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| Category: CompilationsGroup, Player and Raid (healer, mage, dirge) |
| Patch & Add-on List |
File Name |
Version |
Size |
Author |
Date |
Type |
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1.52 |
4.63 Kb |
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10-11-2008 01:30 AM |
Patch |
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1.51 |
17.93 Kb |
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08-02-2008 03:09 AM |
Patch |
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1.41 |
9.34 Kb |
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05-22-2008 12:59 AM |
Addon |
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1.31 |
2.67 Kb |
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04-13-2008 06:52 PM |
Patch |
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1.3 |
2.39 Kb |
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02-28-2008 10:19 AM |
Addon |
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UI for Heals, saves and click to cure for each member in group, raid and self.
Current version is 1.51 you will need to get the base 1.5 version and the patch 1.51 to have all the required files.
Same as base eq2 interfaces with extra icons/buttons for spells. Includes group/raid messages for some spells. Is as user organizable as the base eq2 group window, ie 1x5, 2x3, 3x2 or 5x1. Please note that buttons and icons in the group, player and raid window don't show reuse timer information. I have looked to see if it could be done but as of the moment I don't believe it can.
New version has tranquility, click to follow (on the 'F' number) plus specific group and player ui's for Mystic and Defiler.
There are several batch files included in the download. Put them in the same custom ui folder as the xml files. They (the batch files) copy the appropriate xml file to the proper name that eq2 will utilize. EQ2_Default.bat removes any group or player ui so that you revert to the eq2 default ui's. EQ2 won't pick up the changed ui's until you either restart from desktop or use the /loadui command. Be warned that using /loadui can mess up hotbars and secondary chat windows. To make your life easier you can right click any of the bat files and create shortcut then place the shortcuts somewhere easy to find and use (like your desktop)
If you have a vista box (default for vista users tends to be read/execute), you will have to make sure that the user has modify/write permissions on the folder where the UI files are stored so that the batch file can create the appropriate files when you run it.
NB the clock is not part of the ui that is just where I have it under my group window.
Version, 1.20 - Updated to work with LU44. This is only partially tested as I had to rush it out and wont have time till the weekend to test properly.
Includes click to cure for cure curse. I had to juggle icons to make the new effect fit so have dropped the least used one for each caster type (at least for my gameplay style). I have included the click to cure for potions directly in this file now, not as a separate add on.
The raid window is a modification of ones already in use on EQ2 Interface, altered to my requirements.
Added user lvl to each person in the group window so that you can see when their level is debuffed.
Also included are numberous coding improvements that make button behaviour more consistant as well as either spell interrupts to cast saves and keep target or queue spells but switch targets for those spells that dont need to be cast instantly. (I found spell queuing more important than preventing target switching so have made mine that way). I have bugged an issue with switching targets cancelling queued spells and if SOE decide to fix it then I can do both. Also included is a complete upgrade of all spells to T8, found some instances where there were still T7 spells in use.
Mystic and Defiler UI makes the assumption that you are AA spec'd for Ritual and Ritual of Alacrity.
Version 1.30 - Added percent health and power for player window, fixed a spell name in warden group and player, adjusted alignment of boxes on player windows
Version 1.31 - Fix to Warden Player. Was using wrong dynamic data and was showing player 'F2' detrimental effects. Only the warden xml file is in the patch above, replace your existing xml file with it.
Version 1.4 - Update for LU45, all detrimental effects on the Healer UI's now cast the same cure (except for curses). Raid window for healers, replaced the 3 primary cures with the new single cure, your original cure all and an instant heal/ward depending on class. This is a complete refresh so no lower numbered versions are needed.
Version 1.5 - Update for LU47. Adds talk icons to group and raid windows. This is a complete refresh so no lower numbered versions are needed. Enhanced UI for potions (specifically for mages) that lets you click to cure raid and group member of arcane. Added healer UI's for fury, inquisitor and templar (now one for all healer types).
