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Category: Raid windowDarqUI Raid Window with Macro/Spell Icons and Cure Check
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Name: DarqUI Raid Window with Macro/Spell Icons and Cure...   Popular!
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Date: 04-10-2010 10:53 AM
Size: 2.43 MB
Version: 1.42
Rate Addon: 5 out of 5 with 6 votes  
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DarqUI Raid Window
 
Description
Raid Window:


v2.1.0:

Please click the link below to visit the new DarqUI v2.1 page which includes a new update for this window. Thank you for using the DarqUI interface pieces.



Latest Update for DarqUI Raid Window:
DarqUI v2.1 Updater




v1.42 Update for Non-English Clients. This update adds a class tag to the five spell sets to load cures automatically for non-English clients. If you have already downloaded v1.4 for an English client, you do not need this update. No other features were changed from version 1.4. The updated DarqUI group window v1.42 is also included in this package. You do not need to download both packages separately.

Please note, you will need to re-run the button utility (included) to add the new class tag to your character sets. Thanks to Taxor for his assistance with this update.



v1.4 New Features:

Auto-load Spell Sets: Spell sets are now selected automatically by tagging them with your characters' names. No more scrolling through button sets every time you log in with an alt.

Auto-detect Curing Classes: Click-to-cure buttons are now automatically populated according to the capabilities of your class. You can optionally attach class-specific tells, commands, etc. to the buttons.

More Spell Sets: Two more spell sets have been added to accommodate more of your alt characters.

Other improvements: Preset spell choices have been updated to reflect the new Sentinel's Fate level tier. The DarqUI Button Utility has been reworked for the new and expanded features.

Please take a few minutes to read through the help file included with the download. It contains extensive instructions and advice for getting the most out of this interface piece.

For current users: The format of an individual spell set did not change from the last version, but the new XML data block requires five spell sets instead of three. The first three sets can be safely replaced with your current ones and the last two can be left blank or configured with the utility. (Re-label the sets with your characters' names to activate the auto-load feature.) Your current click-to-cure block will be obsolete, so if you have added any custom cure code you will need to use the updated configuration utility. Each curing class/archetype now has its own custom code area instead of all in one.


v1.3:

Command macros on the click-to-cure buttons. This was added to give curing classes a way to coordinate healer channel information, although creative players who don't have cures can use the command function to build new targeted commands into the raid and group windows. (The new DarqUI group window is also included in this package. You do not need to download both separately.)

Layout improvements. Choose your preferred raid window arrangement from 8 preset configurations. The window now holds the current mode when you scroll through spell sets or make other adjustments. There is also a new classic option that switches the group backgrounds from transparent to the 4-color EQII default style.

Audible Raidwide Curse. This setting monitors curse activity raidwide and provides you with instant audible feedback. Allows priests to be more responsive to cures without constantly watching the raid window. Can be toggled on and off from the options panel. Raiders can combine this with v1.3 of the DarqUI Threat/Detrimental Window which automatically delivers healer channel text announcements for selected impairments.

Simplified Default Settings. All default options can now be set with simple variables. Previously several of the choices required digging into the XML code.

Version 1.10: Both windows have been updated to include a command (macro) facility which extends the use of the quick-cast buttons to non-spellcast commands. Optionally execute a targeted command string of your choice along with, or instead of, the spell or combat art using the familiar %T mnemonic. Use the new command feature to assist, follow, do emotes, send targeted text to specific channels or players, create more complex group/raid/say/tells, cast a follow-up spell. A new tooltip format lists your macro commands along with spell name text.

Other improvements: Cure Check feature now prevents casting cures when the detrimental is uncurable.


Quick-cast Buttons with Spell Icons: These targeted spell buttons can be configured with the actual spell icons instead of numbers. A simple utility (with a complete help file) is included with the download for setting up your buttons. Switch between three sets of four buttons in the raid window, and three sets of five in the group window. Choose one of two locations for the quick-cast icons: over top of the player health bars where they appear only for the player you are mousing over, or on the right side where they appear continuously. If you can cut-and-paste text in Notepad, you can set up your spell icons.

