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Category: MiscellaneousMother's Countdown Timer Window
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Name: Mother's Countdown Timer Window   Popular!
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Date: 08-23-2006 11:25 AM
Size: 18.98 Kb
Version: 1.2.0
Rate Addon: 4 out of 5 with 5 votes  
Patch & Add-on List
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GU32 + Defaults
18.29 Kb
09-28-2007 08:48 AM
Patch
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Timer Window (JPG blurred it a bit, but it's very legible in-game.)
 
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Timer window fully expanded showing all options.
 
Description
Discuss this and other Mother's UI pieces here .

**GU 29 Compatible **

I've never seen a really big need for a timer window, but the request comes up occasionally, so in a fit of boredom, I thought I'd take a shot at it. The result is a totally configurable 40 minute countdown timer which can be started and configured via in-game macros.

To install:
If you already have a UI mod installed, unzip the file into the same directory as your current mods. For example: c:\Program Files\Sony\Everquest II\UI\EQ2MAP.

If you do not have a file called eq2ui_mainhud.xml in that directory, then rename the file called eq2ui_mainhud_example.xml that is included with this zip file to eq2ui_mainhud.xml.

If you do have a file called eq2ui_mainhud.xml, open that file with notepad and add a line:
Code:
<include>eq2ui_mainhud_timer.xml</include>
I would suggest between eq2ui_mainhud_target.xml and eq2ui_mainhud_tracking.xml, just to keep it alphabetized, but you can add the line anywhere before the </Page> line.

To use:
To make the timer window show, use the command
Code:
/show_window MainHUD.Timer
within EQ2.

The four timers are set with some default times, but you will probably want to change them. To do so is not too complicated, although it involves the use of more /show_window commands. Learn to love the /show_window.

The timers are numbered 1-4. Within each timer are a set of sub-windows you can show via the /show_window commands. They're 0-9, 00-50, and 0m-19m + p20m for seconds, tens of seconds and minutes respectively. To change timer 1 to 7 minutes 30 seconds, you would use the following commands:

Code:
/show_window MainHUD.Timer.1.7m
/show_window MainHUD.Timer.1.30
/show_window MainHUD.Timer.1.0
You can fit all 3 commands on a single line in a macro using:

Code:
: ; show_window MainHUD.Timer.1.7m ; show_window MainHUD.Timer.1.30 ; show_window MainHUD.Timer.1.0
Please note the spaces before and after the ;'s.

In order to start a timer, you can use the button on the timer, or the following show command in a macro:

Code:
/show_window MainHUD.Timer.1.Go
Yes, you can use the commands to set the time and the go command in the same macro, although I'm not sure if all 4 commands will fit on a single line. Feel free to experiment.

There are no window controls on the timer window. You can right-click it to close (I think) or use the /hide_window MainHUD.Timer command.

Accuracy:
The timers rely on the eq2 client app to provide timing and as such, i would not recommend using them for medical emergencies or other really important events.

As far as I can tell, the clock always seems to run fast. And the higher your frame rate, the faster it runs. There is a correction factor you can adjust to try to match the time the game sees to real life time. Load the eq2ui_mainhud_timerdefaults.xml in notepad and search for "CorrectionFactor=".

60 is no correction. Numbers larger than 60 slow the timer down. Smaller than that makes the clock run faster. In my brief experience, numbers between about 60 and 62 appear to be correct. The mod is distributed with the correction factor at 60.5 which ran about 6 seconds fast over the course of 15 minutes for my test.

Version 1.2.0
Ok, big news... I believe I fixed the problem of this mod crashing the game. Clicking the start buttons and then jumping did not crash this latest version for me at all.

Other big news... Timers now expanded to 39 minutes 59 seconds. There's three new pages you can show if you use macros - 18m, 19m, and p20m. The p20m button adds 20 minutes to whatever minutes the timer is already set at (plus 20 minutes, if you were wondering). So, if you want timer 1 at 38 minutes you would use

: ; show_window MainHUD.Timer.1.18m ; show_window MainHUD.Timer.1.p20m
: ; show_window MainHUD.Timer.1.00 ; show_window MainHUD.Timer.1.0

Or you can set it with the options windows and the defaults xml file and never think about it again.

Timer does not show times above 18 minutes, but it does appear to count down correctly once the time remaining gets below 18 minutes. Thanks gm9 for that idea as how to display higher times was what kept me from adding capacity. Not displaying them at all is pure genius!

Version 1.1.1
/shame - caught a typo in timers 3 and 4 that cause the double colons in the screenshot. Could also cause problems with the options window for those timers.

Version 1.1.0
Added options so that you can actualy use the window entirely without any /show_window commands except for the one to show the window.

Added the ability to play a sound or flash the timer window at timer completion or a certain number of seconds before. Sounds are limited to sounds that already exist in-game, but are selectable so you should be able to pick one that will stand out to you.

Moved the default settings to a seperate file. And when you modify the timer options, a textbox fills with the text that you can select and copy with ctrl-c... then open the defaults file with notepad and paste the new settings over the existing in the defaults file to make your own ready to roll defaults. Sorry, I can't think of an easy way to do defaults per-character.

