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Category: Raid window5x Click to Heal/Cure -- Raid Window (All Priests)
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Name: 5x Click to Heal/Cure -- Raid Window (All Priests)   Popular!
Author:
Date: 02-25-2010 06:18 PM
Size: 13.56 Kb
Version: 1.75
Rate Addon: 5 out of 5 with 12 votes  
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Size: 496.40 Kb
Dimensions: 1160 x 632
Graphical Features v1.7
 
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Size: 62.48 Kb
Dimensions: 664 x 480
Backdrop set to 100% transparent
 
Description
The short history of this mod is that I wanted an easy way to heal raid members outside of my group without lots of steps.

The main feature of this Raid Window mod is 5 buttons next to each raid member.
Pressing one of the buttons will do the following sequence:
  • Clears queued abilities -- So that the spell attached to the button is the next cast
  • Cancels any current casting -- Optional (Different files in the download)
  • Casts the button ability on raid member -- No target switching occurs; /target_previous history stays intact
  • Optionally sends a chat macro depending on the button.

This version of the raid window will automatically detect your priest class and switch spell sets. The T8 equivalents of minor heal, arch heal, single target specialty heal, "Cure" and "Cure Curse" are default. No XML modifications are needed unless you wish to change these defaults, or you are not a priest class with predefined defaults.

This raid window can be resized to different column/row arrangements. 4x1(1128px/119px) and 1x4(280px/476px) would be most common. You may also right-click a non-raid member spot to choose Basic mode which will hide the buttons.

This version will also sync the backdrop/frame opacity of each group window to the opacity slider in the Window Settings. This feature is not automatic but will sync when the window opens and when the mouse passes over the window. So when adjusting the slider, mouse over the window to preview the results.

New with v1.7, you may attach chat macros to different button types. Starting on line 39, there will be five sections where you may add/edit the chat macros. The default provided is "raidsay Parent.UseAbility.SpellName used | Parent.UseAbility.SpellTarget", which may show up as "Cure Curse used | Aditu". The underlined segments will be replaced in the macro by their counterparts. When using chat commands such as /raidsay or /tellchannel (channelname), do not include a slash character. To enable a specific macro, you must set Active="true".

If you want to use spell codes instead of spell names(you're on a non-English server and spell names don't work for you), feel free to use these spell codes by replacing the last 18 Data lines(with spell names) with this one line. (T8)
Code:
<Data Name="Templar1" SpellName="2008130855" /> <Data Name="Templar2" SpellName="3553854409" /> <Data Name="Templar3" SpellName="2819125823" /> <Data Name="Inquisitor1" SpellName="2347916808" /> <Data Name="Inquisitor2" SpellName="4124612351" /> <Data Name="Inquisitor3" SpellName="998195682" /> <Data Name="Warden1" SpellName="1994024703" /> <Data Name="Warden2" SpellName="2977442704" /> <Data Name="Warden3" SpellName="853550606" /> <Data Name="Fury1" SpellName="2027130211" /> <Data Name="Fury2" SpellName="3584665359" /> <Data Name="Fury3" SpellName="2460326851" /> <Data Name="Mystic1" SpellName="423701891" /> <Data Name="Mystic2" SpellName="3754198906" /> <Data Name="Mystic3" SpellName="1663775277" /> <Data Name="Defiler1" SpellName="1390698267" /> <Data Name="Defiler2" SpellName="1776638355" /> <Data Name="Defiler3" SpellName="632641928" />
v1.0 -- Aditu of Permafrost -- ACT Author -- [email protected]
First Release

v1.1
Class spell set switching, icons modified.

v1.2
Allows ability queuing now that it functions correctly in GU36. Optional version for canceling current casting or not.

v1.3
Updated to use T8 spells. Slightly different button event handler.

v1.3a
Updated the definition for Mystic1 to the correct spelling. 1.2's button handling again... I liked being able to hold it down and it would cast as soon as it noticed.

v1.4
Removed the level indicator. Added a "Cure" button to each raid member. Simpler button handlers attached to a unified function call. Linked each group background opacity to the main window backdrop opacity slider found in Window Settings.

v1.41
Removing the level indicator caused the client to stop showing that information in the tooltips... so it's just hidden, not removed now.

v1.5
Added voice chat indicators.

v1.51
Fixed Mystic typo. (again)

v1.6
Added Basic/Advanced collapsing functionality. Added detriment indicators to the Cure Curse and Cure icon buttons.

v1.7
Detrimental indicators now change size depending on how many are currently visible per raid member. Added the ability to send a chat macro per button type.

v1.71
Fixed a bug where the automatically defined buttons may forget their definitions after something like zoning etc.