Click-to-Cure with Cure Check: These cures work as expected, but they have a feature that I haven't seen on other interfaces which I call Cure Check. If this option is turned on, the click-to-cure button will do a check to see if there is at least one detrimental effect of that type on the player at the moment you click. If not, the button doesn't respond, your spellcast is not interrupted, and the tell/groupsay/raidsay does not go into chat. This will help in some cases where the same player would have been over-cured by multiple priests. Also with this feature, a priest could cast a long heal and then pre-spam a cure button without missing the heal if the cure turned out to not be needed.

I hope you enjoy using this mod. I have included the group window with the raid window because they were designed together, and they operate the same way. But you can use one without the other if you prefer. If you like these windows, be sure to check out my Clock/Countdown Timer, and my Threat window which uses the Cure Check feature for remedy potions.
Archive List (Old Versions)
File Name
Version
Size
Author
Date
1.4
2.43 MB
Darqwood
04-03-2010 11:03 AM
1.3
2.41 MB
Darqwood
11-15-2009 02:51 PM
1.10
2.37 MB
Darqwood
10-12-2009 04:53 PM
1.0
2.27 MB
Darqwood
09-21-2009 07:24 PM
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5 out of 5 with 6 votes
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Last Modified: 10-01-2010 12:14 PM by Darqwood    

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Unread 07-20-2017, 05:54 AM  
Darqwood
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Quote:
Originally posted by Eandur
I have a couple of raid buttons that need to be able to issue multiple commands in order to coordinate with other raiders.

For example, I need to send one /tell each to 2 non-targets.

As far as I can tell I can only send a /tell to the target and then use the command field to add another tell to another player.

Is it possible to accomplish what I'm after? Could it be implemented if not?

You could create a channel that all three players join, and then use the command field to communicate during the raid.

Before raid:
/join eandurcomms

Raid spell command:
tellchannel eandurcomms Offtank has been warded!


.
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Unread 07-19-2017, 09:54 PM  
Eandur
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I have a couple of raid buttons that need to be able to issue multiple commands in order to coordinate with other raiders.

For example, I need to send one /tell each to 2 non-targets.

As far as I can tell I can only send a /tell to the target and then use the command field to add another tell to another player.

Is it possible to accomplish what I'm after? Could it be implemented if not?
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Unread 03-06-2017, 12:48 PM  
Cinnamon
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Re: Re: Re: No icons?

Figured it out

Thanks again for your help!
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Unread 03-05-2017, 05:17 PM  
Cinnamon
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Re: Re: No icons?

Thank you! The raid window works perfectly. The only question I have, is there a way to remove the cure buttons? As a dirge I can't use any of that so its just blank buttons.

Thank you for your help. It will really make a huge difference in my raiding.
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Unread 03-05-2017, 08:38 AM  
Darqwood
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Re: No icons?

Quote:
Originally posted by Cinnamon
Hi,

This is the first custom UI I have tried to use. Not sure if I am missing something obvious. When I use the DarqUI Spell Button Utility v1.42 I am not able to click icon and have any options show up.

I see that this page hasn't had any comments for a long time but I hope that someone notices this question. I am trying to avoid using an entire UI since a raid window is all I need.

Thanks


You can use the newest raid window without the entire UI. Run the DarqUI Unified Utility and in the auto-setup click "Do these items myself." Then check for updates and only choose Raid, Spell Suggestions (the icons), and Window Manager (in-game editor). Lastly, on the Files page of the utility click "Make this UI the default." You will be happier in the long run setting it up like this.


.

Last edited by Darqwood : 03-05-2017 at 08:39 AM.
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Unread 03-05-2017, 06:15 AM  
Cinnamon
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No icons?

Hi,

This is the first custom UI I have tried to use. Not sure if I am missing something obvious. When I use the DarqUI Spell Button Utility v1.42 I am not able to click icon and have any options show up.

I see that this page hasn't had any comments for a long time but I hope that someone notices this question. I am trying to avoid using an entire UI since a raid window is all I need.

