Thread to post bugs and suggestions
If you are updating from a previous version all you need to do is copy and paste the new .exe file. All other files are the same. (This will keep the location of the profit ui raid buttons file saved)
This is a program I wrote to make editing the Raid Buttons in ProfitUI easier. It is still in beta so if you have any problems or don't like something, or have any suggestions please let me know. Thanks!
Everything seems to be working but
This is still in beta!. So make sure to back up any files you edit before saving and changes made with this program.
Instructions:
When you first open the program (RaidButtonsEditor v0.2.exe) you will be promted to find the file: "_ProfitUI_QuickRaidButtons.txt". This is located in the ProfitUI folder in the EQ2 UI folder. Default is (I believe) C:\Program Files\Sony\Everquest2\UI\ProfitUI.
If you don't want to back this file up and would just like to try my program I have included a copy of the _ProfitUI_QuickRaidButtons.txt in the same folder as the exe.
Now that the _ProfitUI_QuickRaidButtons.txt file has been selected you will not need to tell the program where it is the next time you load it. If you ever want to change which _ProfitUI_QuickRaidButtons.txt the program opens simple select File->Load
In the main window you can select the class's raid button you want to edit, the raid button to edit, the action of the raid button (assist, message only, or spell / ability).
If you select spell you can click the button at the bottom left to select the spell you want to use when you click the raid button. You can also select whether you want to use the spell line (as you level it will use the highest level spell) or to not use the spell line (will only use that spell even if there is a higher level version of it)
With any selection (except NoAction) you can add a tool tip (the message the appears when you mouse over the raid button) and a tell, group, and raid message to be broadcast when you click the button.
In the group and raid messages you can use Parent.Target to print the name or the target (Parent.Target acts like %t)
To add a message to be sent to a channel type in the channel's name in the first text box and the message in the second text box. Ex:
Good_Paladin
I am talking in Good Paladin Channel
If you find that a spell is missing or a spell in missing in a spell line you can click Edit->Spell List to open the Spell Edit window.
In this window you can Add, Remove, and Edit any spell.
To Add a spell simply click the "New Spell" button. Then type in the name, level, class, and description. If the spell belongs to a spell line click "Change Spell Line". In this window you can search for all available spell lines by the lowest level spell in the line or the highest level spell name. If the entire line is missing you can click "New Spell Line to add a spell line". If the spell is mistakenly in the wrong spell line you can click "Remove Spell From Line". Don't worry about saving the spell, as soon as the name is entered the spell and all changes are saved automatically to memory.
Editing is basically the same. Search for the spell to edit and select the spell. All changes made will be saved automatically to memory.
When you are done editing save the spell file by going to File->Save Spell List
If you make any edits to the spell list please let me know so I can update my spell list