v1.72
Updated spell lists for GU52, I hope.

v1.73
The 1px gold border around each group page syncs its opacity to the opacity of the border making up the entire raid window. This opacity is changed in the Window Settings by changing the Frame and Title opacity. This is similar to how the Backdrop sliders work; you must close and reopen the window or hover the mouse over the window in order for the opacity changes to take effect.

v1.74
Fixed the spell definition for Warden2. Updated so the buttons could once again see the player's name after the GU54(SF) update. Overrode the tooltips for the buttons to be mostly blank. Switched the locations of Cure Curse and Cure. (I kept hitting Cure Curse instead of quick-heal sometimes) The heal icons light up a bit when the mouse is over them.

v1.75
Updated so the buttons could cast on Battlegrounds players. Supposedly.
Archive List (Old Versions)
File Name
Version
Size
Author
Date
1.74
13.50 Kb
EQAditu
02-18-2010 05:03 PM
1.73
13.15 Kb
EQAditu
01-19-2010 06:11 PM
1.72
14.02 Kb
EQAditu
06-23-2009 02:42 PM
1.71
12.90 Kb
EQAditu
04-07-2009 09:58 PM
1.7
12.85 Kb
EQAditu
04-07-2009 03:24 PM
1.6
9.26 Kb
EQAditu
03-31-2009 09:16 PM
1.51
9.39 Kb
EQAditu
08-05-2008 02:28 PM
1.5
9.37 Kb
EQAditu
07-31-2008 09:38 PM
1.41
9.05 Kb
EQAditu
06-05-2008 07:33 PM
1.4
8.90 Kb
EQAditu
06-01-2008 07:07 PM
1.3a (T8)
9.56 Kb
EQAditu
05-17-2008 07:10 PM
1.3 (T8)
9.49 Kb
EQAditu
11-12-2007 02:11 PM
1.2
9.72 Kb
EQAditu
06-28-2007 07:42 PM
1.1
5.05 Kb
EQAditu
06-21-2007 07:46 PM
1.0
4.37 Kb
EQAditu
05-08-2007 07:08 AM
File Statistics
User Rating:
5 out of 5 with 12 votes
Downloads: 38020
Views: 128925
Favorites: 82
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Unread 05-08-2007, 01:13 PM  
ashes2flames
A Brown Bear

Server: Antonia Bayle
Forum posts: 8
File comments: 12
Uploads: 0
Wow! Oustanding!
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Unread 05-15-2007, 11:17 AM  
SirMaggot
A Brown Bear

Server: Splitpaw
Forum posts: 11
File comments: 5
Uploads: 0
Its so good, i use this. But it could be a little smaller
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Unread 05-20-2007, 11:27 AM  
katxim03
A Coastal Crab

Server: Antonia Bayle
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This is the best thing since sliced bread. <3
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Unread 05-21-2007, 09:55 AM  
atiiku
A Brown Bear

Server: Antonia Bayle
Forum posts: 9
File comments: 14
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Is there anyway to cure raid members this way? I can see my group members dots on them in my window but for those raids when u got a group of guardians casue its funny, would be nice to heal their trama's and such, not realy less power to rezz them but =P would be nice to click cast a trama cure on another group without changing targets.
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Unread 05-26-2007, 03:47 AM  
EQAditu
A Griffon
 
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Interface Author - Click to view interfaces

Server: Permafrost
Forum posts: 256
File comments: 156
Uploads: 10
Quote:
Is there anyway to cure raid members this way?
Well, if you change one of the spell definitions to a cure spell, sure. But there is no way possible to see if that cure is needed. Not in the raid window at least... not like you can in the group window.
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Unread 05-26-2007, 06:35 AM  
Brorim
Zerk Ad'Libitum
 
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Server: Runnyeye
Forum posts: 41
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Doesnt work for me

Dont know why really ..

Tried the original and 3 different ones i modded to use on other classes
but .. No go .. Doesnt seem to read the abilities
Widgets doesnt display correctly either ..

Yours
Brorim

Last edited by Brorim : 05-26-2007 at 07:36 AM.
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Unread 05-30-2007, 06:30 PM  
KrafoogooEF
A Brown Bear
Interface Author - Click to view interfaces

Server: Everfrost
Forum posts: 14
File comments: 10
Uploads: 1
Re: Doesnt work for me

Quote:
Dont know why really ..

Tried the original and 3 different ones i modded to use on other classes
but .. No go .. Doesnt seem to read the abilities
Widgets doesnt display correctly either ..

Yours
Brorim
I changed this to fury specific and posted it (with credit to EQAditu).

I changed the ability names first to make sure that worked (and it did), then I used the EQ2UI Builder and photshop to find (I hope) the correct icons for the the 3 fury spells.