Thanks
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Unread 07-09-2011, 08:34 PM  
SEEDPOP
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hi, i lost my raid window somehow, i have the complete ui loaded if that makes any difference, please let me know if there's someway to retrieve it
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Unread 10-01-2010, 12:06 PM  
Darqwood
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Post Re: how do I add to say in guild

Hi evertommy2002, to get the message to appear in guildchat, use the Command field. In the Command field type

gu Curing Curse on %T



Quote:
Originally posted by evertommy2002
Hello, how do I add when curing a curse to say it in guild "Curse Curing %t"

Thanks for your help
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Unread 10-01-2010, 06:36 AM  
evertommy2002
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how do I add to say in guild

Hello, how do I add when curing a curse to say it in guild "Curse Curing %t"

Thanks for your help
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Unread 09-15-2010, 12:57 PM  
Darqwood
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Re: Having issue with setting up %T

Hello rxspace, you have it almost right. Make the changes shown in blue below and let me know if it works any better. In each case, I moved the text intended as a private tell for the targeted player into the Tell field, and added gsay to the beginning of the Cmd field to send that text into the group chat.



<Page Name="Spells1">
<Data Name="Label" Value="name" Class="Pal" />
<Data Name="Spell1" SpellName="Holy AId VII" Tell=" " Gsay=" " Rsay=" " BG="O" Cmd=" " CmdTT=" " />
<Data Name="Spell2" SpellName="Prayer of Healing VII" Tell=" " Gsay=" " Rsay=" " BG="P" Cmd=" " CmdTT=" " />
<Data Name="Spell3" SpellName="Intercept III" Tell=" " Gsay=" " Rsay=" " BG="O" Cmd=" " CmdTT=" " />
<Data Name="Spell4" SpellName="Elixir of Resuscitation" Tell=" " Gsay=" " Rsay=" " BG="O" Cmd=" " CmdTT=" " />
<Data Name="Spell5" SpellName="Amends" Tell="giving you amends" Gsay=" " Rsay=" " BG="O" Cmd="gsay Amends on Parent.Parent.T.Value" CmdTT="Macro enabled" />
<Page Name="Spells2">
<Data Name="Label" Value="name" Class="Coe" />
<Data Name="Spell1" SpellName="Enraging Demeanor III" Tell="Increase Your Hate Gain BY 17% & Inc Potency BY 10%" Gsay=" " Rsay=" " BG="O" Cmd=" " CmdTT=" " />
<Data Name="Spell2" SpellName="Coercive Healing" Tell="Let me make you a Better Healer" Gsay=" " Rsay=" " BG="O" Cmd="gsay Coercive Healing to parent.Parent.T.Value" CmdTT="Groupsay Coercive Healing" />
<Data Name="Spell3" SpellName="Mana Cloak IV" Tell=" " Gsay="Mana Cloak inc" Rsay="Mana Cloak inc to the group of" BG="P" Cmd=" " CmdTT=" " />
<Data Name="Spell4" SpellName="Mana Flow" Tell=" " Gsay=" " Rsay="Inc Mana FLow to" BG="B" Cmd="gsay Inc Mana Flow to Parent.Parent.T.Value" CmdTT="Macro enabled" />
<Data Name="Spell5" SpellName=" " Tell=" " Gsay=" " Rsay=" " BG="R" Cmd="assist Parent.Parent.T.Value" CmdTT="Assist" />


