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Category: Target / Implied windowWildsongs Target (and Implied) Windows With Matching Player Window LU52 Compatible
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Name: Wildsongs Target (and Implied) Windows With Matchi...   Popular!
Author:
Date: 02-01-2007 05:03 PM
Size: 92.54 Kb
Version: ALL LU's
Rate Addon: 5 out of 5 with 10 votes  
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Views: 2373
Size: 13.78 Kb
Dimensions: 230 x 294
/con_version 1
 
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Views: 2369
Size: 17.41 Kb
Dimensions: 256 x 311
/con_version 2
 
Description
This is Wildsongs Target (and Implied) Windows With Matching Player Window.
I take no credit for this one just changed it to work with the new target window changes.

Thx to wildsong for this perfect target window

Only thing changed is the LU compatibility listing .
It does work with the latest LU And with RoK ..
Works with TSO aswell.

I havent looked at this for a loong time but I still use it myself.
If there is anything missing in it please let me know.

Yours
Brorim
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5 out of 5 with 10 votes
Downloads: 5255
Views: 43376
Favorites: 36
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Last Modified: 06-30-2009 04:41 AM by Brorim    

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Unread 07-27-2014, 01:00 AM  
Brorim
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Whoa .. this still works :)

No cures and stuff .. But still ..
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Unread 07-08-2009, 05:17 AM  
Brorim
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Exclamation Good news

Wildsong is back. ( WB wildsong )
He is updating the target window again so please go here:

http://www.eq2interface.com/download...Compliant.html

For updates. Thanks all
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Unread 02-10-2009, 06:05 PM  
yoply
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 1
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Talk icons not displaying

this is a perfect mod but after installing im finding that the vc chat icons arent displaying. any ideas? or am i doing something wrong, the vc icons return after removing all the mod from my custom ui folder.

nice mod, good for my bad eyesight but i cant use it at the mo.

cheers

yop.
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Unread 07-30-2008, 05:49 PM  
Amaux
A Coastal Crab

Server: Nagafen
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Re: Re: No 'In Combat' Inidicator?

Quote:
Originally posted by Brorim
I do not play PvP so i'll have to have a look at this .. Been on a break since late february
I seem to have been able to fix this just by dropping in the missing XML, and changing a few values (added XML in green, changed values in red, existing XML in white):

<Page ActionType="Player" Description="Current player action menu" DynamicData="/GameData.Actions.Player" eq2usescomwndcontrols="true" Location="400,120" Name="Player" PackLocation="left,top" PackLocationProp="0400/0001,0120/0001" RStyleDefault="/rectlist.chat_bubble_frame" ScrollExtent="222,108" Size="222,108" UserMovable="true">
<Image BackgroundColor="#FFFFFF" DynamicData="/GameData.Self.IsHated" GetsInput="true" Location="206,24" Name="CombatIcon" PackLocation="right, top" ScrollExtent="16,16" Size="16,16" Style="InCombat" Tooltip=":09e864967307661b:You are being attacked" />
<ImageStyle Filter="true" Name="InCombat">
<ImageFrame Source="../default/images/window_elements_specific.dds" SourceRect="272,99,291,118" />
</ImageStyle>
<Image BackgroundColor="#FFFFFF" DynamicData="/GameData.Self.InPVP" GetsInput="true" Location="206,45" Name="PvPIcon" PackLocation="right, top" ScrollExtent="16,16" Size="16,16" Style="GoodInPvP" Tooltip=":09e86496f3194ea2:You can be engaged in PvP combat" />
<ImageStyle Filter="true" Name="GoodInPvP">
<ImageFrame Source="../default/images/window_elements_specific.dds" SourceRect="271,171,290,194" />
</ImageStyle>
<ImageStyle Filter="true" Name="NeutralInPvP">
<ImageFrame Source="../default/images/window_elements_specific.dds" SourceRect="270,196,292,222" />
</ImageStyle>
<ImageStyle Filter="true" Name="EvilInPvP">
<ImageFrame Source="../default/images/window_elements_specific.dds" SourceRect="271,146,292,169" />
</ImageStyle>

<Page AbsorbsInput="false" Location="50,78" Name="Effects" PackLocation="cfc,bottom" PackLocationProp="-004/0001,-030/0001" ScrollExtent="107,28" Size="107,28">

Last edited by Amaux : 07-30-2008 at 06:43 PM.
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Unread 07-24-2008, 10:53 AM  
Brorim
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Smile Re: No 'In Combat' Inidicator?

Quote:
Originally posted by Amaux
Am I the only one not seeing the little 'in combat'/agro indicator with this player window? I also don't see the 'PvP enabled' indicator, but that may be because I'm in the PvP minority of this mods' use.