Version 1.51 - placement issue with the speech icon on the healer group windows, it was partially obscured.
Version 1.52 - changed the dirge and general potion player windows to remove the mastercrafted cure potions, now use dedicated, exceptional and remarkable in that order.
Enjoy
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| Archive List (Old Versions) |
File Name |
Version |
Size |
Author |
Date |
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1.40 |
675.50 Kb |
caoimhin |
05-14-2008 10:39 AM |
| File Statistics |
| User Rating: |
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| Downloads: |
815 |
| Views: |
10259 |
| Favorites: |
16 |
| Uploaded By: |
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| Last Modified: |
10-11-2008 01:23 AM by caoimhin |
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01-03-2009, 02:53 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
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Hooray thank you thank you. Great ui, this is the only thing I wanted from profit ui without having to use all the unnecesary other crap
Delighted to see you can even queue spells properly, have yet to test that on cures.
Once again thank you ^^
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12-24-2008, 09:00 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 2
Uploads: 0
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changing spell names
I managed to figure out how to get it work, but i am reading forums that you can change your spell names ( Mystic) i love this but was wondering if I could have a cure, and a group ward/heal added to my little icons uneder the names? I read you can change it but when I go into my UI folder I find this
Icon IconRect="84,84,126,126" Location="22,0" IconResource="images/icons/icon_ss5.dds" Name="SpellButton2Icon" ScrollExtent="21,21" Size="21,21" TreatAsButton="true" />
<Button BackgroundOpacity="0.000" LocalToolTip="Ritual Healing" Location="44,0" Name="ZSpellButton3" OnHoverIn="target_allow_pet_self_toggle=0 target_allow_pet_self_toggle=0" OnHoverOut="target_allow_pet_self_toggle=1 target_allow_pet_self_toggle=1" OnPress="useability Ritual ; useability Ritual Healing" ScrollExtent="21,21" Size="21,21" Style="/ButtonStyles.invisible" />
<Icon IconRect="0,0,42,42" Location="44,0" IconResource="images/icons/icon_ss14.dds" Name="SpellButton3Icon" ScrollExtent="21,21" Size="21,21" TreatAsButton="true" />
<Button BackgroundOpacity="0.000" LocalToolTip="Oberon" Location="66,0" Name="ZSpellButton4" OnPress="clearabilityqueue ; cancel_spellcast ; useabilityonplayer Parent.Parent.Name.LocalText oberon obstruction ; target_previous" ScrollExtent="21,21" Size="21,21" Style="/ButtonStyles.invisible" />
<Icon IconRect="42,126,84,168" Location="66,0" IconResource="images/icons/icon_ss6.dds" Name="SpellButton4Icon" ScrollExtent="21,21" Size="21,21" TreatAsButton="true" />
<Button BackgroundOpacity="0.000" LocalToolTip="Eidolic Ward" Location="88,0" Name="ZSpellButton5" OnPress="clearabilityqueue ; cancel_spellcast ; useabilityonplayer Parent.Parent.Name.LocalText Eidolic Ward ; target_previous" ScrollExtent="21,21" Size="21,21" Style="/ButtonStyles.invisible" />
<Icon IconRect="84,84,126,126" Location="88,0" IconResource="images/icons/icon_ss6.dds" Name="SpellButton5Icon" ScrollExtent="21,21" Size="21,21" TreatAsButton="true" />
<Button BackgroundOpacity="0.000" LocalToolTip="Ancestral Savior" Location="110,0" Name="ZSpellButton6" OnPress="clearabilityqueue ; cancel_spellcast ; useabilityonplayer Parent.Parent.Name.LocalText Ancestral Savior ; target_previous" ScrollExtent="21,21" Size="21,21" Style="/ButtonStyles.invisible" />
<Icon IconRect="126,0,168,42" Location="110,0" IconResource="images/icons/icon_ss7.dds" Name="SpellButton6Icon" ScrollExtent="21,21" Size="21,21" TreatAsButton="true" />
<Button BackgroundOpacity="0.000" LocalToolTip="DeAgro" Location="132,0" Name="ZSpellButton9" OnPress="clearabilityqueue ; cancel_spellcast ; useability Spirits ; target_previous" ScrollExtent="21,21" Size="21,21" Style="/ButtonStyles.invisible" />
<Icon IconRect="42,84,84,126" Location="132,0" IconResource="images/icons/icon_ss5.dds" Name="SpellButton9Icon" ScrollExtent="21,21" Size="21,21" TreatAsButton="true" />
</Page>
but it wont let me change anything,, any information would be great..