Quote:
Originally posted by rxspace
hey i have tryed everthing and for some reason when i hit my button to put the the other player name in chat it dont work iam new to xml so sorry if i am a noob
<Page Name="Spells1">
<Data Name="Label" Value="name" Class="Pal" />
<Data Name="Spell1" SpellName="Holy AId VII" Tell=" " Gsay=" " Rsay=" " BG="O" Cmd=" " CmdTT=" " />
<Data Name="Spell2" SpellName="Prayer of Healing VII" Tell=" " Gsay=" " Rsay=" " BG="P" Cmd=" " CmdTT=" " />
<Data Name="Spell3" SpellName="Intercept III" Tell=" " Gsay=" " Rsay=" " BG="O" Cmd=" " CmdTT=" " />
<Data Name="Spell4" SpellName="Elixir of Resuscitation" Tell=" " Gsay=" " Rsay=" " BG="O" Cmd=" " CmdTT=" " />
<Data Name="Spell5" SpellName="Amends" Tell=" " Gsay="giving you amends" Rsay=" " BG="O" Cmd="Amends on Parent.Parent.T.Value" CmdTT="Macro enabled" />
<Page Name="Spells2">
<Data Name="Label" Value="name" Class="Coe" />
<Data Name="Spell1" SpellName="Enraging Demeanor III" Tell=" " Gsay="Increase Your Hate Gain BY 17 % & Inc Potency BY 10 % " Rsay=" " BG="O" Cmd=" " CmdTT=" " />
<Data Name="Spell2" SpellName="Coercive Healing" Tell=" " Gsay="Let me make you a Better Healer" Rsay=" " BG="O" Cmd="parent.Parent.T.Vaule " CmdTT=" " />
<Data Name="Spell3" SpellName="Mana Cloak IV" Tell=" " Gsay="Mana Cloak inc" Rsay="Mana Cloak inc to " BG="P" Cmd="Parent.Parent.T.Value Group" CmdTT="Macro enabled" />
<Data Name="Spell4" SpellName="Mana Flow" Tell=" " Gsay="Inc Mana FLow to " Rsay="In Mana FLow to" BG="B" Cmd="Parent.Parent.T.Value Group" CmdTT="Macro enabled" />
<Data Name="Spell5" SpellName=" " Tell=" " Gsay=" " Rsay=" " BG="R" Cmd="assist Parent.Parent.T.Value" CmdTT="Assist" />

Please help
Thank
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Unread 09-15-2010, 01:49 AM  
rxspace
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Having issue with setting up %T

hey i have tryed everthing and for some reason when i hit my button to put the the other player name in chat it dont work iam new to xml so sorry if i am a noob
<Page Name="Spells1">
<Data Name="Label" Value="name" Class="Pal" />
<Data Name="Spell1" SpellName="Holy AId VII" Tell=" " Gsay=" " Rsay=" " BG="O" Cmd=" " CmdTT=" " />
<Data Name="Spell2" SpellName="Prayer of Healing VII" Tell=" " Gsay=" " Rsay=" " BG="P" Cmd=" " CmdTT=" " />
<Data Name="Spell3" SpellName="Intercept III" Tell=" " Gsay=" " Rsay=" " BG="O" Cmd=" " CmdTT=" " />
<Data Name="Spell4" SpellName="Elixir of Resuscitation" Tell=" " Gsay=" " Rsay=" " BG="O" Cmd=" " CmdTT=" " />
<Data Name="Spell5" SpellName="Amends" Tell=" " Gsay="giving you amends" Rsay=" " BG="O" Cmd="Amends on Parent.Parent.T.Value" CmdTT="Macro enabled" />
<Page Name="Spells2">
<Data Name="Label" Value="name" Class="Coe" />
<Data Name="Spell1" SpellName="Enraging Demeanor III" Tell=" " Gsay="Increase Your Hate Gain BY 17 % &amp; Inc Potency BY 10 % " Rsay=" " BG="O" Cmd=" " CmdTT=" " />
<Data Name="Spell2" SpellName="Coercive Healing" Tell=" " Gsay="Let me make you a Better Healer" Rsay=" " BG="O" Cmd="parent.Parent.T.Vaule " CmdTT=" " />
<Data Name="Spell3" SpellName="Mana Cloak IV" Tell=" " Gsay="Mana Cloak inc" Rsay="Mana Cloak inc to " BG="P" Cmd="Parent.Parent.T.Value Group" CmdTT="Macro enabled" />
<Data Name="Spell4" SpellName="Mana Flow" Tell=" " Gsay="Inc Mana FLow to " Rsay="In Mana FLow to" BG="B" Cmd="Parent.Parent.T.Value Group" CmdTT="Macro enabled" />
<Data Name="Spell5" SpellName=" " Tell=" " Gsay=" " Rsay=" " BG="R" Cmd="assist Parent.Parent.T.Value" CmdTT="Assist" />

Please help
Thank
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Unread 04-15-2010, 04:17 PM  
Darqwood
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Quote:
Originally posted by peterdowney01
First off, I want to just let you know that I love your UI, and the fact that you update it so frequently.