Anyhow, that's a few of the suggestions I was given for improvement. Feel free to keep them coming. I'll try to do what I can with them.
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Last Modified: 11-22-2006 10:42 AM by mother9987    

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Unread 11-20-2011, 11:31 PM  
fouts85
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
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Doesn't work for GU61

No matter what I do it shows black frames and doesn't work for GU61

I love this addon, but it has taken a dive when GU61 hit

please if anyone can help with this ? I would be thankful
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Unread 07-22-2007, 12:12 AM  
kenxer
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Server: Antonia Bayle
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problem

my aa window is now blacked out around the edges anyway i can fix this?
i cant access second tree either
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Unread 03-27-2007, 12:45 AM  
Sundive-Ocelot
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Where can I find the older version of this? The LU 32 version is a mess.
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Unread 03-18-2007, 08:20 PM  
bigbang43
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Help

I realy dont know why but when i put this into my ui and open it it comes up with a black box and the can changed some of teh colors so its not bacl in the settings but i just c lines moving back and forth on the box then after alitle it gives an arror on eq2 anyone know what im doing wrong?
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Unread 02-05-2007, 02:55 PM  
christianrodher
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Haven't tried it, but seems nice. One question though: Can it be setup to countdown 40sec to 0 sec and repeat? For timing AoE
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Unread 12-30-2006, 03:42 PM  
skahld
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WOW!

And I don't mean that "other game". This is one of the best mods I have ever seen/used. I just like testing the ding sound
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Unread 08-27-2006, 12:01 PM  
yoppy
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Grtz!

My EQ2 environment did not crash either.
Hereafter, I want to patronize it forever.

Thank you for the correction.
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Unread 08-26-2006, 09:45 AM  
BOperator
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GREAT!!!

I love this UI and there are no game-crashes any more!

Thanks for your great work and all the people who helped to find the game-crash-bug!!

Greetingz!

Last edited by BOperator : 08-28-2006 at 06:40 AM.
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Unread 08-23-2006, 01:02 PM  
mother9987
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Quote:
Originally posted by yoppy
Thank you for cool UI.

It reports on the bug though it is poor English because it is Japanese.

The space key is pushed while executing the timer.
Then, EQ2 client cancels by the application error.

I am looking forward to the improvement of the version of UI that you make.
I believe I fixed the problem. If anyone is interested in the technical reasons, keep reading...

I'm sure you've noticed that <spacebar> activates the drop down menu control in any window which has focus. I know it has annoyed me to no end trying to jump with the tracking window open.

Anyhow, the timer window has 10 dropdowns in it (9 are hidden, but used to make the options (+) and (-) buttons work.) When the timer window had focus and you would try to jump, the game client would attempt to show all 10 dropdowns at once and crash because it wasn't smart enough to just pick one to try to show.

Anyhow, 9 of those dropdowns are now disabled as they still do what I need when disabled and the user (you) never clicks them anyhow. The 10th one is disabled except when the mouse is actually over the control.
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Unread 08-02-2006, 01:01 PM  
mother9987
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Quote:
Originally posted by yoppy
Thank you for cool UI.

It reports on the bug though it is poor English because it is Japanese.

The space key is pushed while executing the timer.
Then, EQ2 client cancels by the application error.

I am looking forward to the improvement of the version of UI that you make.
Thanks for figuring this out. I'll try to use it to find the problem.
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Unread 08-02-2006, 09:00 AM  
Velnous
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Quote:
Originally posted by Velnous
Same issue here. Timer doesn't even have to be running. Merely having the window up, after setting a timer, will randomly crash EQ2.
Resolved the issue. I don't think timer gets along with Stat Bar.... removed stat bar, no more crashs
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Unread 08-01-2006, 04:47 PM  
Velnous
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Quote:
Originally posted by yoppy
Thank you for cool UI.

It reports on the bug though it is poor English because it is Japanese.

The space key is pushed while executing the timer.
Then, EQ2 client cancels by the application error.

I am looking forward to the improvement of the version of UI that you make.

Same issue here. Timer doesn't even have to be running. Merely having the window up, after setting a timer, will randomly crash EQ2.
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Unread 07-18-2006, 11:28 PM  
yoppy
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Thank you for cool UI.

It reports on the bug though it is poor English because it is Japanese.

The space key is pushed while executing the timer.
Then, EQ2 client cancels by the application error.

I am looking forward to the improvement of the version of UI that you make.

Last edited by yoppy : 07-18-2006 at 11:29 PM.
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Unread 05-19-2006, 12:58 PM  
mother9987
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Quote:
Originally posted by Gaffa
Thank you very much for your timer, it is very useful, but it misses an "automatic restart" which would be perfect to avoid synchronized AE
Well, it'd be a nice feature. But putting it in would crash your game client

SoE doesn't like timers starting themselves or other timers. Most likely due to how convenient it would make writing bots using only the UI code.
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Unread 05-19-2006, 11:21 AM  
Gaffa
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Thank you very much for your timer, it is very useful, but it misses an "automatic restart" which would be perfect to avoid synchronized AE
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