Truespirit (mistmore)

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12-24-2008, 01:24 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 2
Uploads: 0
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help with install
i have download the file but it is on my desktop, so i unzipped it to my Sony file? but there doesnt seem to be any change to my settings, am i doing something wrong in install maybe?
truespirit (mistmore)
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10-26-2008, 10:45 PM
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Aka Anumi, Omulu
Server: Crushbone
Forum posts: 86
File comments: 9
Uploads: 6
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Yes, if you added the clear queue and cancel spellcast commands as well as the target_previous command then it would work fine.
The reason the raid window will work is that part of the window doesn't have a built in target the player if you click on it. The group window target switching happens at the highest level of the player parent code group, this is functionality built-in by SOE and is not in the xml file we get to alter.
If one places buttons within these groups then clicking them targets the player.
One could create a number of buttons or boxes outside of that code level and tie them to a person in the group. The issue is that group window would not be user reconfigurable, buttons wouldnt stay near a person. The layout, placement and size of the group members and their buttons would have to be coded for every arrangement that people want.
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10-23-2008, 07:29 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 5
File comments: 8
Uploads: 0
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Howdy,
I have been trying out this great UI and noticed what people have said earlier about the target switching. I was wondering if I added the clearqueue and cancel spell cast commands in the xml will it stop the target switching for the heal spells?
Also, I found that the following UI is somehow programmed to allow spell queues all without target switching. Not sure how he did it
http://www.eq2interface.com/download...llPriests.html
Not trying to be rude linking to another guy's UI or anything, just hoping maybe we could get the same functionality in your awesome mod 
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10-11-2008, 01:33 AM
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Aka Anumi, Omulu
Server: Crushbone
Forum posts: 86
File comments: 9
Uploads: 6
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Quote:
Originally posted by jameys18
ok, answer to my own question. and for any one else experianceing this problem. You have to go into the xml file player, group, and raid. then find the coding that has the spell name of the default spell. (it will appear twice in line). in first spot. make name what you want it to say then in the second spot write the name of the spell with upper case where needed then what level of spell in ().
ex. "Fleshweave (Master I)" then it will work!
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You will have to change the spell names in several locations and files as you found out, but you shouldn't need to have the spell version as part of useability. Is it possible that you didn't rerun the bat file to change the used files as well before restarting. The code you posted looked correct and should have worked.
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10-06-2008, 04:52 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 1
File comments: 2
Uploads: 0
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ok, answer to my own question. and for any one else experianceing this problem. You have to go into the xml file player, group, and raid. then find the coding that has the spell name of the default spell. (it will appear twice in line). in first spot. make name what you want it to say then in the second spot write the name of the spell with upper case where needed then what level of spell in ().
ex. "Fleshweave (Master I)" then it will work! 
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10-06-2008, 03:46 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 1
File comments: 2
Uploads: 0
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ok, i've downlaoded and played with this thing all day trying to get it to work. finally got it like its supposed to be but i can't change the heals out to match the ones my level. i've gone into player and group xml files and change names i.e. dire salve to predatory salve. making sure the spacing was the same as before and saved it but no change in game. and of course i've shut down eq2 and restarted it. whats the deal? what am i not realizing?
from reading down belowe do i have to put Predatory Salve with the exact spell i have? as in Predatory Salve Master I? i have no idea.... below is what i changed in my fury player xml file.....