I've personally had 2 issues with it though. First off (and I'm sure you've heard it before) the current method you use to configure the buttons doesn't do any type of lookup for previously made configurations. I found this particularly annoying when I had to add a spell to my buttons only to realize I had selected an incorrect icon for it. I then had to completely start from scratch because I had closed out the window. Is there any way to add a browse or save feature so you may point the script in the right direction?

Second, is there any way to get the UI to save your preferences for how the window looks and behaves? Every time I log out it reverts to the default setting for the UI. For example I prefer to play in group window mode 3 scaled vertically and with a raid window with colored background/no line highlight/no audible cure.

Peter, thank you for your comments. Changing a single spell or icon can be very quick and simple if you familiarize yourself with the way the spell sets work inside the UI files. You can change an icon using the utility, then copy and paste only the parts you need, leaving all the other spells intact. The help file (included in the download) has a section that explains how the spell sets work, and how to update them without starting over from scratch.

Similarly, there are a number of defaults you can set directly inside the UI files to customize their behavior. The help file has full descriptions of everything. Using your raid window example, change the following blue values in the defaults section:


<Data Name="LineHilite" Value="false" />
<Data Name="AudCurse" Value="quest_item" Active="false" />
<Data Name="ColorBkg" Opac="1.000" Value="true" />


__
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Unread 04-15-2010, 01:07 AM  
peterdowney01
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First off, I want to just let you know that I love your UI, and the fact that you update it so frequently.

I've personally had 2 issues with it though. First off (and I'm sure you've heard it before) the current method you use to configure the buttons doesn't do any type of lookup for previously made configurations. I found this particularly annoying when I had to add a spell to my buttons only to realize I had selected an incorrect icon for it. I then had to completely start from scratch because I had closed out the window. Is there any way to add a browse or save feature so you may point the script in the right direction?

Second, is there any way to get the UI to save your preferences for how the window looks and behaves? Every time I log out it reverts to the default setting for the UI. For example I prefer to play in group window mode 3 scaled vertically and with a raid window with colored background/no line highlight/no audible cure.
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Unread 04-08-2010, 07:25 PM  
Darqwood
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Quote:
Originally posted by Taxor
I have to ask something more...

Now, we are able to see detrimentals ;-)

but, me and my friends, playing at a german server are not able to cure them. Can it be, your automatic cure class detection is not working on german clients?

the problems are at both windows, group + raid

classes i checked:
defiler (Schänder in german)
warden (Wärter in german)
necromancer (Nekromant in german)

when i hover mouse over a curefield it displays "Parent.Cures0.Cure1.SpellName" in white words and Parent.Cures.Cure1.CmdTT in blue words. So i think window is thinking, my defiler is a noncuring class and uses cureset 0


Taxor, please check your private messages on this website. Thank you!

__
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Unread 04-08-2010, 10:53 AM  
Taxor
A Young Mystail Rat

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I have to ask something more...

Now, we are able to see detrimentals ;-)

but, me and my friends, playing at a german server are not able to cure them. Can it be, your automatic cure class detection is not working on german clients?

the problems are at both windows, group + raid

classes i checked:
defiler (Schänder in german)
warden (Wärter in german)
necromancer (Nekromant in german)

when i hover mouse over a curefield it displays "Parent.Cures0.Cure1.SpellName" in white words and Parent.Cures.Cure1.CmdTT in blue words. So i think window is thinking, my defiler is a noncuring class and uses cureset 0

Last edited by Taxor : 04-08-2010 at 11:33 AM.
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