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Category: Macro / ScriptingToggleBuffing
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How do I install this? (FAQ)
Name: ToggleBuffing
Author:
Date: 07-13-2018 01:57 PM
Size: 5.56 Kb
Version: 1.0
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Mod window
 
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Sample macro window
 
Description
Description:

Helps the troubadours to sequentially use the Jester's Cap on 1-3 players.
No need to edit macros in every group, no need to remember who got the Jester's Cap last time. Create one macro and just use it without any editing.


Installation:

This is a standalone "Custom" UI mod, it does not replace any other UI piece. Thus you *are* required to be using a non-default UI in order to view this UI piece. If you are using Default as your current UI, you will need to create a new UI folder for this mod as you cannot simply copy it into the Default folder and have it function. If you fall into this category, please follow this guide to set up a non-Default UI folder.
FAQ: How to install

As this is a "Custom" namespace UI mod, you will either need to have a "eq2ui_custom.xml" file to add this file's reference to, or use a new one. If you do not already have this file, one is included in the download archive. If you do already have it, do not overwrite it, open it in a text editor and within the "Custom" page element add the following:
Code:
<Include>eq2ui_custom_ToggleBuffing.xml</Include>

Usage:

This window automatically shows when you enter the game with your troubadour. Also you can show this window with the command:
Code:
/show_window Custom.ToggleBuffing
Press {T} button to set selected player as target for the Jester's Cap. If there is no player selected, then target is you.

Current target for the Jester's Cap is highlighted by arrows. Casting the Jester's Cap switches current target to the next one. For the current target created an alias with the command to use the Jester's Cap on this player. This alias updates when current target changes.
Alias name:
Code:
/UseJCap
Use this alias as a command in the macro to sequentially use the Jester's Cap on selected in this window players.
To be able to see when the Jester's Cap is ready you may add Jester's Cap spell to the same macro and set it's target to some nonexistent target ( _n0n3_ for example).
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