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Category: Start Button[DrumsUI] StatBar StartButton
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Name: [DrumsUI] StatBar StartButton   Popular!
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Date: 10-09-2013 08:41 PM
Size: 17.82 Kb
Version: 2013.10.09
Rate Addon: 5 out of 5 with 4 votes  
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In-game example
 
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Stat bar options window
 
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Minimal size with menu pressed
 
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Updated rounded borders
 
Description
Game Update #67+ Compatible



Description:
This modifies the Start Button window to be used as a customizable Stat Bar.
  • Stats will spread evenly across the bar when when re-sized
  • Stats can be toggled on-the-fly.
  • Re-size the window vertically to access the buttons to toggle stats on or off (click the text).
    • All stats combined can be displayed at ~3990px screen width.
The mod comes with a per-PlayerName customization file. In this file you can chose which stats you want (or not) to show by default. Open the included text file to modify them. It has an example inside. You can set the default value in the config (currently false) so that you only have to define the stats that you want to show or hide.

Stats save per-character, to your uisettings file along with normal window settings. These save between sessions and between characters -- all from within game.


Installation Notes:
- How To: Install A Custom UI
- DrumsUI/*.* goes in your CustomUI/DrumsUI/*.* folder.
- eq2ui_custom.xml goes in your CustomUI folder.
- eq2ui_mainhud_startbutton.xml goes in your CustomUI folder.

If you already have a eq2ui_custom.xml you need to add this include:

Code:
<include>DrumsUI_custom_includes.xml</include>
If the window doesn't show up automatically the first time, use this command in-game:
Code:
/show_window MainHUD.StartButton

Update Log:
2013.10.09
- Expanded several stat text widths to accomodate new stat growth.


2012.04.17
- Removed Crit Mit from options.
2011.04.11
- Bar #2 options should now be toggleable again in the options popup.
2011.03.23
- Melee AE and Strikethrough has been added. Stats slightly rearranged to group melee/casting skills closer together. Block Mod is now next to Avoidance.
2011.03.07
- Spell Multi-Attack text fixed. Various spacing tweaks. Crit Bonus label now reads "CB". Weight has been removed.

2011.02.25
- Base now reads Potency. Multi-Attack label now properly labeled "MA".
-Spell Multi-Attack is now included as "SMA".

2010.09.26
- Guild XP option added
2010.09.26
- The Start menu button should be working again (Note: The menu opens from wherever your XP bar is located, thanks to Sony code changes).
2010.08.25
- The Start Menu button on the stat bar now only tries to force the menu to appear next to the bar if you are using the most up-to-date DrumsUI experience window.
- The Start Button Stat Bar's border has been updated to the rounded corners style.

2010.08.18
- Updated coded for GU57 (needed to make window automatically show)
- "Avoidance" is now spelled correctly in the Stat Bar options window

2010.03.30
- New stats: PVP Crit mit (goes live GU56), Accuracy, Flurry, BlockMod, Spell Reuse, ZoneArea, and Location
- Several elements widths fixed as noted by several users' feedback
- No new stats this release (but will be added in soon!)

2010.02.25
- Updated for Sentinel's Fate
- Now includes functionality found in DrumsUI Full Release

2009.10.27
- StatBar now reads from your characters' names instead of class name. Please update your settings file!
- Fixed text when Tradeskill XP is disabled (Was showing AA isntead of TS)

2009.09.27
- Small tweaks for sizing on some stats, checkboxes removed to make room for new stats. Just click text to toggle now (clear buttons)
- New stats:
DPS,RangedCrit, MeleeDA, RangedDA, MeleeMod, SpellMod, HealMod. Cast Speed, Hate Mod, Time, FPS, Status, XP, Debt, AAXP, and TSXP

2008.08.10
- Initial release
Archive List (Old Versions)
File Name
Version
Size
Author
Date
2012.04.17
17.89 Kb
Drumstix42
04-17-2012 09:15 AM
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5 out of 5 with 4 votes
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Unread 08-14-2008, 05:56 PM  
Psistorm
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 3
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I like the work that went into this, very handy way to display some extra stats on screen.

mostly using this for coin + weight atm, since Ive been out of luck getting the custom window to autoload. do keep up the good work, youre probably my fav UI builder out there *shameless fanboy rant*
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Unread 08-18-2008, 06:02 PM  
Drumstix42
A Griffon
 
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Server: Antonia Bayle
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Quote:
Originally posted by Psistorm
I like the work that went into this, very handy way to display some extra stats on screen.

mostly using this for coin + weight atm, since Ive been out of luck getting the custom window to autoload. do keep up the good work, youre probably my fav UI builder out there *shameless fanboy rant*
Glad you like it. Thanks for the kind words
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Unread 10-02-2008, 02:10 PM  
foozlesprite
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Additions?