Thanks for the post and the starting point - awesome!
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Unread 06-28-2007, 01:46 PM  
EQAditu
A Griffon
 
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Interface Author - Click to view interfaces

Server: Permafrost
Forum posts: 256
File comments: 156
Uploads: 10
GU36

Once I am sure it is working properly, I will upload a new version of this(v1.2) that allows useabilityonplayer queuing now that it works with GU36.
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Unread 07-04-2007, 02:21 AM  
Saphraja
A Young Mystail Rat

Server: Innothule
Forum posts: 7
File comments: 1
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Great Raid window although slightly big.
Any chance of a group window click to cure where the cures actually queue?
I have been looking for one for a while now and most of them use a clunky switching target system.
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Unread 07-04-2007, 11:12 AM  
tundrabite
A Coastal Crab

Server: Antonia Bayle
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Edit

Anyone have an idea on how to change this for a Paladin healer?
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Unread 07-05-2007, 05:02 AM  
SirMaggot
A Brown Bear

Server: Splitpaw
Forum posts: 11
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The v1.2 is amazing, i have both a defiler and a warden, so its really useful.
Thank you very much.
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Unread 07-10-2007, 04:47 AM  
EQAditu
A Griffon
 
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Server: Permafrost
Forum posts: 256
File comments: 156
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Re: Edit

Quote:
Anyone have an idea on how to change this for a Paladin healer?
Look for the spot in the XML where it says...
Code:
<!-- Defaults if not a priest class -->
...and fill in the three blank SpellName="" parts for the three buttons. Just put the spell names.
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Unread 08-10-2007, 05:35 PM  
future_private
A Coastal Crab

Server: Antonia Bayle
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Need help, please!

Hello!

I've got a bad problem with this file: I've got an inquistor and a warden. With the inquisitor everthing works fine, but with the warden nothing works. No class detection. There are still the inqui icons and spell! What can I do?

greetings
fp
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Unread 08-21-2007, 06:38 PM  
decadre
A Crazed Gnoll

Server: Antonia Bayle
Forum posts: 21
File comments: 1
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I'm a bit curious if one could add non-healer spells if they copy and pasted for instance this code:

Code:
ISDEFILER=HealSpells.AdvClass.LocalText=='Defiler'
HealSpells.HealSpell1.SpellName=ISDEFILER ? HealSpells.Defiler1.SpellName : HealSpells.HealSpell1.SpellName
HealSpells.HealSpell2.SpellName=ISDEFILER ? HealSpells.Defiler2.SpellName : HealSpells.HealSpell2.SpellName
HealSpells.HealSpell3.SpellName=ISDEFILER ? HealSpells.Defiler3.SpellName : HealSpells.HealSpell3.SpellName">
Then say they had a Ranger alt, and wanted to add Ranger spells. Could they change the DEFILER text to Ranger. You would have the following then:

Code:
ISRANGER=HealSpells.AdvClass.LocalText=='Ranger'
HealSpells.HealSpell1.SpellName=ISRANGER ? HealSpells.Ranger1.SpellName : HealSpells.HealSpell1.SpellName
HealSpells.HealSpell2.SpellName=ISRANGER ? HealSpells.Ranger2.SpellName : HealSpells.HealSpell2.SpellName
HealSpells.HealSpell3.SpellName=ISRANGER ? HealSpells.Ranger3.SpellName : HealSpells.HealSpell3.SpellName">
And then copy and paste this code:

Code:
<Data Name="Defiler1" SpellName="Putrid Balm" />
<Data Name="Defiler2" SpellName="Sacrificial Deliverance" />
<Data Name="Defiler3" SpellName="Malignant Shroud" />
And then do the same, by changing Defiler to Ranger. Also changing the 3 spells to 3 Ranger spells.

Code:
<Data Name="Ranger1" SpellName="<spell1>" />
<Data Name="Ranger2" SpellName="<spell2>" />
<Data Name="Ranger3" SpellName="<spell3>" />
Would that work as far as adding non-healer spells?

Last edited by decadre : 08-21-2007 at 06:41 PM.
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Unread 09-07-2007, 06:48 PM  
EQAditu
A Griffon
 
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Interface Author - Click to view interfaces

Server: Permafrost
Forum posts: 256
File comments: 156
Uploads: 10
Re: Need help, please!

Quote:
I've got a bad problem with this file: I've got an inquistor and a warden. With the inquisitor everthing works fine, but with the warden nothing works. No class detection. There are still the inqui icons and spell! What can I do?
Currently there is no spell icon changes per class. As for the problem with it not switching to Warden spells, I'm not sure what to do. The code looks okay, and I have no ability to test it myself.
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