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Name: ThorUI Redux   Popular!
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Date: 02-16-2010 02:17 AM
Size: 2.89 MB
Version: 2010-02-16
Rate Addon: 5 out of 5 with 6 votes  
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The Complete UI
 
Description
SF update! Quest Journal and Active Quest window both updated for the new system. Zenubi continues to tweak and consolidate the graphics options, and now you have 4 settings sets to pick from: laptop, default desktop, performance desktop, and extreme performance desktop. And expect these to change again whenever shader 3.0 actually goes live.

At some point I will be revamping the tracking window for size, as well as trying to track down some bugs that happen to me, but not to a friend who helps me test this stuff. Will, as always, update as soon as I've got those done. In the meantime, see you all on Odus!

Some highlights:

Click-to-cure in player, group, and raid windows (advanced mode) - and it no longer switches your target when it casts the cure!

Compass now has two indicator lights on top - left one corresponds to the first /loc number, right one to the last /loc number. If the lights are green, going in your current direction will increase the corresponding number; if red, decrease. (And many, many thanks to Milquetowst, who first customized a compass UI to do this!)

Breath and casting windows with unique graphics.

Target and Implied Target windows have the new threat meter embedded! Target window also has buttons to swap between simple and detailed con view, to assist target (assist button is under threat indicator), and to look up the target on EQ2i and Zam.

Start button has quick-change graphic quality buttons (including 3 customizable ones), volume change buttons or sliders, and toggles for bags, the minimap, knowledge book, quest journal, in-game browser, ThorUI Notes, helm visibility, zone reuse timer view, and night vision.

ThorUI custom windows have been named as such, so editing the eq2ui_journals.xml/eq2ui_mainhud_xml files is no longer necessary when SoE adds new windows.

A summary of the customizations is included in the .zip file. Enjoy!

=====================
Release notes -
20100216 - Updated quest journal and active quest window to work with Sentinel's Fate. New graphics settings options from Zenubi.
20090927 - Put in the correct version of the quest journal, and removed a file that wasn't supposed to be included. Yes, I am fail.
20090925 - More graphics settings fine-tuning by Zenubi. Lookup buttons for EQ2i and Zam added to the quest journal and target window. AA indicator added to the target and implied target windows. Background on target/implied windows hard-coded to transparent.
20090620 - Zenubi was kind enough to send me various windows I didn't have, and correct some that weren't working for him like they were supposed to. Also, for some bizarre reason the Start Button disappeared with GU 52, corrected that.
20090401 - corrected chat window
20090331 - Initial relaunch
Archive List (Old Versions)
File Name
Version
Size
Author
Date
2009-09-27
2.94 MB
Lodrelhai
09-27-2009 11:09 PM
2009-09-25
2.94 MB
Lodrelhai
09-25-2009 05:06 AM
2009-06-20
2.94 MB
Lodrelhai
06-20-2009 05:38 PM
2009-04-01
2.92 MB
Lodrelhai
04-01-2009 09:02 PM
2009-03-31
2.92 MB
Lodrelhai
03-31-2009 05:15 PM
File Statistics
User Rating:
5 out of 5 with 6 votes
Downloads: 1469
Views: 17362
Favorites: 21
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Last Modified: N/A

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Old 03-13-2010, 08:19 PM  
zaradann
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 5
File comments: 2
Uploads: 0
xp numbers

when i really look close at the numbers, it appears there is a semi-colon in front of the last number. the coding is long past where i used to be able to play with but i wonder if there is an error in the way its displayed? or maybe the number is called a float when it should be something smaller or different?

I dont know if this helps at all, but trying
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Old 03-10-2010, 09:00 PM  
Lodrelhai
A Grassland Beetle
 
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Server: Crushbone
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File comments: 25
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I hadn't even thought of adding that checkbox - probably because my new spells coming in so far have been less powerful than the versions before it, so I'm keeping the previous versions up until I can upgrade the new ones. Definitely will get that added on!

One way or another I will figure out what the heck is up with the xp bars... somehow...
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Old 03-09-2010, 07:39 PM  
zaradann
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 5
File comments: 2
Uploads: 0
Thor UI Spell Journal

I love the ui, it is big enough to do what I wanted yet doesnt overwhelm me. One question I have is, would you be able to add another checkbox to the spellbook please? The one that offers to sort only latest spells. I generally never use anything lower then my max.

Thx
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Old 03-01-2010, 08:57 AM  
Oosib
A Young Mystail Rat

Server: Crushbone
Forum posts: 3
File comments: 6
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Another XP display anomoly

I am not sure how easy it will be to check this one out but here goes.
Everytime I get within 20% or 30% of gaining max level (was 80 now 90) in tradeskill (not even close in adv /sigh) the percent vitality goes wonky. I have one toon now at level 89 about 85% towards the 90 max. 8 hours ago I depleted my vitality and camped to sleep for the night. When I started playing this AM my vitality reads 59.3%. About the same thing happened with my first toon to 90. I am positive as I use vit (which has been .5 per combine for the last 5 levels) it will fall at a rapid pace and will be 0 before I reach 90. If this is not the case, I will edit here. If no edit by noon, I was correct.
I know this is just a cosmetic blip. Thanks again for all the work.
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Old 02-18-2010, 01:39 AM  
Lodrelhai
A Grassland Beetle
 
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Server: Crushbone
Forum posts: 61
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My pleasure as always. Thank you for continued support and suggestions!
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Old 02-17-2010, 03:49 PM  
Oosib
A Young Mystail Rat

Server: Crushbone
Forum posts: 3
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I did forget to mention on my last post --

THANK YOU for getting the update out before servers came up. Kudos on the good work.
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Old 02-16-2010, 09:43 PM  
Lodrelhai
A Grassland Beetle
 
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Thanks for the feedback!