Any way we could get more options with this, like +heal/spell/CA or DPS mod and DA chance? I think there is dynamic data for all of that, I would love to be able to see my Haste, DA, +CA, DPS, Melee Crit, Heal crit, and +heals all at the same time on my mystic during raids, to see how people's buffs are affecting me.
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Unread 10-02-2008, 06:38 PM  
Drumstix42
A Griffon
 
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Server: Antonia Bayle
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Re: Additions?

Quote:
Originally posted by foozlesprite
Any way we could get more options with this, like +heal/spell/CA or DPS mod and DA chance? I think there is dynamic data for all of that, I would love to be able to see my Haste, DA, +CA, DPS, Melee Crit, Heal crit, and +heals all at the same time on my mystic during raids, to see how people's buffs are affecting me.
I plan on adding all the statistics possible, and making this even more flexing.
I may need to add more versatile class detection for non-US servers. I haven't got around to this yet.

Keep an eye peeled.
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Unread 10-03-2008, 07:16 AM  
foozlesprite
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Re: Re: Additions?

Quote:
Originally posted by Drumstix42
I plan on adding all the statistics possible, and making this even more flexing.
I may need to add more versatile class detection for non-US servers. I haven't got around to this yet.

Keep an eye peeled.
TY, in the meantime I am going to *attempt* to mod this for my own use but I've not done much modding in the past, usually just a slight alteration. I've found at least three blocks of code that I'm going to need to add or modify for each stat so far so it's a bit daunting for a newb like me, but once your version comes out, even if I get mine to work, I'm sure I'll update to yours since you know what you're doing. Thanks for all of your mods, I use quite a few of them in my setup
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Unread 10-28-2008, 10:43 AM  
abbelyn
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I gotta say, this is very nice =)

I do have a few suggestions for it to make it more friendly to us stat horders that want every stat visible but don't have a 2000+ resolution.

Perhaps basing the buttons visibility on the titlebar or frame, this would allow (if possible) to have a wrap around in effect to move stats that would normally go past the end of the window size to move down to a 2nd or possibly 3rd row for those at lower resolutions. (I play at 1600 x 1200 and still have 2 custom bars to cover all the stats visible)
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Unread 10-28-2008, 02:35 PM  
Drumstix42
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Quote:
Originally posted by abbelyn
I gotta say, this is very nice =)

I do have a few suggestions for it to make it more friendly to us stat horders that want every stat visible but don't have a 2000+ resolution.

Perhaps basing the buttons visibility on the titlebar or frame, this would allow (if possible) to have a wrap around in effect to move stats that would normally go past the end of the window size to move down to a 2nd or possibly 3rd row for those at lower resolutions. (I play at 1600 x 1200 and still have 2 custom bars to cover all the stats visible)
I was thinking about the best way to tackle "showing as many stats as possible" for everyone. And I'm still experimenting with multiple windows, each separately configurable, but I'm wondering if maybe that would be too much?
Not sure.
It could be nice though, you could have your normal stats bar, you're "game info" bar, and stat bonus, etc.
I'm not sure if the "wrap around" effect is possible with pages of different width, but I have not tested enough.

I'll continue my experimenting. If I can do what I've explained in my Beta thread, it would very easy to have any configuration wanted.

And for the record, I do not have a 2000+ resolution
I was just making the information available of how wide all the stats combined are. My first release was only 1280px wide at max.

Last edited by Drumstix42 : 10-28-2008 at 02:38 PM.
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Unread 10-31-2008, 03:14 AM  
foozlesprite
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Bit late, but a request for the next version

Great job, you thought of most things to add that could possibly be added. I know this is a bit late since you *just* released this new version, but I'd like to request that you add weapon delays in the next one. To shorten it you could simply call them D1 and D2 or PD, SD (Primary Delay, Secondary Delay). Would be very useful for raiding scouts whose delays change often with CoB and other various procs/modifiers.

I also think it would be useful if, in the class settings file, you included a text block with all settings set to off. Then one could simply copy the block and remove whatever settings you want shown for each class.

That being said, thank you so much for this mod. It's very useful as-is, and I *love* the new method of turning the stats on and off, it's a great space saver!
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Unread 10-31-2008, 05:01 AM  
Drumstix42
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Re: Bit late, but a request for the next version

Quote:
Originally posted by foozlesprite
Great job, you thought of most things to add that could possibly be added. I know this is a bit late since you *just* released this new version, but I'd like to request that you add weapon delays in the next one. To shorten it you could simply call them D1 and D2 or PD, SD (Primary Delay, Secondary Delay). Would be very useful for raiding scouts whose delays change often with CoB and other various procs/modifiers.

