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Category: Casting / Breath BarNumbered Progress Casting bar
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Name: Numbered Progress Casting bar   Popular!
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Date: 11-28-2014 01:08 AM
Size: 1.61 Kb
Version: 1.2
Rate Addon: 5 out of 5 with 2 votes  
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Description
Generally this is a GU57+ style casting bar using the default graphical styles. Instead of only showing the name of the spell being cast, it also shows how far into the casting you are and the estimated length of the cast.

This started as a scripting challenge and ended up being something that I actually used. It's a challenge because the game doesn't give out the data that I've added to the window. Which is why the estimated length of the cast is highly experimental. It will in fact change as it re-estimates the value as the progress bar moves. But generally at some point in the cast it will give you a good idea of how long the casting will be/has been. Interesting when some raid mob slows your casting by 250% and it seems like it's crawling but you don't really know how slow for sure.

I'd be interested in hearing how accurate it seems to people. My ping is rather low and I suspect it may affect the estimation, but it might not. It was pretty inaccurate at one point then magically started working, so who knows.

Changes for version 1.2
Fixes for SoE's performance patch.


Changes for version 1.1
Added a check which should reset the calculations when auto-recast occurs. The spell name label is no longer script assigned so should show extended characters properly.
Archive List (Old Versions)
File Name
Version
Size
Author
Date
1.1
1.56 Kb
EQAditu
10-19-2010 01:16 PM
1.0
1.50 Kb
EQAditu
10-15-2010 02:09 PM
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5 out of 5 with 2 votes
Downloads: 4518
Views: 31487
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Unread 11-28-2014, 02:00 PM  
EQAditu
A Griffon
 
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Server: Permafrost
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Tell me if its not fixed by the new version.
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Unread 11-26-2014, 11:33 AM  
EQAditu
A Griffon
 
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The unfortunate thing about this mod is that it uses a lot of components in ways that they were not designed to be used; to create data that the game does not natively expose.

There's nothing I can really expect out of Sony to fix it at a later date. Likely they think they made the client run better by "optimizing out" some of the things that I use for timing and calculations.

My Buff Macro Scripting shares some of the same timer code and still works fine... though it doesn't try to display timing on screen, it does specifically wait on actions by a specific duration. So I'm thinking that the hacked together scripted timers still work, but something about the display logic does not.

In writing this, I may have thought of something to fix it for the most part, but it will re-introduce a bug that I had fixed previously.
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Unread 11-25-2014, 06:59 PM  
neleso
A Young Mystail Rat

Server: Antonia Bayle
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Hmm, strange - for me, as far as the timing is concerned, it is always showing "0.0s of 0.0s". Sometimes the decimal places just fluctuate by a couple of tenths but that's pretty much it.
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Unread 11-23-2014, 02:56 PM  
EQAditu
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I say that it works... but it only works sometimes. In the same game session, it might not work and then again it might work. Depends on something weird that I can't guess at without a lot of testing.
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Unread 11-13-2014, 05:02 PM  
EQAditu
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Quote:
Originally posted by neleso
Did you have any luck fixing this? Been checking back every so often to see if there were any updates.
I did try some things before the expansion but they did not work.

But now that the expansion is released, it's working properly. Is it still broken for you? If so, I may have done something to make it work only after the expansion EXE was released.
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Unread 11-13-2014, 07:32 AM  
neleso
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Quote:
Originally posted by EQAditu
SoE's "optimization patch" broke this.

I'll see if it's fixable... but the way it broke is really weird.

Did you have any luck fixing this? Been checking back every so often to see if there were any updates.
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Unread 09-25-2014, 07:05 PM  
EQAditu
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SoE's "optimization patch" broke this.

I'll see if it's fixable... but the way it broke is really weird.
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Unread 01-12-2012, 08:20 AM  
Fynite
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This simple change makes me so happy! Ty
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Unread 10-28-2011, 08:30 AM  
EQAditu
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Quote:
Originally posted by doubl-a_ron
I installed this casting bar yet when I cast i dont have the yellow collored progression bar in the window, but every thing ells shows; ie casting progression numbers it looks like it just the framing for me. how can I fix this?
The graphical styles are the same as the default window. IE, it uses SoE's defined graphics.

If you have something that overrides those styles incorrectly, replaces the file that those styles are defined in but does not redefine those styles or replaces the graphics files it depends on without filling out that area... you'll need to fix that.

Its dependencies for the progress bar appear to be:
eq2ui_ProgressbarStyles.xml
images/specialelements.dds
images/window_elements_generic.dds

They either need to be deleted from your custom UI or made compliant to the current default UI.
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Unread 10-28-2011, 01:30 AM  
doubl-a_ron
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I installed this casting bar yet when I cast i dont have the yellow collored progression bar in the window, but every thing ells shows; ie casting progression numbers it looks like it just the framing for me. how can I fix this?
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Unread 10-21-2010, 08:53 AM  
Burdy
A Young Mystail Rat

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Works great now, thank you.
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Unread 10-18-2010, 09:16 AM  
Burdy
A Young Mystail Rat

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Quote:
I assume this is due to auto-recast? The only way it would not reset is if the casting bar never disappears.
Yes, wtb steadfast

Last edited by Burdy : 10-18-2010 at 09:17 AM.
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Unread 10-17-2010, 05:23 PM  
EQAditu
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I assume this is due to auto-recast? The only way it would not reset is if the casting bar never disappears.

This is actually impossible for my only main as I never see auto-recast. I'm immune to damage based interrupts and implicit interrupts that bypass Steadfast by some mistake will not activate auto-recast.
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Unread 10-17-2010, 01:49 PM  
Burdy
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In BG, if I try to cast the group ward, first it says 2.5 sec, when I get interrupted it becomes 10 seconds and after the next interrupt sth like 20 sec.

Last edited by Burdy : 10-17-2010 at 01:50 PM.
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Unread 10-17-2010, 11:51 AM  
EQAditu
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Uh, if you're interrupted... wouldn't the casting bar disappear? The CastingFailure and CastingProgress pages are separate and the game should tell them not to appear at the same time. I haven't changed that from default at all.

I guess I can bind that text directly to DynamicData instead of assigning it by script... as EQ2's scripting hates any text outside of the standard 26 letters.
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