AbsorbsInput="false" Location="7,85" Name="Spells" ScrollExtent="153,21" Size="153,21">
<Button BackgroundOpacity="0.000" LocalToolTip="Fleshweave" Name="ZSpellButton1" OnHoverIn="target_allow_pet_self_toggle=0 target_allow_pet_self_toggle=0" OnHoverOut="target_allow_pet_self_toggle=1 target_allow_pet_self_toggle=1" OnPress="useability Fleshweave" ScrollExtent="21,21" Size="21,21" Style="/ButtonStyles.invisible"></Button>
<Icon IconRect="210,42,252,84" IconResource="images/icons/icon_ss6.dds" Name="SpellButton1Icon" ScrollExtent="21,21" Size="21,21" TreatAsButton="true"/>
<Button BackgroundOpacity="0.000" LocalToolTip="Predatory Salve" Location="22,0" Name="ZSpellButton2" OnHoverIn="target_allow_pet_self_toggle=0 target_allow_pet_self_toggle=0" OnHoverOut="target_allow_pet_self_toggle=1 target_allow_pet_self_toggle=1" OnPress="useability Predatory Salve" ScrollExtent="21,21" Size="21,21" Style="/ButtonStyles.invisible"></Button>
<Icon IconRect="84,84,126,126" Location="22,0" IconResource="images/icons/icon_ss5.dds" Name="SpellButton2Icon" ScrollExtent="21,21" Size="21,21" TreatAsButton="true"/>
<Button BackgroundOpacity="0.000" LocalToolTip="Wildling Elixer" Location="44,0" Name="ZSpellButton3" OnHoverIn="target_allow_pet_self_toggle=0 target_allow_pet_self_toggle=0" OnHoverOut="target_allow_pet_self_toggle=1 target_allow_pet_self_toggle=1" OnPress="useability Wildling Elixer" ScrollExtent="21,21" Size="21,21" Style="/ButtonStyles.invisible"></Button>
<Icon IconRect="0,0,42,42" Location="44,0" IconResource="images/icons/icon_ss14.dds" Name="SpellButton3Icon" ScrollExtent="21,21" Size="21,21" TreatAsButton="true"/>
<Button BackgroundOpacity="0.000" LocalToolTip="Sylvan Touch" Location="66,0" Name="ZSpellButton5" OnPress="clearabilityqueue ; cancel_spellcast ; useabilityonplayer Parent.Parent.Name.LocalText Sylvan Touch ; target_previous" ScrollExtent="21,21" Size="21,21" Style="/ButtonStyles.invisible"></Button>
<Icon IconRect="42,42,84,84" Location="66,0" IconResource="images/icons/icon_ss6.dds" Name="SpellButton5Icon" ScrollExtent="21,21" Size="21,21" TreatAsButton="true"/>
<Button BackgroundOpacity="0.000" LocalToolTip="Breath of the Untamed" Location="88,0" Name="ZSpellButton6" OnPress="clearabilityqueue ; cancel_spellcast ; useabilityonplayer Parent.Parent.Name.LocalText Breath of the Untamed ; target_previous" ScrollExtent="21,21" Size="21,21" Style="/ButtonStyles.invisible"></Button>
<Icon IconRect="126,0,168,42" Location="88,0" IconResource="images/icons/icon_ss7.dds" Name="SpellButton6Icon" ScrollExtent="21,21" Size="21,21" TreatAsButton="true"/>
<Button BackgroundOpacity="0.000" LocalToolTip="DeAgro" Location="110,0" Name="ZSpellButton7" OnPress="clearabilityqueue ; cancel_spellcast ; useability incapacitating thorns ; target_previous" ScrollExtent="21,21" Size="21,21" Style="/ButtonStyles.invisible"></Button>
<Icon IconRect="42,84,84,126" Location="110,0" IconResource="images/icons/icon_ss5.dds" Name="SpellButton7Icon" ScrollExtent="21,21" Size="21,21" TreatAsButton="true"/>
<Button BackgroundOpacity="0.000" LocalToolTip="" Location="132,0" Name="ZSpellButton4" OnPress="target_previous" ScrollExtent="21,21" Size="21,21" Style="/ButtonStyles.invisible"></Button>
<Icon IconRect="210,252,210,252" Location="132,0" IconResource="images/icons/icon_ss14.dds" Name="SpellButton4Icon" ScrollExtent="21,21" Size="21,21" TreatAsButton="true"/
Last edited by jameys18 : 10-06-2008 at 04:25 PM.