I also think it would be useful if, in the class settings file, you included a text block with all settings set to off. Then one could simply copy the block and remove whatever settings you want shown for each class.

That being said, thank you so much for this mod. It's very useful as-is, and I *love* the new method of turning the stats on and off, it's a great space saver!
Let me start from the bottom, up...
Yeah, all those checkboxes were taking up a lot of space! lol

As for the config file: I did include all possible "options" that you can set. And with this version I made it so that you can change the default option to True or False (check the config file in this latest zip). This is so it's both easy to have a bar with a few options on, or a bar with only a few stats hidden.
Now, the problem is that I have that as a global setting. So it's not quite as useful for a character-to-character basis. However, I'm gonna either change it to be per-character, or I'm gonna figure out my new setup that I posted in my Beta topic about having stats show in any order for any character, individually.

And finally, I was gonna add the weapon stuff in but it slipped my mind. My only question is if weapon damage is sought after as well? Either way, I'll find a nice way to implement it and try to not take up too much space with it either.

I'm also pondering a way to setup the statbar in-game, and have it output the code you would need. I think I'm gonna change the config file to go with Character name rather than Class.

Enjoy
And thanks for the feedback.

Last edited by Drumstix42 : 10-31-2008 at 05:04 AM.
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Unread 11-01-2008, 08:59 AM  
Martin4444
A Coastal Crab

Server: Antonia Bayle
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Re: Re: Bit late, but a request for the next version

This is such a sweet UI addon. You rock dude.
Now we want more!!

How about..?

Ping
Resists (Cold, heat, etc)
Crit Mit (with the new TSO exapansion)


Keep it up! Love it so far
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Unread 11-01-2008, 04:24 PM  
Drumstix42
A Griffon
 
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Server: Antonia Bayle
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Re: Re: Re: Bit late, but a request for the next version

Quote:
Originally posted by Martin4444
This is such a sweet UI addon. You rock dude.
Now we want more!!

How about..?

Ping
Resists (Cold, heat, etc)
Crit Mit (with the new TSO exapansion)


Keep it up! Love it so far
I'll have the above, and new stats ready for launch
May push out the current available stats before then.

THanks for the feedback!
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Unread 11-02-2008, 03:25 AM  
foozlesprite
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Re: Re: Bit late, but a request for the next version

Quote:
Originally posted by Drumstix42


As for the config file: I did include all possible "options" that you can set. And with this version I made it so that you can change the default option to True or False (check the config file in this latest zip). This is so it's both easy to have a bar with a few options on, or a bar with only a few stats hidden.

I'm also pondering a way to setup the statbar in-game, and have it output the code you would need. I think I'm gonna change the config file to go with Character name rather than Class.

Ah for some reason I missed that in the new config file. I'm not sure I would use weapon damage but there might be some who would.

I love the idea of having the stat bar adjust by character name rather than class, I myself raid on a mystic and need a vastly different set of stats shown than my fiance's baby soloing/grouping mystic does.

As for weapon damage, I probably wouldn't keep it shown myself but I'm sure there are people who would (scouts mostly, I imagine). I have a feeling you're going to get a lot of requests when the expansion comes out, what with crit mit, flurry, etc. Don't sweat it, you're doing a great job and I know you'll keep it up!
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Unread 11-02-2008, 04:38 AM  
Drumstix42
A Griffon
 
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Server: Antonia Bayle
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Quote:
Originally posted by foozlesprite
Ah for some reason I missed that in the new config file.
I also posted the possible stats right above the installation instructions in-case you you happen to delete them from the config file.

And I think I accidentally put a space in "Power Regen" when it should read "PowerRegen". This is only a type-o in the config file comments. Will make sure to fix it for future released compilations.

Last edited by Drumstix42 : 11-02-2008 at 04:40 AM.
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Unread 05-25-2009, 10:33 AM  
opeth_pa
A Coastal Crab

Server: Antonia Bayle
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Crit Mit

Is it possible to include Crit Mitigation in this mod?
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Unread 05-25-2009, 11:34 AM  
Drumstix42
A Griffon
 
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Server: Antonia Bayle
Forum posts: 3287
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Re: Crit Mit

Quote:
Originally posted by opeth_pa
Is it possible to include Crit Mitigation in this mod?
I'll add this in next version for sure.
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