Sadly, if the search buttons didn't overlay the quest name, they would overlay the checkbox, or the quest steps, or make the quest name area take up more space so I could put the buttons above/below the name. I figured the quest name was the least vital of the things that might be covered.. If I can figure out a rework that doesn't obscure something more vital I'll do it. A fadeout might be an option too, though I'm not a big fan of fading out the lookup buttons. Personal preference.

And I have NO idea why those percentages are showing x.x.x. I've even resorted to comparing the percentage displays with other xp bars, but I don't see it. I know I must be missing something, but so far I haven't found it. One of several tweaks still pending.

If anyone's got a preference for how to tweak the lookups, please post it! If there's a consensus that doesn't match my thinking, I definitely need to know. At worst, if no one can agree how to handle them, I might release alternate options.
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Old 02-16-2010, 09:00 PM  
Oosib
A Young Mystail Rat

Server: Crushbone
Forum posts: 3
File comments: 6
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Minor cosmetics

Quest Tracker options for Zam and EQ2I overlay the name of the quest.
Still showing x.x.x percentages on exp window.
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Old 10-10-2009, 02:58 PM  
Oosib
A Young Mystail Rat

Server: Crushbone
Forum posts: 3
File comments: 6
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FYI It doesn't always repeat the last number. Only about 90%+ of the time.
To tell the truth. The only reason I noticed it is I am solo leveling a guild to find out how much status is needed for each level.

Last edited by Oosib : 10-10-2009 at 02:59 PM.
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Old 10-09-2009, 03:54 PM  
Lodrelhai
A Grassland Beetle
 
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Server: Crushbone
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File comments: 25
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Re: Experience %s

Quote:
Originally posted by Oosib
I like your layout. I have one observation/question.
In the experience window, the percents are confusing. In your example it shows 72.6.6 and 24.0.0 and 48.8.8 and 0.0.0
Whats up??
Thanks for the work.
You know... I have NO idea. I never noticed that. Given the number after the second decimal repeats the one after the first, I'd think it's duplicating the last number for some reason.

I'll see what I can do about that. Thanks for the catch!
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Old 10-08-2009, 06:51 PM  
Oosib
A Young Mystail Rat

Server: Crushbone
Forum posts: 3
File comments: 6
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Experience %s

I like your layout. I have one observation/question.
In the experience window, the percents are confusing. In your example it shows 72.6.6 and 24.0.0 and 48.8.8 and 0.0.0
Whats up??
Thanks for the work.
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Old 08-02-2009, 03:10 AM  
Lodrelhai
A Grassland Beetle
 
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Quote:
Originally posted by Elyk
Great UI! I have tried others but this seems to work the best for me. One issue though---When I want to switch toons & go to "Camp to Character Select", I get an error message saying something like "Cannot find world server". I then have to log out of EQ2 & restart. Not major, but I thought I'd mention it. Anyone else experience this?
Not something I've been able to duplicate, and my guildmates haven't told me anything like that. Are you camping to character select using the /camp command or selecting a character/character select from the shutdown window? If you set your UI to the default, does it still happen?

On the Target/Implied windows, a bit of my bad - it wasn't the flame graphic lacking flames that was leaving the background black. The window background is just not responding to the in-game settings. Unfortunately, getting it to respond to those settings was doing weird things to other things in the window. If I can't fix that by next release, I'll make the background clear by default.
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Old 07-26-2009, 08:54 AM  
Elyk
A Coastal Crab

Server: Unkown
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Great UI! I have tried others but this seems to work the best for me. One issue though---When I want to switch toons & go to "Camp to Character Select", I get an error message saying something like "Cannot find world server". I then have to log out of EQ2 & restart. Not major, but I thought I'd mention it. Anyone else experience this?
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Old 07-08-2009, 08:20 PM  
Lodrelhai
A Grassland Beetle
 
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Server: Crushbone
Forum posts: 61
File comments: 25
Uploads: 8
Thanks for the cheers and encouragement!

Re: target/implied background - I'm actually surprised that your implied background is fading out - honestly, it shouldn't be. When I embedded the threat meter (including the flames graphic) into the target/implied windows, the actual background is covered by the flames image - if you have no hate on the target, it's just plain black. I am looking at trying to make that area transparent instead of black, but graphics adjustments are brand new to me, so it will be an experiment of sorts.

The frame on the windows I did not know was misbehaving. Seems the frame is on the same setting as the window itself. I'll get on that and hopefully have it corrected for the next GU.
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Old 07-05-2009, 06:25 PM  
drizzt704
A Coastal Crab

Server: Everfrost
Forum posts: 0
File comments: 2
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absolutely wonderful

i'm do excited that Thor is back in operation. Had used this UI before EoF was released and was sad to find it no longer supported when i came back to EQ2 last year.

i so quickly downloaded it as soon as i saw it was back from the dead, and i'm happy again ... thank you thank you thank you

i did fine something amiss though, very minor but i figured you would want to know about it ...
1- the target window seems to have a small problem with the opacity, the window opacity works fine, the frame + title opacity doesn't seem to work (although there seems to be no frames option to use) and the backdrop opacity doesn't seem to have any effect (both normal + mouseover) ... the implied target window opacity works fine and doesn't have any problems
2- group window + player window has an even smaller problem, the window opacity and the backdrop opacity works fine, but the frame + title opacity don't work, infact you cannot even turn the frames off

like i said these are really minor problems, but i figured you would want to know about any not working as expected ...

keep up the great work, and i'll be telling my friends who use to use thorUI that its back and looking better then before

Blackmoor - 80 Ratonga Brigand of the Blind Guardians on Everfrost
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