|
07-23-2010, 08:00 AM
|
|
A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 2
Uploads: 0
|
I've been having issues with commission crafting lately with this tradeskill window. The first time I open a craft after logging on I get the option to begin crafting or cancel, but after that any time I try hit create it goes straight to crafting. I think this is bugging commissioned craft because I get the message that the materials I selected are invalid and then it would normally not craft, but since I'm doing it for someone else, it goes to the recipe select window, but the commission continues on as if I am crafting only I can't do anything.
Is this just me, or is anyone else having this problem?
Edit:
Sorry I was stupid and I didn't read a couple posts down where someone posted this issue already, I apologize :/
Last edited by imconfused135 : 07-23-2010 at 08:01 AM.
|
|
|
07-23-2010, 04:27 PM
|
|
A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
|
Quote:
Originally posted by imconfused135
I've been having issues with commission crafting lately with this tradeskill window. The first time I open a craft after logging on I get the option to begin crafting or cancel, but after that any time I try hit create it goes straight to crafting. I think this is bugging commissioned craft because I get the message that the materials I selected are invalid and then it would normally not craft, but since I'm doing it for someone else, it goes to the recipe select window, but the commission continues on as if I am crafting only I can't do anything.
Is this just me, or is anyone else having this problem?
Edit:
Sorry I was stupid and I didn't read a couple posts down where someone posted this issue already, I apologize :/
|
Yes this has been reported, though I couldn't seem to reproduce it. When you commission craft for someone, you target them instead of the tradeskill depot, right?
I'm not sure if you can do it another way, but I'm just curious.
I can just take the feature out that by-passes the normal tradeskilling components window if it continues to bug out commissioned work.
|
|
|
08-18-2010, 11:08 PM
|
|
A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 2
Uploads: 0
|
The commission seems to be working right with the fix you just put out.
With GU 57, they did something to the icons in the game, so now I only see tradeskill buttons 1-5 on the window. They are a bit bigger than they used to be, so I guess for that reason it cuts out button 6? I'm not sure, but I thought I'd throw that out there.
Last edited by imconfused135 : 08-18-2010 at 11:09 PM.
|
|
|
08-19-2010, 04:37 AM
|
|
A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
|
Quote:
Originally posted by imconfused135
The commission seems to be working right with the fix you just put out.
With GU 57, they did something to the icons in the game, so now I only see tradeskill buttons 1-5 on the window. They are a bit bigger than they used to be, so I guess for that reason it cuts out button 6? I'm not sure, but I thought I'd throw that out there.
|
New version uploaded with this fixed
|
|
|
09-09-2010, 11:35 PM
|
|
A Coastal Crab
Server: Unrest
Forum posts: 0
File comments: 2
Uploads: 0
|
I like this mod but there is a bug in it. Say you're making something and run out of fuel. If you buy the fuel off the merchant while leaving your tradeskill window open, when you go back to it the 'create' button is gone. You have to log out of the game to get it back. Hope you can figure it out and thanks for the good work you do. I use a lot of your mods.
|
|
|
09-10-2010, 02:27 AM
|
|
A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
|
Quote:
Originally posted by Maime
I like this mod but there is a bug in it. Say you're making something and run out of fuel. If you buy the fuel off the merchant while leaving your tradeskill window open, when you go back to it the 'create' button is gone. You have to log out of the game to get it back. Hope you can figure it out and thanks for the good work you do. I use a lot of your mods.
|
I'll look into it. You can manually right click the recipes in the list to hit "Create", which should fix it for now after the next successful creation.
|
|
|
09-11-2010, 02:02 AM
|
|
A Young Mystail Rat
Server: Unkown
Forum posts: 2
File comments: 2
Uploads: 0
|
Last edited by Zzinged : 09-11-2010 at 02:02 AM.
|
|
|
09-11-2010, 02:36 AM
|
|
A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
|
That is quite odd. Try doing a /load_uisettings and loading a different character's UI layout, and see if that helps.
|
|
|
09-11-2010, 06:42 AM
|
|
A Young Mystail Rat
Server: Unkown
Forum posts: 2
File comments: 2
Uploads: 0
|
Quote:
Originally posted by Drumstix42
That is quite odd. Try doing a /load_uisettings and loading a different character's UI layout, and see if that helps.
|
Thanks for the info! I loaded up the settings from my one unaffected character and now all 3 of my characters have no problems.
Wonder how it happened in the first place =\
|
|
|
09-11-2010, 07:56 PM
|
|
A Brown Bear
Server: Permafrost
Forum posts: 8
File comments: 28
Uploads: 0
|
Single tradeskill window request
Hiya Drums,
Could you offer the mod in single window as well? Or if its easy to change the code so it always opens as "unchecked" I could change the code myself. I've tried to figure out what to change in the code myself with little luck. I never want to have the recipe window open while Im on the combine window.
Fadani
|
|
|
09-11-2010, 09:11 PM
|
|
A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
|
Re: Single tradeskill window request
Quote:
Originally posted by Fadani
Hiya Drums,
Could you offer the mod in single window as well? Or if its easy to change the code so it always opens as "unchecked" I could change the code myself. I've tried to figure out what to change in the code myself with little luck. I never want to have the recipe window open while Im on the combine window.
Fadani
|
Try adding this property to the <Page> on line 3 (the second TradeSkills page, not line 2)
Code:
OnShow="Recipes.ExtendHide.press=true
Create.OnShow=' '"
Last edited by Drumstix42 : 09-11-2010 at 09:12 PM.
|
|
|
09-11-2010, 11:32 PM
|
|
A Brown Bear
Server: Permafrost
Forum posts: 8
File comments: 28
Uploads: 0
|
Guess it's not easy enough for me to change =x ... I dont know coding at all, not sure where you mean for me to add that line.
Fadani
|
|
|
09-12-2010, 01:13 AM
|
|
A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
|
Quote:
Originally posted by Fadani
Guess it's not easy enough for me to change =x ... I dont know coding at all, not sure where you mean for me to add that line.
Fadani
|
Make this line #3 in the file:
Code:
<Page Activated="true" BackgroundColor="#0000FF" eq2opensound="ui_window_book_open" eq2usescomwndcontrols="true" Location="105,184" MinimumSize="752,346" Name="TradeSkills" OnShow="Recipes.ExtendHide.press=true
Create.OnShow=' '" ScrollExtent="752,346" Size="752,346" UserMovable="true" UserResizable="true">
*note* this is untested code.
Last edited by Drumstix42 : 09-12-2010 at 01:13 AM.
|
|
|
09-12-2010, 01:59 AM
|
|
A Brown Bear
Server: Permafrost
Forum posts: 8
File comments: 28
Uploads: 0
|
I tried that out. It didn't work. The tradeskill window still opens in the dual window mode. The was no change with the added code.
Fadani
|
|
|
09-12-2010, 06:46 PM
|
|
A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
|
Hmm okay. I'll try to just include an alternate version in the future that defaults to single pane.
|
|
|
All times are GMT -5. The time now is 05:01 AM.
|
|