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| Category: Group window[DrumsUI] Tiny Group (c2c) |
| Interface Information |
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| Name: |
[DrumsUI] Tiny Group (c2c)  |
| Author: |
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| Date: |
11-20-2009 04:10 PM |
| Size: |
13.78 Kb |
| Version: |
2009.11.20 |
| Rate Addon: |
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In-game
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UIBuilder: effect icons and checkbox shown
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Game Update #53 Compatible
* This version does NOT have Pet Health bars. See my normal group window for this option: here
Description:
This is know know as the Tiny Group window (previously my only group window). This mod is an alteration to the Arcane Group window. Except, it's not so arcane anymore
The window is very compact. F2-F6 text is included, as well as speaking icons for voice. The detrimental effects are small, not covering any vitals. Effect icons have "click-to-cure" for quick curing of party members. Click-to-cure buttons are equipped with /useabilityonplayer and don't require you to first target the group member. A checkbox is included when you hover over the window. Clicking it will cancel any currently casting spell when attempting to cure.
Cure Button Spells: - Trauma: Cure
- Arcane: Cure, Cure Arcane
- Noxious: Cure, Cure Noxious
- Elemental: Cure, Cure Elemental
- Curse: Cure Curse
Installation Notes:
- How To: Install A Custom UI
- eq2ui_mainhud_groupmembers.xml goes in your CustomUI folder.
- Bars.dds goes in your CustomUI/DrumsUI/images/ folder.
Update Log:
2009.11.20
- Window now recognized as the Tiny Group window
- Updated Cure spells used
- Now includes checkbox to be able to /cancel_spellcast automatically when curing
2009.09.23
- Fixed Cure Arcane
- Pet version "coming soon(TM)"
2009.04.16
- fix for Click-to-cure buttons (updated to match XML changes in the group window). No other changes done to c2c.
2008.08.02
2009.04.03
- Updated to work with GU#51. No other changes made. Pet health bar variant coming soon(tm)...
- Oops, forgot DynamicData for the new icons... all better
2008.08.01
- Updated to include "Speaking" icon (GU47)
2008.07.06
- Updated for new "Cure" ability
2008.04.17
- Updated for GU#44
- Now includes "Click-to-Cure" abilities!
- Saved a little space by aligning the bars a little more left, as seen in the UIBuilder screenshot
- Bars.dss now resides within the /DrumsUI/images/ folder -- just a FYI
2005.11.21
- Window now resizable! Have it display however you want
- Has border/backgroud included (if you wish to display them)
2005.03.22
- Initial release
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| File Statistics |
| User Rating: |
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| Downloads: |
4976 |
| Views: |
67099 |
| Favorites: |
53 |
| Uploaded By: |
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| Last Modified: |
02-25-2010 06:21 PM by Drumstix42 |
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08-25-2009, 05:42 AM
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A Griffon
Server: Blackburrow
Forum posts: 1862
File comments: 262
Uploads: 41
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Re: Fix
Quote:
Originally posted by Coldcat
You need to fix your group window please ..I can see the peoples name can not see there health or power or cures ...thank you
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Try installing the UI mod again. There's nothing wrong with this one.
If it's still not working, it may be incompatible with some other mod you are using.
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08-24-2009, 06:25 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
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Fix
You need to fix your group window please ..I can see the peoples name can not see there health or power or cures ...thank you
Last edited by Coldcat : 08-24-2009 at 06:27 PM.
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07-08-2009, 12:37 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
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Classes
Drums i pretty much have all your mods with a skeleton profitui shell, but with regards to this group window mod I like how profit has a small text of each group member's class visible, even without mouseover. Is there any way you could add the class names somewhere? Thanks for exceptionally efficient mods!
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04-16-2009, 09:41 AM
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A Griffon
Server: Blackburrow
Forum posts: 1862
File comments: 262
Uploads: 41
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Re: Re: Re: Click to cure not working
Quote:
Originally posted by WillDieSoon
Any luck?
I semi fixed it by replacing the onpress text to simply use Cure, but it still unselects the target (I 2 box so I am always targeting my fighter).
If I had more patience I would go through the XML, but I have a suspect there is more to it then that.
Thanks and keep the good work as I think I have most of your UIs.
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New version uploaded. This fixes the cure buttons. I forgot they changed the structure of the window. Code now reflects the change.
Should be working as it did pre-GU#51.
Potion cures, etc, will come in the future.
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04-14-2009, 03:36 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 3
Uploads: 0
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Re: Re: Click to cure not working
Quote:
Originally posted by Drumstix42
Will check this out tonight.
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Any luck?
I semi fixed it by replacing the onpress text to simply use Cure, but it still unselects the target (I 2 box so I am always targeting my fighter).
If I had more patience I would go through the XML, but I have a suspect there is more to it then that.
Thanks and keep the good work as I think I have most of your UIs.
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04-08-2009, 06:26 PM
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A Griffon
Server: Blackburrow
Forum posts: 1862
File comments: 262
Uploads: 41
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Re: Click to cure not working
Quote:
Originally posted by WillDieSoon
I have downloaded the new version and copied the new files over, but the click to cure is not working. When I click to cure it selects or deselects the player and no cure.