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09-10-2008, 10:03 PM
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Aka Anumi, Omulu
Server: Crushbone
Forum posts: 86
File comments: 9
Uploads: 6
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No, nothing is installed incorrectly.
That is the trade off of queuing vs instant cast spells. The cures and save vs deaths are cancel current casting, cast right away and retarget to prior target.
If you let a spell queue like I do with the heals, then if you put in a command to switch the target back it cancels the queued spell.
Unfortunately it is part of the underlying code that sony puts in, such that I can't prevent it from targeting a group member when you click on them. I have even tried it with useabilityon commands and has the same result when it changes targets back. I have bugged the behavior with sony but I wouldn't hold breath for a fix.
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08-27-2008, 05:52 PM
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A Coastal Crab
Server: Butcherblock
Forum posts: 0
File comments: 1
Uploads: 0
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Great UI, much nicer than the Profit version... Just one thing though, unless I installed something incorrectly, my target shifts when I click on a templar heal button of another group member other than the MT. The cures do not shift targets but the heals do.
It would be greeat if I didn't shift targets at all so shield ally stays continuosly on the MT. Other than that, it is great. Pls let me know if I did something wrong on the install, thx.
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08-01-2008, 02:26 PM
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Aka Anumi, Omulu
Server: Crushbone
Forum posts: 86
File comments: 9
Uploads: 6
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Re: Mystic
Quote:
Originally posted by Taxet
Mystic spell not right
you have Ancient Balm
Its Ancestral Balm now 
just for you next update
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I purposely left it as ancient balm as the master I of ancient balm will cure up to lvl 93 (which is higher than anything possible in tier 8) and uses 23 less power to do it. Until tier 9 there is no advantage to using ancestral balm.
If you only have the adept III of ancient balm, feel free to change the spell in the player, group and raid window. The player window has it in only one spot near the middle of the file. The raid window has it in only one spot near the top of the file. The group window will have 5 occurrences of it that need to be changed.
Last edited by caoimhin : 08-05-2008 at 02:23 PM.
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05-28-2008, 04:36 AM
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Just Me!
Server: Grobb
Forum posts: 63
File comments: 10
Uploads: 0
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Mystic
Mystic spell not right
you have Ancient Balm
Its Ancestral Balm now 
just for you next update
Last edited by Taxet : 05-28-2008 at 04:37 AM.
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04-09-2008, 02:57 PM
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Aka Anumi, Omulu
Server: Crushbone
Forum posts: 86
File comments: 9
Uploads: 6
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Fury window
Easiest way for Fury would be to take the warden ui and change all the spell names in the buttons to be fury ones, icons should be the same for both classes.
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10-22-2007, 07:58 AM
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A Brown Bear
Server: Permafrost
Forum posts: 8
File comments: 1
Uploads: 0
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Hail and well met,
Wonderful group window... with... uh... only one problem from my point of view...
I'm a Fury... any way you could show me; in post or PM, anything... how to change this to be "Fury Friendly?"
Thanks.
Take care.
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10-19-2007, 07:43 AM
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A Weald Wolf
Server: Najena
Forum posts: 80
File comments: 2
Uploads: 0
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is there any way to have it auto detect the class then set up the correct spells? I play both a warden and a high lvl mystic so the spells would be completely different for both toons (and then on my melee characters they would either not need anything or they would be buffs or taunts or something).
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