Forest Ruins qey_adv02_ruins The Isle of Refuge tutorial_island02 The Peat Bog qey_adv04_bog The Serpent Sewer fprt_sewer02 The Thieves Way fprt_sewer01 The Tomb of Valor befallen_epic01 The Vault of the Fallen fallengate_epic01_boss The Wailing Caves (East) wailingcaves_1 The Wailing Caves (West) wailingcaves_0 Thundering Steppes steppes Tombs of Night I mod01_dun_tombs_of_night_0 Tombs of Night II mod01_dun_tombs_of_night_1 Tombs of Night III mod01_dun_tombs_of_night_2 Underrot Caverns Moldy Crypt nektulos_mini03 Unearthing nektulos_mini01 Vermins Snye qey_catacomb02 Zek orcishwastes |
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Thank you. :)
Updated ! :nana: 'Open Zone' function is added. It depend on 'zonenames.dat' file. |
your welcome, im always happy to help :)
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I forget uploading source code.
:) |
Updated to 0.79(memory leak fixed)
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Updated to 0.79.
:nana: What's New? (0.77) - In 'Add ZoneRect', added function calculating MAP zonerect with two point. Beside 'Zonerect' edit control, '...' button is that. It also can update 'core_mapstyles.xml'. It use min and max POIs in calculation. It will use zonerect calculation. - At 'Rearrange propertis...', Rearrange XML properties at saving file. (0.78) - 'Open MAP Zone' function don't need 'zonenames.dat' file. - In 'Add zonerect' window, added delta pathfindlocation value per pixel. (0.79) - fix memory leak at loading MAP. |
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what's new?
- Fixed bug in function calculating MAP zonerect. New function get ZoneRect more accurately with removing POIs big difference.(selective) |
Eq2MAP Editor 0.81 beta
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0.81 beta
What's new? - can load UTF8BOM header in core_mapstyles.xml. #xEF #xBB #xFF <?xml...?> #x0a With UTF8BOM, First Line-Break must be #x0a. Not #x0d #x0a. |
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