Thanks for your time.
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Will check this out tonight.
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04-07-2009, 11:56 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 3
Uploads: 0
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Click to cure not working
I have downloaded the new version and copied the new files over, but the click to cure is not working. When I click to cure it selects or deselects the player and no cure.
Thanks for your time.
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04-01-2009, 09:22 PM
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A Griffon
Server: Blackburrow
Forum posts: 1862
File comments: 262
Uploads: 41
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Re: Names not appearing in group window with GU51
Quote:
Originally posted by WillDieSoon
Did I do something wrong or has there been a change in GU51 that is causing the names to not appear in the group window?
It appears to be adding the members as you get an additional toggle for LFG, but no names and can not click on anyone.
Thanks for your time.
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You didn't do anything wrong. Unfortunately this window won't work correctly until updated. I'll try to get it out as soon as tomorrow afternoon!
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04-01-2009, 07:35 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 3
Uploads: 0
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Names not appearing in group window with GU51
Did I do something wrong or has there been a change in GU51 that is causing the names to not appear in the group window?
It appears to be adding the members as you get an additional toggle for LFG, but no names and can not click on anyone.
Thanks for your time.
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10-28-2008, 04:29 PM
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A Griffon
Server: Blackburrow
Forum posts: 1862
File comments: 262
Uploads: 41
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Re: Re: Re: difficulty managing separate mods
Quote:
Originally posted by Neyai
That'd be it, thankya! All fine n dandy now! Very small in 1280x1024 tho.
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Aye. Others have agreed. I'll probably make a default group UI with click to cure functions.
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10-28-2008, 04:14 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 19
Uploads: 0
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Re: Re: difficulty managing separate mods
Quote:
Originally posted by Drumstix42
So "eq2maps" is your custom UI folder and your putting mods into that folder? That is fine.
As the instructions above are saying, the XML goes in that folder (which you got right if you can click the cures) and in your case the image file would go in your:
eq2map/DrumsUI/images/
Create the folder if it doesn't exist. Usually you can just unzip to the directory and the folders get created for you.
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That'd be it, thankya! All fine n dandy now! Very small in 1280x1024 tho.
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10-28-2008, 02:55 PM
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A Griffon
Server: Blackburrow
Forum posts: 1862
File comments: 262
Uploads: 41
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Re: difficulty managing separate mods
Quote:
Originally posted by Neyai
I must be doing this wrong. It isn't my strongest point.
I only use a couple of stand alone UI mods. A raid window for priests and this group window (and tryin to use your target window too 
I also use eq 2 maps
I've had trouble getting them all to work together. Seems like if I get the UIs to work, the maps won't, and vice versa.
So the folder eq2maps updated makes, called eq2maps oddly, is where I'm putting everything in.
This has worked fine for the raid window, but with this group window, all I get is the groupie's name and a very thin black bar with nothing on/in it. If I click, I can do the cures, but I can't see anything.
I've put the bars.dds file in every single folder within the eq2maps folder.
Any chance you can give me a clue what I'm doin wrong?
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So "eq2maps" is your custom UI folder and your putting mods into that folder? That is fine.
As the instructions above are saying, the XML goes in that folder (which you got right if you can click the cures) and in your case the image file would go in your:
eq2map/DrumsUI/images/
Create the folder if it doesn't exist. Usually you can just unzip to the directory and the folders get created for you.
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10-28-2008, 02:42 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 19
Uploads: 0
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difficulty managing separate mods
I must be doing this wrong. It isn't my strongest point.
I only use a couple of stand alone UI mods. A raid window for priests and this group window (and tryin to use your target window too
I also use eq 2 maps
I've had trouble getting them all to work together. Seems like if I get the UIs to work, the maps won't, and vice versa.
So the folder eq2maps updated makes, called eq2maps oddly, is where I'm putting everything in.
This has worked fine for the raid window, but with this group window, all I get is the groupie's name and a very thin black bar with nothing on/in it. If I click, I can do the cures, but I can't see anything.
I've put the bars.dds file in every single folder within the eq2maps folder.
Any chance you can give me a clue what I'm doin wrong?
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10-25-2008, 02:03 AM
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A Griffon
Server: Blackburrow
Forum posts: 1862
File comments: 262
Uploads: 41
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Quote:
Originally posted by beerninja
I noticed group window doesn't use onhoverin/out yet so upon removing cancel_spellcast and clearqueues it changes the target.
Any chance of a new group window that uses onhoverin/out so we can queue all cures without changing target? 
Or ever better maybe one with default ui exactly like your player window for healers and one with the small ui for non-healers
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I realize I haven't updated this one yet, and I plan on doing both of you're requests. Been busy busy on my end! Thanks for the input 
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10-24-2008, 05:49 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 5
File comments: 8
Uploads: 0
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I noticed group window doesn't use onhoverin/out yet so upon removing cancel_spellcast and clearqueues it changes the target.
Any chance of a new group window that uses onhoverin/out so we can queue all cures without changing target?
Or ever better maybe one with default ui exactly like your player window for healers and one with the small ui for non-healers 
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