Overall, great mod, and as a PvP player, I'm appreciating the larger sized windows. The missing combat/PvP indicators however would be appreciated.

Aki~
I do not play PvP so i'll have to have a look at this .. Been on a break since late february
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Unread 06-27-2008, 09:20 AM  
Amaux
A Coastal Crab

Server: Nagafen
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No 'In Combat' Inidicator?

Am I the only one not seeing the little 'in combat'/agro indicator with this player window? I also don't see the 'PvP enabled' indicator, but that may be because I'm in the PvP minority of this mods' use.

Overall, great mod, and as a PvP player, I'm appreciating the larger sized windows. The missing combat/PvP indicators however would be appreciated.

Aki~
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Unread 09-01-2007, 06:44 PM  
gnomelover
A Coastal Crab

Server: Antonia Bayle
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Awesome, but too big!

I really like these, best ones i have found yet, I only have one tiny problem, playing in 1280x1024 these are huge. Would it be possible to see these in 3/4 or 1/2 the size they our now, that would be awesome. If theres a way to resize them and I'm just missing it that would work too

Last edited by gnomelover : 09-01-2007 at 06:44 PM.
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Unread 08-02-2007, 09:09 AM  
roccie
A Young Mystail Rat
 
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Server: Antonia Bayle
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Missing Buffs

This is my fav mod until somehow it became unsizable with no buffs or anything showing. Im not too code savvy, so keep it simple.
Ya'll do awesome stuff ! ! !

Thanx.
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Unread 07-28-2007, 01:33 AM  
Brorim
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Creature Info

You get creature info if you hover the mouse over the horisontal right facing arrow ..

Yours

Brorim
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Unread 07-25-2007, 09:08 PM  
Mareid
A Darkpaw Brute

Server: Antonia Bayle
Forum posts: 44
File comments: 23
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Very interesting mod, I have a questions

what's the little horizontal arrow above the target and implied target? Is that meant to be the up/down arrows that you'd see over the mob's head? If not, can you explain its purpose, please.
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Unread 07-05-2007, 07:50 AM  
Ayasha
A Coastal Crab

Server: Antonia Bayle
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Is there any way to resize this mod, I love the look but find it too big.
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Unread 06-30-2007, 11:36 AM  
SpasmodicVitals
A Brown Bear

Server: Najena
Forum posts: 10
File comments: 2
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Can you create a pet window with the same style as con_version 2 without any pet buttons. I like all my windows to match.

Or can you give me some insight on creating it myself...

Thanks, SV
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Unread 06-16-2007, 10:18 AM  
gloeckle
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Server: Antonia Bayle
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the way the target window & impieled target window looks at /con_version 2 (without border + arrows / lvl etc..) i want as look1 (/con_version 1)

let me explain again:
in /con_version 1 u see no arrows (^^ / ^^^) for that u see that EQ2 encounter border
in /con_version 2 u see everything.. its just perfect (arrows/lvl) but no LVL above the mobs head! and thats an eq2 setting i cant realy understand...

and i simply want the look(/con_version 2 of ur mod) of the target window and impieled plus the LVL above the mobs head. so it would fix me if it would be poss to switch ur version 2 to version 1.

btw maxpower has a similar prob
""BTW, any chance to activate the up/down arrows in the graphical version? Currently the graphical version does not seem to provide any clues about how many arrows a heroic mob has. Or did I miss something?""
that he would get if the look2 would be 1 same thing i want nearly because /con_version 2 gets rid of detailsa bove mobs head...

if i have to just edit something so i will try myself.

thx dude =)

Last edited by gloeckle : 06-16-2007 at 10:22 AM.
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Unread 06-15-2007, 06:16 AM  
Brorim
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"it also would fix my problem when i could change the look2(/con_version 2) to look1 (/con_version 1) that would be great "

What do you mean exactly ??

Yours
Brorim
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Unread 06-12-2007, 10:16 AM  
gloeckle
A Coastal Crab

Server: Antonia Bayle
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hi guys

this mod is realy good i realy do like the "/con_version 2" realy nice.
but the stupid thing on it is that i lose the lvlview of the mob above his head then and thats a realy important thing in pvp for me

I figured out that it is because SOE setted this when we set "NPC Evaluation - Detailed" and it sux =(

could u alter it that the lvl is still shown? that would be awesum =)

it also would fix my problem when i could change the look2(/con_version 2) to look1 (/con_version 1) that would be great

or gimme a tip how i can do it?! =)

thx a lot and nice work keep going

Last edited by gloeckle : 06-12-2007 at 12:41 PM.
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