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Category: Player windowRelative DPS Calculator |
Interface Information |
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Name: |
Relative DPS Calculator |
Author: |
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Date: |
01-23-2005 04:13 PM |
Size: |
2.93 Kb |
Version: |
3 |
Rate Addon: |
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Quib's Player Window w/ Ammo Indicator and Relative DPS Calculator
Same width as the default player window, but a bit taller.
The small arrow and line visible in the upper right corner of the screenshot toggles between player window and relative DPS calculator (used for comparing weapons). The button in the bottom right corner of the relative DPS calculator window calculates normalized minimum and maximum damage values and a relative DPS number that you can use to compare the potential damage output of different weapons.
Quib
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File Statistics |
User Rating: |
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Downloads: |
6509 |
Views: |
53630 |
Favorites: |
10 |
Uploaded By: |
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Last Modified: |
N/A |
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01-17-2005, 03:06 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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O.o Interesting. I'll have to try it out.
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01-17-2005, 08:33 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
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Right clicking on your own name reverses the order of inspect, who, window settings. I'm also curious to see what the upper left hand number is for? I currently have a negative 16 up there.
Love the calculator too!
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01-17-2005, 11:36 PM
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A Darkpaw Brute
Server: Beta 1
Forum posts: 43
File comments: 14
Uploads: 5
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I was a bit dissapointed,
I was thinking that you had managed to parse combat damage and show the calculated min and max with this mod!
Then I realised that is just a claculator.. ie. you have to enter the values yourself in order to get the info desired.
Your intention was unclear to me, but good work anyway, this mod has some code in it I found very interesting and may use in the future.
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01-20-2005, 02:20 AM
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A Sea Turtle
Server: Splitpaw
Forum posts: 32
File comments: 29
Uploads: 2
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Dps calculator doesn't seem to work. It always shows zero values no matter if I have 1handed or 2handed weapon in use - attacking mob or not.
What to do to make it work?
Like the idea of it, but guess I don't know how to use it
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01-21-2005, 11:18 AM
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A Griffon
Forum posts: 101
File comments: 5
Uploads: 3
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Love it, Quib. As a scout with a collection of weapons that sometimes pass one another as I get more skill, I was always reaching for a calculator while playing. It's very nice to have one in-game.
Last edited by Lange : 01-21-2005 at 11:19 AM.
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01-21-2005, 05:09 PM
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A Griffon
Server: Unrest
Forum posts: 306
File comments: 19
Uploads: 5
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When I try to open this with the UI Builder: Error: File contains more than one root level object.
File wont even open in a standard web browswer, perhaps my version is corrupt?
Only one top level element is allowed in an XML document. Error processing resource 'file:///C:/Documents and Settings/myusername/Desktop/quibs_playerwindow/eq2ui_mainhud_player.xml'. Line 7, Position 2
/edit I redownloaded the file. Same error.
Last edited by sunthas : 01-21-2005 at 07:21 PM.
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01-22-2005, 03:53 AM
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a hedgehog
Server: Nagafen
Forum posts: 854
File comments: 43
Uploads: 22
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thats usually because there is an extra </page> in there
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01-22-2005, 02:20 PM
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A Griffon
Server: Unrest
Forum posts: 306
File comments: 19
Uploads: 5
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its the ammo indicator at the top of the file creating two main file pages.
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01-22-2005, 03:22 PM
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A Griffon
Forum posts: 720
File comments: 8
Uploads: 9
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I made this all in notepad, and it works properly in-game. I don't design anything I work with to be UIBuilder compliant. It's a wonder the map window is.
Quib
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01-22-2005, 09:55 PM
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A Griffon
Server: Unrest
Forum posts: 306
File comments: 19
Uploads: 5
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Quote:
Originally posted by Quib
I made this all in notepad, and it works properly in-game. I don't design anything I work with to be UIBuilder compliant. It's a wonder the map window is.
Quib
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It is an invalid XML file according to programs that read XML like Internet Explorer
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01-23-2005, 06:29 PM
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A Griffon
Server: Neriak
Forum posts: 273
File comments: 1
Uploads: 4
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Internet Explorer is hardly the program that you should be using to guage the validity of ANY code whatsoever. Anyone who does cross-platform XHTML/CSS knows that IE is the least compliant browser in existence :P
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01-25-2005, 04:02 PM
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A Griffon
Server: Unrest
Forum posts: 306
File comments: 19
Uploads: 5
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Quote:
Originally posted by Killarny
Internet Explorer is hardly the program that you should be using to guage the validity of ANY code whatsoever. Anyone who does cross-platform XHTML/CSS knows that IE is the least compliant browser in existence :P
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Yeah, evil M$... whatever...
http://www.xml.com/pub/a/tools/ruwf/check.html
Invalid XML.
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01-25-2005, 09:39 PM
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A Griffon
Forum posts: 720
File comments: 8
Uploads: 9
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EQ2 hardly uses a proper xml format. This file works in-game and I have personally seen it function on 5 very different computers. Whether IE, an XML validator, etc. think it's valid or not doesn't matter. It does work in EQ2 which is all that matters.
Not spoken in anger, just stating fact. It stinks that UI builder can't load it; clearly its XML parsing isn't as robust and flexible as EQ2's.
Quib
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01-26-2005, 12:14 AM
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A Griffon
Server: Unrest
Forum posts: 306
File comments: 19
Uploads: 5
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You are right, if we can find little tricks to get around some of the limitations, fantastic. I just didn't like being dismissed quickly, although often I switch back to text editors for any code work I do, I like using builders (like the UI builder) makes things easier some times. Especially since I wanted to steal the ammo icon code In the past when making my own website and stuff I often went to www.w3.org to validate my CSS and HTML files. Its good to use standards.
Whats happening in this XML ofcourse is that there are two windows being displayed and since its all wrapped in one XML file when you tell the window to display both display at the same time. I'm not convinced that just because Eq2 seems to be okay with this that we should use this method, but at the same time I think its pretty neat.
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02-03-2005, 10:25 AM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 2
Uploads: 0
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window selection
is there another window that you could tack this on? mebbe xp bar or group bar or ... pet window - which not alot of melee will need..
reason i ask is because i am peicing together a custom interface and i dont ahve a pet... i dont mind at all using this mod i would love to... but well.. ima noob and changing the name of the window in powerdesk dosent cut it. anyone ... i know how to cut and paste... its done the trick beforre
Last edited by lostsoul256 : 02-03-2005 at 05:53 PM.
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